Bu eğitim şunun parçasıdır: Makerfabs MaTouch AI ESP32S3 2.8" Kamera
En yeni MaTouch AI kartı, I2S ses girişi/I2S hoparlör/ 3 milyon piksel OV3660 kamera/ 320*240 çözünürlüklü ekranı entegre eder ve ESP32S3 güçlü işlemcisi ve Wifi yeteneği ile bu kartı ESP32 ile AI geliştirme için iyi bir araç/platform haline getirir.
Makerfabs MaTouch ESP32-S3 2.8" kamera ESP32-S3 üzerinde Çevrimdışı Yüz Algılama - İnternet Yok, API Anahtarı Yok
Çip üzerinde çalışan bir sinir ağı - internet yok, hesap yok, abonelik yok
Yüz algılama tamamen ESP32-S3 üzerinde çalışıyor. Yüzlerin etrafında yeşil kutular, gözlerde, burunda ve ağızda kırmızı noktalar ve canlı bir kare hızı sayacı. Yönlendiricinizin fişini çekin ve çalışmaya devam eder, çünkü sinir ağı çipin kendi flash belleğinde ve vektör talimatlarıyla çalışır.
Burada bulut hizmeti yok, API anahtarı yok ve kaydolmanız gereken hiçbir şey yok. Hiçbir şey odadan dışarı çıkmaz.
MaTouch AI ESP32-S3 kartında çalışan Çevrimdışı Yüz Algılama
Nasıl çalışır
Bu, Espressif'in esp-dl modellerini kullanır: human_face_detect_msr01 aday yüzleri öneren ve human_face_detect_mnp01 bunları doğrulayıp beş yüz anahtar noktasını bulan iki aşamalı bir algılayıcıdır. Her iki model de ESP32 Arduino çekirdeği 2.x'in içinde gelir - kurulacak bir kütüphane yoktur.
Bu sitedeki her projenin ESP32 çekirdeği 2.0.17'ye sabitlenmesinin nedeni budur. Yüz modelleri çekirdek 3.x'te kaldırıldı ve bu taslak orada derlenmeyecektir - human_face_detect_msr01.hpp: No such file or directory hatasını alırsınız.
Ses ve bir çıkış pini
Kart, bir yüz geldiğinde hoparlöründen cıvıldar ve karede bir yüz varken IO15'i yüksek tutar - böylece bir röleyi, lambayı veya kilidi tetikleyebilir. İkisini de kapatmak için taslağın üst kısmındaki ENABLE_BEEP veya ACTION_PIN değerini ayarlayın.
Kamera ve dokunmatik panel bir veri yolu paylaşır
Kameranın kontrol arayüzü, dokunmatik panel, saat ve yakıt göstergesiyle aynı iki I2C kablosunu kullanır. Varsayılan olarak kamera sürücüsü bu pinlere kendi I2C sürücüsünü kurar ve dokunmatik panel yanıt vermeyi durdurur. Çözüm, kamera yapılandırmasında üç satırdır:
config.pin_sccb_sda = -1; // Wire'ın zaten sürdüğü veri yolunu paylaş
config.pin_sccb_scl = -1;
config.sccb_i2c_port = 0; // Wire I2C portu 0'dıresp_camera_init() çağrılmadan önce Wire.begin(39, 38) ile. Bu kart için yayınlanmış hiçbir örnek bunu yapmaz, çünkü hiçbiri kamerayı başlattıktan sonra dokunmatik paneli okumaz.
Dürüst sınırlamalar
Algılayıcı 240×240 kare üzerinde çalışır, bu nedenle uzaktaki küçük yüzler gözden kaçar.
Algılama tanıma değildir - bu taslak yüzleri bulur, kimin yüzü olduğunu bilmez. Bunun için proje 03b'ye bakın.
Sahtekarlık önleme yoktur. Bir yüzün fotoğrafı hâlâ bir yüzdür.
MaTouch AI ESP32-S3 2.8" kartı hakkında
Bu sayfadaki her proje, Makerfabs'ın MaTouch AI ESP32-S3 2.8" TFT ST7789V kartında çalışır. Hepsi bir arada bir karttır: renkli dokunmatik ekran, 3 megapiksel kamera, iki mikrofon ve gerçek bir hoparlör amplifikatörü - tümü 8 MB PSRAM'lı bir ESP32-S3 tarafından sürülür. Bu kombinasyon, bu AI projelerini başka hiçbir şey takılı olmayan tek bir kartta mümkün kılan şeydir.
8 MB PSRAM, buradaki diğer tüm sayılardan daha önemlidir. Kartın aynı anda bellekte bir kamera karesi, birkaç saniyelik kaydedilmiş ses veya base64 kodlu bir fotoğraf tutmasını sağlayan şey budur - bunların hiçbiri ESP32'nin normal RAM'ine sığmaz.
Üretici dokümantasyonu: Makerfabs wiki sayfası.
Ana özellikler
İşlemci: ESP32-S3, çift çekirdek 240 MHz, WiFi 2.4 GHz + Bluetooth 5.0
Bellek: 16 MB flash, 8 MB PSRAM (buradaki neredeyse her proje için gereklidir)
Ekran: 2.8" IPS, 320×240, ST7789V sürücüsü, SPI
Dokunmatik: GT911 kapasitif, aynı anda 5 parmağı takip eder
Kamera: OV3660, 3 megapiksel, 2048×1536'ya kadar
Mikrofonlar: iki INMP441 I2S dijital mikrofon (gerçek bir stereo çift)
Hoparlör: MAX98357A sınıf-D amplifikatör, 4 Ω'da 3.2 W
Depolama: microSD kart yuvası (SPI modu)
Güç: USB-C, JST pil konektörü, TP4056 şarj cihazı, güç anahtarı
Ayrıca kartta: WS2812B RGB LED, PCF8563T pil yedekli gerçek zamanlı saat ve resmi özelliklerde listelenmeyen bir MAX17048 pil yakıt göstergesi
İki USB-C portu aynı değildir. Kartın hoparlörü sinyal pinlerini (IO19 ve IO20) yerel USB portuyla paylaşır, çünkü bu pinler ESP32-S3'ün donanıma bağlı USB veri hatlarıdır. Her zaman CH340K USB-C portundan (RESET düğmesinin yanındaki) yükleme ve güç verin ve USB CDC On Boot değerini Disabled olarak ayarlayın. Yanlış portu kullanırsanız ses düzgün çalışmaz veya yüklemeler başarısız olur.
Arduino IDE ayarları
Bu ayarlar önemlidir. İnsanların bu kartla bildirdiği sorunların çoğu bunlardan birinin yanlış olmasıdır ve çekirdek sürümünü değiştirdiğinizde sıfırlanırlar, bu nedenle herhangi bir değişiklikten sonra tekrar kontrol edin.
Ayar | Değer |
|---|---|
Kart | ESP32S3 Dev Module |
ESP32 çekirdek sürümü | 2.0.17 |
PSRAM | OPI PSRAM |
Flash Boyutu | 16MB (128Mb) |
Bölüm Şeması | 16M Flash (3MB APP/9.9MB FATFS) |
Önyüklemede USB CDC | Devre Dışı |
Yükleme Hızı | 921600 |
Yüklemeden Önce Tüm Flash'ı Sil | Devre Dışı |
Port | CH340K USB-C portu |
ESP32 çekirdek 2.0.17 kullanın, 3.x değil. Espressif, çekirdek 3'te cihaz üzerindeki yüz algılama modellerini kaldırdı, bu yüzden yüz projeleri orada derlenemez. 2.0.17'yi sabitlemek, bu sayfadaki her projenin tek bir yapılandırmayla çalışmasını sağlar. Boards Manager'da, sürüm açılır menüsü istediğiniz zaman ileri geri geçiş yapmanıza olanak tanır.
Arduino için GFX Library sürüm 1.5.6 kullanın, 1.6.x değil. 1.6 sürümleri ESP32 çekirdek 3 için derlenmiştir ve çekirdek 2.0.17'de başlangıçta takılabilir. Yüklemeden sonra ekranınız siyah kalırsa, kontrol edilecek ilk şey budur.
Gerekli kütüphaneler
Bunları Arduino IDE'de Araçlar → Kütüphaneleri Yönet üzerinden kurun. Sürüm numaraları önemlidir - lütfen listelenenleri kullanın.
Kütüphane | Sürüm | Yazar |
|---|---|---|
Arduino için GFX Library | 1.5.6 | moononournation |
bb_captouch | 1.3.1 | Larry Bank |
Yüz algılama modelleri bir kütüphane değildir - bunlar ESP32 çekirdek 2.0.17'nin kendisine dahildir, bu yüzden ekstra bir şey kurmanıza gerek yoktur.
Sorun Giderme
Belirti | Neden ve çözüm |
|---|---|
Ekran siyah kalıyor | Yanlış GFX kütüphane sürümü (1.5.6 kullanın) veya yanlış kart ayarları. |
|
|
Hiçbir şey yüklenmiyor / COM portu yok | Yanlış USB-C portu veya CH340 sürücüsü kurulmamış. |
Kamera başarısız oluyor ve asla kurtarılamıyor | Kameranın sıfırlama hattı kartın RESET düğmesine bağlı, bu yüzden yazılım onu yeniden başlatamaz. RESET'e basın. Hâlâ başarısız olursa, kamera şerit kablosunu yeniden takın. |
Kodu indirin
Bu projenin tam Arduino taslağı, pins.h ve ihtiyaç duyduğu diğer her şeyle birlikte ücretsiz olarak indirilebilir.
Zip dosyasını açın, Arduino IDE'de .ino dosyasını açın, yukarıdaki ayarları kontrol edin ve CH340K USB-C portu üzerinden yükleyin.
Bunlar ortaklık bağlantılarıdır. Size ekstra bir maliyet getirmezler ve bu sitedeki ücretsiz kod ve eğitimleri desteklemeye yardımcı olurlar - teşekkürler.
Bu eğitim şunun parçasıdır: Makerfabs MaTouch AI ESP32S3 2.8" Kamera
- Makerfabs MaTouch ESP32-S3 2.8" Kamera ve Dokunmatik Ekran: SD Karta 3MP Fotoğraflar
- Makerfabs MaTouch ESP32-S3 2.8" kamera ESP32-S3 üzerinde bir Yapay Zeka Ses Asistanı oluşturun (Azure + DeepSeek)
- Makerfabs MaTouch ESP32-S3 2.8" kamera ESP32-S3 AI Görüşü: Kamerayı Yönlendirin ve Ne Gördüğünü Sorun
/*
* ===========================================================================
* 03b_Face_Enroll — MaTouch AI ESP32-S3 2.8" TFT ST7789V
* ===========================================================================
*
----------
* ROBOJAX.COM - MaTouch AI ESP32-S3 2.8" project series
*
* WATCH THE VIDEO
* https://youtu.be/6AL3g3tC_Hk
*
* WRITTEN TUTORIALS - every project, with photos and full explanation
* Camera and touchscreen.... https://robojax.com/RTJ849
* Offline face recognition.. https://robojax.com/RTJ850
* AI voice assistant........ https://robojax.com/RTJ851
* AI vision................. https://robojax.com/RTJ852
*
* GET THE BOARD - SAVE $5 with coupon code: Robojax_Makerfab
* https://www.makerfabs.com/matouch-ai-esp32s3-2-8-tft-st7789v.html
* (enter the code at checkout)
*
* All of this code is free. If it helped you, a subscribe on YouTube is
* the best way to support more of it.
*
*
* Watching the video first will save you time - it shows the Arduino IDE
* settings and the library versions being set up step by step.
* ---------------------------------------------------------------------------
*
* Guided, named face enrollment - fully offline. This is 03_Face_Offline
* grown up: instead of a bare ENROLL button, you manage a roster of names
* over the serial monitor, then enroll each person with an on-screen guide,
* a countdown, and multi-sample capture.
*
* HOW TO USE
* ----------
* 1. Open the Serial Monitor at 115200 and set up your roster ONCE:
* name 0 Ahmad
* name 1 Sara
* list
* Names are stored in flash (NVS) - they survive reboots.
*
* 2. On the board: tap ENROLL. The top-left shows "Enroll: Ahmad".
* Tap again to cycle to the next name. Cycling past the last name
* cancels enrollment.
*
* 3. The chosen person steps in front of the camera, close enough that
* their face fills the guide box. A 3-2-1 countdown runs, three samples
* are captured, and a green "enrolled" banner confirms. Enrollment then
* disarms itself.
*
* 4. From now on the board greets that face BY NAME on screen, SAYS THE
* WELCOME OUT LOUD if the matching clip is on the SD card, and the action
* pin (IO15) goes HIGH only for enrolled faces - face unlock.
*
* SPOKEN WELCOMES (optional - the sketch works fine without them)
* ---------------------------------------------------------------
* Put WAV files in the root of the SD card, one per roster slot:
* /welcome_0.wav plays for whoever is "name 0"
* /welcome_1.wav plays for "name 1" ... up to /welcome_7.wav
* Format: 16-bit PCM WAV (mono preferred; stereo is downmixed). Any sample
* rate works. Missing card or missing file -> the triple chirp plays instead.
*
* Generate them in one go with Makerfabs/make_welcome_wavs.ps1 , which uses
* Azure text-to-speech. Azure returns exactly 16 kHz / 16-bit / mono PCM -
* precisely what this board's amplifier wants. The cloud is used ONCE, when
* you make the files; the board itself never needs the internet.
*
* Test a clip without a face in front of the camera: play 0 (serial)
*
* Serial commands:
* list show the roster and who is enrolled this session
* name <n> <text> set the name for slot n (0-7)
* del <n> forget slot n's face for this session (name kept)
* clear wipe all names from flash + forget all faces
* help this list
*
* HONEST LIMITATION (say it on camera): names persist across reboots,
* enrolled FACES do not - they live in RAM and are re-enrolled per session
* (~10 seconds per person). A permanent installation would add a custom
* flash partition for face storage.
*
* ---------------------------------------------------------------------------
* TUNING KNOBS (the #defines just below this comment)
*
* SAMPLES_PER_FACE (default 3)
* How many face samples are captured per enrollment, ~400 ms apart.
* More samples = more reliable recognition but a longer capture moment.
* 3 is a good balance; use 4-5 if recognition feels unsure (glasses
* on/off, strong side light), 2 if you want the fastest possible demo.
* Each sample consumes one of the MAX_IDS (32) model slots, so
* 8 people x 3 samples = 24 fits; 8 x 5 = 40 does NOT.
*
* GATE_MIN_WIDTH (default 90)
* How close the person must be before capture arms (face box width in
* pixels, out of 240). Raise it to force closer/better enrollments,
* lower it if people cannot get close to the lens in your setup.
*
* ---------------------------------------------------------------------------
* BOARD SETTINGS (Tools menu - EVERY line matters, wrong = black screen
* or compile errors. These reset when you switch cores - recheck them!)
*
* Board : ESP32S3 Dev Module
* ESP32 core : 2.0.17 <-- REQUIRED. Face models were removed
* from core 3.x - will not compile there
* PSRAM : OPI PSRAM <-- required, nothing works without
* Flash Size : 16MB (128Mb)
* Partition Scheme : 16M Flash (3MB APP/9.9MB FATFS)
* USB CDC On Boot : Disabled
* Upload Speed : 921600
* Port : the CH340K USB-C port (the one near RESET)
*
* Erase All Flash Contents Before Sketch Upload : DISABLED
* ^^^ If this is Enabled, every upload wipes the non-volatile
* memory where the roster names live, and your names vanish on
* each reflash. This is the usual reason "the names were erased".
*
* LIBRARIES
* GFX Library for Arduino v1.5.6 (NOT 1.6.x - that pairs with core 3)
* bb_captouch v1.3.1
* (face models and Preferences come with the ESP32 core itself)
*
* ---------------------------------------------------------------------------
* FUNCTIONS IN THIS SKETCH
* rosterLoad() load the 8 names from NVS flash at boot
* rosterSaveName(slot) save one name to NVS
* rosterClearAll() wipe names + session faces ("clear" command)
* namedCount() / enrolledCount() / nextNamedSlot(from) roster queries
* printHelp() / printRoster() serial command help + roster table
* handleSerialLine(l) parse one serial command (list/name/del/clear)
* pollSerial() non-blocking serial line reader
* spkInit() I2S speaker output
* playTone(f,ms) synthesised tone
* beepSeen()/beepEnrolled()/beepTick()/beepRecognized() event sounds
* playWavFromSD(path) play ANY WAV file on the SD card, by name
* playWelcome(slot) play /welcome_<slot>.wav, by roster slot number
* drawGreeting() the big latched NAME banner
* touchRaw(&x,&y) raw touch read, mapped to screen coordinates
* touchTapped(&x,&y) true exactly once per physical tap (edge detect)
* cameraInit() camera at 240x240 RGB565, shared I2C bus
* gatePasses(results) quality gate: one face, close, centred
* drawPanel(faces,fps) right-hand info column + ENROLL button
* overlay(msg,col) top strip inside the viewfinder
* bottomBar(msg,col) recognised-name strip at the bottom
* setup() / loop() boot / detect + recognise + enrollment machine
*
* Robojax.com
* ===========================================================================
*/
#define ENABLE_BEEP 1 // speaker chirps on events (IO19/20 - see pins.h)
#define ACTION_PIN 15 // HIGH while an ENROLLED face is in frame; -1 = off
#define ROSTER_SIZE 8
#define NAME_LEN 16
#define SAMPLES_PER_FACE 3 // multi-sample enrollment = reliable recognition
#define GATE_MIN_WIDTH 90 // face box must be at least this wide (come close)
#define ARMED_TIMEOUT_MS 30000
/* How long the big NAME banner stays on screen after the last time that face
* was seen. It refreshes every time recognition succeeds, so while the person
* is in front of the camera the banner simply stays up; when they walk away
* it lingers this long and then clears. */
#define GREET_HOLD_MS 6000
#include <Arduino_GFX_Library.h>
#include <bb_captouch.h>
#include <Wire.h>
#include <Preferences.h>
#include <SPI.h>
#include <SD.h>
#include "esp_camera.h"
#include "pins.h"
#include "human_face_detect_msr01.hpp"
#include "human_face_detect_mnp01.hpp"
#include "face_recognition_tool.hpp"
#include "face_recognition_112_v1_s8.hpp"
#if ENABLE_BEEP
#include "driver/i2s.h"
#endif
/* HWSPI (not ESP32SPI): the SD card holding the welcome clips shares pins
* 13/12/48 with the display, so BOTH must go through the same SPI driver.
* Using two different drivers silently steals the pins from the LCD. */
Arduino_HWSPI *bus = new Arduino_HWSPI(
TFT_DC, TFT_CS, TFT_SCLK, TFT_MOSI, TFT_MISO, &SPI, true);
Arduino_GFX *gfx = new Arduino_ST7789(bus, TFT_RES, 1, true);
BBCapTouch bbct;
HumanFaceDetectMSR01 stage1(0.1F, 0.5F, 10, 0.2F);
HumanFaceDetectMNP01 stage2(0.5F, 0.3F, 5);
FaceRecognition112V1S8 recognizer;
Preferences prefs;
/* --- roster --------------------------------------------------------------- */
char names[ROSTER_SIZE][NAME_LEN]; // loaded from NVS at boot
uint8_t samples_of[ROSTER_SIZE] = {0}; // samples enrolled this session
/* esp-dl hands out sequential ids (0,1,2...) as we enroll. This maps each
* model id back to a roster slot; -1 = forgotten (del command). */
#define MAX_IDS 32
int8_t id2slot[MAX_IDS];
int ids_used = 0;
/* --- enrollment state machine --------------------------------------------- */
enum EnrollState { EN_IDLE, EN_ARMED, EN_COUNTDOWN, EN_CAPTURE, EN_DONE };
EnrollState en_state = EN_IDLE;
int en_slot = -1; // roster slot being enrolled
uint32_t en_t0 = 0; // timer for the current state
int en_count = 0; // countdown value / samples captured
uint32_t en_last_sample = 0;
/* --- layout --------------------------------------------------------------- */
#define BTN_X 242
#define BTN_W 78
#define BTN_ENROLL_Y 140 // ENROLL / NEXT
#define BTN_CLEAR_Y 92 // CLEAR - wipes the banner / cancels enrollment
#define BTN_H 44
/* The top VIEW_TOP rows of the viewfinder are RESERVED for the status text.
* The camera image starts below them, so that text is never erased and
* therefore never flickers. Camera row N still lands on screen row N, so the
* detection boxes need no offset - they are simply clipped at the top. */
#define VIEW_TOP 18
/* --- serial line buffer ---------------------------------------------------- */
char ser_line[48];
int ser_len = 0;
/* --- the "hello <name>" banner --------------------------------------------
* Latched, not drawn per-frame-of-recognition: the detector occasionally
* misses a frame, and without latching the name would flicker on and off as
* the camera repaints over it. */
char greet_name[NAME_LEN] = "";
float greet_conf = 0;
uint32_t greet_until = 0; // millis() deadline; 0 = nothing showing
/* --- spoken welcome clips -------------------------------------------------
* Optional WAV files on the SD card, one per roster slot:
* /welcome_0.wav /welcome_1.wav ... /welcome_7.wav
* Slot 0 is whoever you set with "name 0 Ahmad", so adding a person is:
* set the name, drop the matching file, enroll the face.
* If the card or the file is missing, the triple chirp plays instead -
* the sketch never depends on the SD card being present.
*
* Generate the files with make_welcome_wavs.ps1 (in the Makerfabs folder):
* Azure returns exactly 16 kHz / 16-bit / mono PCM, which is precisely what
* this board's amplifier wants - so the cloud is used ONCE at build time and
* never at run time. */
bool ok_sd = false;
int pending_welcome = -1; // slot whose clip should play after drawing
/* ===========================================================================
* Roster storage — names in NVS, keys "n0".."n7"
* =========================================================================== */
void rosterLoad() {
bool opened = prefs.begin("faces", true); // read-only
int found = 0;
for (int i = 0; i < ROSTER_SIZE; i++) {
char key[4];
snprintf(key, sizeof(key), "n%d", i);
String v = prefs.getString(key, "");
strncpy(names[i], v.c_str(), NAME_LEN - 1);
names[i][NAME_LEN - 1] = 0;
if (names[i][0]) found++;
}
prefs.end();
Serial.printf("NVS \"faces\": %s, %d name(s) restored\n",
opened ? "found" : "not present",
found);
if (!opened || found == 0)
Serial.println(F(" (first run, or the flash was erased - see the note about\n"
" 'Erase All Flash Contents Before Sketch Upload' in Tools)"));
}
/* Writes the name AND reads it straight back, so a silent NVS failure can
* never look like success. */
void rosterSaveName(int slot) {
char key[4];
snprintf(key, sizeof(key), "n%d", slot);
prefs.begin("faces", false); // read-write
size_t written = prefs.putString(key, names[slot]);
String back = prefs.getString(key, "");
prefs.end();
bool ok = (written > 0) && (back == String(names[slot]));
Serial.printf("slot %d = \"%s\" -> flash %s\n",
slot, names[slot], ok ? "OK (survives reboot)" : "WRITE FAILED");
if (!ok)
Serial.println(F(" NVS write failed - is the partition scheme still\n"
" '16M Flash (3MB APP/9.9MB FATFS)'?"));
}
void rosterClearAll() {
prefs.begin("faces", false);
prefs.clear();
prefs.end();
memset(names, 0, sizeof(names));
memset(samples_of, 0, sizeof(samples_of));
for (int i = 0; i < MAX_IDS; i++) id2slot[i] = -1;
}
int namedCount() {
int n = 0;
for (int i = 0; i < ROSTER_SIZE; i++) if (names[i][0]) n++;
return n;
}
int enrolledCount() {
int n = 0;
for (int i = 0; i < ROSTER_SIZE; i++) if (samples_of[i]) n++;
return n;
}
/* next named slot at or after 'from'; -1 if none */
int nextNamedSlot(int from) {
for (int i = from; i < ROSTER_SIZE; i++) if (names[i][0]) return i;
return -1;
}
/* ===========================================================================
* Serial commands
* =========================================================================== */
void printHelp() {
Serial.println(F("\nCommands:"));
Serial.println(F(" list show roster"));
Serial.println(F(" name <n> <text> set name for slot n (0-7)"));
Serial.println(F(" del <n> forget slot n's face (this session; name kept)"));
Serial.println(F(" play <n> test-play /welcome_<n>.wav from the SD card"));
Serial.println(F(" clear wipe all names + faces (reboot for a full reset)"));
Serial.println(F(" help this list\n"));
}
void printRoster() {
Serial.println(F("\nslot name enrolled"));
Serial.println(F("---- --------------- --------"));
for (int i = 0; i < ROSTER_SIZE; i++) {
Serial.printf(" %d %-15s %s\n", i,
names[i][0] ? names[i] : "-",
samples_of[i] ? "YES" : "no");
}
Serial.printf("Names persist in flash. Faces are RAM-only (%d enrolled this session).\n\n",
enrolledCount());
}
void handleSerialLine(char *line) {
while (*line == ' ') line++;
if (strncmp(line, "list", 4) == 0) {
printRoster();
} else if (strncmp(line, "name ", 5) == 0) {
int slot = -1;
char text[NAME_LEN] = {0};
if (sscanf(line + 5, "%d %15[^\n]", &slot, text) == 2 &&
slot >= 0 && slot < ROSTER_SIZE && text[0]) {
strncpy(names[slot], text, NAME_LEN - 1);
rosterSaveName(slot);
Serial.printf("slot %d = \"%s\" (saved to flash)\n", slot, names[slot]);
} else {
Serial.println(F("usage: name <0-7> <text>"));
}
} else if (strncmp(line, "del ", 4) == 0) {
int slot = atoi(line + 4);
if (slot >= 0 && slot < ROSTER_SIZE) {
// esp-dl on core 2.x has no reliable per-id delete, so we unmap instead:
// the samples stay in the model but now report as "unknown".
for (int i = 0; i < MAX_IDS; i++) if (id2slot[i] == slot) id2slot[i] = -1;
samples_of[slot] = 0;
Serial.printf("slot %d face forgotten (name \"%s\" kept)\n", slot, names[slot]);
}
} else if (strncmp(line, "play ", 5) == 0) {
/* Test a welcome clip without needing a face in front of the camera. */
int slot = atoi(line + 5);
if (!playWelcome(slot))
Serial.printf("no /welcome_%d.wav (or no SD card)\n", slot);
} else if (strncmp(line, "clear", 5) == 0) {
rosterClearAll();
Serial.println(F("all names wiped from flash, all faces forgotten."));
Serial.println(F("(reboot to also empty the face model itself)"));
} else {
printHelp();
}
}
void pollSerial() {
while (Serial.available()) {
char c = Serial.read();
if (c == '\n' || c == '\r') {
if (ser_len > 0) {
ser_line[ser_len] = 0;
handleSerialLine(ser_line);
ser_len = 0;
}
} else if (ser_len < (int)sizeof(ser_line) - 1) {
ser_line[ser_len++] = c;
}
}
}
/* ===========================================================================
* Beep — event sounds. One chirp = face seen, rising pair = enrolled.
* =========================================================================== */
#if ENABLE_BEEP
void spkInit() {
i2s_config_t cfg = {
.mode = (i2s_mode_t)(I2S_MODE_MASTER | I2S_MODE_TX),
.sample_rate = 16000,
.bits_per_sample = I2S_BITS_PER_SAMPLE_16BIT,
.channel_format = I2S_CHANNEL_FMT_ONLY_LEFT,
.communication_format = I2S_COMM_FORMAT_STAND_I2S,
.intr_alloc_flags = ESP_INTR_FLAG_LEVEL1,
.dma_buf_count = 4,
.dma_buf_len = 256,
.use_apll = false,
.tx_desc_auto_clear = true,
.fixed_mclk = 0
};
i2s_pin_config_t pins = {
.mck_io_num = I2S_PIN_NO_CHANGE,
.bck_io_num = I2S_SPK_BCLK,
.ws_io_num = I2S_SPK_LRC,
.data_out_num = I2S_SPK_DOUT,
.data_in_num = I2S_PIN_NO_CHANGE
};
i2s_driver_install(I2S_SPK_PORT, &cfg, 0, NULL);
i2s_set_pin(I2S_SPK_PORT, &pins);
i2s_zero_dma_buffer(I2S_SPK_PORT);
}
void playTone(float freq, int ms) {
int n = 16 * ms;
int16_t *buf = (int16_t *)malloc(n * 2);
if (!buf) return;
int fade = n / 8;
for (int i = 0; i < n; i++) {
float env = 1.0f;
if (i < fade) env = (float)i / fade;
else if (i > n - fade) env = (float)(n - i) / fade;
buf[i] = (int16_t)(sinf(2 * PI * freq * i / 16000.0f) * 11000 * env);
}
size_t w = 0;
i2s_write(I2S_SPK_PORT, buf, n * 2, &w, portMAX_DELAY);
free(buf);
}
/* playTone(0, ms) is silence - sin(0) is zero - which is how the triple
* beep gets clean gaps between its chirps. */
void beepSeen() { playTone(1000, 90); } // a face arrived
void beepEnrolled() { playTone(900, 90); playTone(1400, 140); } // enrollment done
void beepTick() { playTone(1200, 45); } // countdown tick
/* THREE quick high chirps = "I know who this is". Deliberately different
* from the single beep that just means "somebody is there". */
void beepRecognized() {
playTone(1600, 80);
playTone(0, 70);
playTone(1600, 80);
playTone(0, 70);
playTone(1600, 80);
}
/* ===========================================================================
* playWavFromSD(path) — play any WAV file on the SD card, by name.
*
* playWavFromSD("/welcome_0.wav");
* playWavFromSD("/doorbell.wav");
*
* Returns true if something was played. Handles 16-bit PCM, mono or stereo
* (stereo is downmixed), at any sample rate - the I2S clock is retuned to
* match the file and put back to 16 kHz afterwards so the beeps still work.
*
* The whole clip is loaded into PSRAM before playing: reading the SD card
* in the middle of playback would stutter, because the card shares the SPI
* bus with the display.
* =========================================================================== */
bool playWavFromSD(const char *path) {
if (!ok_sd) { Serial.printf("no SD card - cannot play %s\n", path); return false; }
File f = SD.open(path, FILE_READ);
if (!f) { Serial.printf("not found: %s\n", path); return false; }
char riff[12];
if (f.read((uint8_t *)riff, 12) != 12 ||
memcmp(riff, "RIFF", 4) || memcmp(riff + 8, "WAVE", 4)) {
Serial.printf("%s is not a WAV file\n", path);
f.close();
return false;
}
uint32_t rate = 16000, data_len = 0;
uint16_t channels = 1, bits = 16;
/* walk the RIFF chunks to find "fmt " and "data" - do not assume the
* header is exactly 44 bytes, some encoders add extra chunks */
while (f.available() >= 8) {
char cid[4];
uint32_t csize = 0;
f.read((uint8_t *)cid, 4);
f.read((uint8_t *)&csize, 4);
if (!memcmp(cid, "fmt ", 4)) {
uint8_t fmt[16] = {0};
uint32_t want = csize < 16 ? csize : 16;
f.read(fmt, want);
channels = fmt[2] | (fmt[3] << 8);
rate = (uint32_t)fmt[4] | ((uint32_t)fmt[5] << 8) |
((uint32_t)fmt[6] << 16) | ((uint32_t)fmt[7] << 24);
bits = fmt[14] | (fmt[15] << 8);
if (csize > want) f.seek(f.position() + (csize - want));
} else if (!memcmp(cid, "data", 4)) {
data_len = csize;
break; // now positioned at the samples
} else {
f.seek(f.position() + csize + (csize & 1)); // chunks are word-aligned
}
}
if (bits != 16 || data_len == 0) {
Serial.printf("%s: need 16-bit PCM (got %u-bit, %u bytes)\n",
path, bits, (unsigned)data_len);
f.close();
return false;
}
const uint32_t CAP = 1024UL * 1024UL; // ~30 s at 16 kHz mono
if (data_len > CAP) data_len = CAP;
uint8_t *pcm = (uint8_t *)ps_malloc(data_len);
if (!pcm) { Serial.println("PSRAM alloc failed"); f.close(); return false; }
uint32_t got = f.read(pcm, data_len);
f.close();
if (got < 64) { free(pcm); return false; }
/* stereo -> mono, in place */
if (channels == 2) {
int16_t *s = (int16_t *)pcm;
uint32_t pairs = got / 4;
for (uint32_t i = 0; i < pairs; i++)
s[i] = (int16_t)(((int32_t)s[i * 2] + s[i * 2 + 1]) / 2);
got = pairs * 2;
}
Serial.printf("playing %s (%u KB, %u Hz, %u ch)\n",
path, (unsigned)(got / 1024), (unsigned)rate, channels);
i2s_set_sample_rates(I2S_SPK_PORT, rate);
static const uint8_t lead_in[320] = {0}; // brief silence softens the pop
size_t w = 0;
i2s_write(I2S_SPK_PORT, lead_in, sizeof(lead_in), &w, portMAX_DELAY);
i2s_write(I2S_SPK_PORT, pcm, got, &w, portMAX_DELAY);
i2s_write(I2S_SPK_PORT, lead_in, sizeof(lead_in), &w, portMAX_DELAY);
delay(120);
i2s_zero_dma_buffer(I2S_SPK_PORT);
i2s_set_sample_rates(I2S_SPK_PORT, 16000); // back to the beep rate
free(pcm);
return true;
}
/* playWelcome(slot) — same thing, addressed by roster slot number.
* Plays /welcome_<slot>.wav . Returns false if there is no such file, so
* the caller can fall back to the chirps. */
bool playWelcome(int slot) {
if (slot < 0 || slot >= ROSTER_SIZE) return false;
char path[24];
snprintf(path, sizeof(path), "/welcome_%d.wav", slot);
return playWavFromSD(path);
}
#else
bool playWavFromSD(const char *path) { (void)path; return false; }
bool playWelcome(int slot) { (void)slot; return false; }
void beepSeen() {}
void beepEnrolled() {}
void beepTick() {}
void beepRecognized() {}
#endif
/* ===========================================================================
* Touch — edge-detected: one event per physical tap
* =========================================================================== */
bool touchRaw(uint16_t *x, uint16_t *y) {
TOUCHINFO ti;
if (!bbct.getSamples(&ti)) return false;
if (ti.count < 1) return false;
*x = ti.y[0];
*y = (ti.x[0] > 240) ? 0 : (240 - ti.x[0]);
return true;
}
/* returns true exactly once per tap, with the tap position */
bool touchTapped(uint16_t *tx, uint16_t *ty) {
static bool down = false;
static uint8_t misses = 0;
uint16_t x, y;
if (touchRaw(&x, &y)) {
misses = 0;
if (!down) { down = true; *tx = x; *ty = y; return true; }
} else if (down) {
if (++misses >= 4) { down = false; misses = 0; }
}
return false;
}
/* ===========================================================================
* Camera — identical to the proven 03 init (shared SCCB on Wire)
* =========================================================================== */
bool cameraInit() {
camera_config_t c;
c.ledc_channel = LEDC_CHANNEL_0;
c.ledc_timer = LEDC_TIMER_0;
c.pin_d0 = CAM_PIN_D0; c.pin_d1 = CAM_PIN_D1;
c.pin_d2 = CAM_PIN_D2; c.pin_d3 = CAM_PIN_D3;
c.pin_d4 = CAM_PIN_D4; c.pin_d5 = CAM_PIN_D5;
c.pin_d6 = CAM_PIN_D6; c.pin_d7 = CAM_PIN_D7;
c.pin_xclk = CAM_PIN_XCLK;
c.pin_pclk = CAM_PIN_PCLK;
c.pin_vsync = CAM_PIN_VSYNC;
c.pin_href = CAM_PIN_HREF;
c.pin_sccb_sda = -1; // share the bus Wire already drives
c.pin_sccb_scl = -1;
c.sccb_i2c_port = 0;
c.pin_pwdn = CAM_PIN_PWDN;
c.pin_reset = CAM_PIN_RESET;
c.xclk_freq_hz = 20000000;
c.frame_size = FRAMESIZE_240X240;
c.pixel_format = PIXFORMAT_RGB565;
c.grab_mode = CAMERA_GRAB_WHEN_EMPTY;
c.fb_location = CAMERA_FB_IN_PSRAM;
c.jpeg_quality = 12;
c.fb_count = 2;
if (esp_camera_init(&c) != ESP_OK) return false;
sensor_t *s = esp_camera_sensor_get();
if (s) { s->set_hmirror(s, 1); s->set_vflip(s, 1); s->set_brightness(s, 1); }
return true;
}
/* ===========================================================================
* Quality gate: exactly one face, close enough, roughly centred
* =========================================================================== */
bool gatePasses(std::list<dl::detect::result_t> &results) {
if (results.size() != 1) return false;
dl::detect::result_t &r = results.front();
int w = r.box[2] - r.box[0];
int cx = (r.box[0] + r.box[2]) / 2;
int cy = (r.box[1] + r.box[3]) / 2;
if (w < GATE_MIN_WIDTH) return false;
if (cx < 48 || cx > 192) return false;
if (cy < 48 || cy > 192) return false;
return true;
}
/* ===========================================================================
* UI
* =========================================================================== */
void drawPanel(int faces, float fps) {
gfx->fillRect(BTN_X, 0, BTN_W, 240, BLACK);
gfx->setTextSize(1);
gfx->setTextColor(CYAN);
gfx->setCursor(BTN_X + 2, 4); gfx->print("OFFLINE");
gfx->setCursor(BTN_X + 2, 14); gfx->print("face enroll");
gfx->setCursor(BTN_X + 2, 24); gfx->print("Robojax.com");
gfx->setTextColor(WHITE);
gfx->setCursor(BTN_X + 2, 44); gfx->printf("faces: %d", faces);
gfx->setCursor(BTN_X + 2, 56); gfx->printf("FPS: %.1f", fps);
gfx->setCursor(BTN_X + 2, 68); gfx->printf("known: %d/%d", enrolledCount(), namedCount());
// CLEAR button - wipes the name banner, or cancels an enrollment in progress
gfx->fillRoundRect(BTN_X, BTN_CLEAR_Y, BTN_W, BTN_H, 6, gfx->color565(110, 35, 35));
gfx->drawRoundRect(BTN_X, BTN_CLEAR_Y, BTN_W, BTN_H, 6, WHITE);
gfx->setTextColor(WHITE);
gfx->setCursor(BTN_X + 18, BTN_CLEAR_Y + 18);
gfx->print("CLEAR");
// ENROLL button
uint16_t col = (en_state == EN_IDLE) ? gfx->color565(0, 90, 160)
: gfx->color565(160, 90, 0);
gfx->fillRoundRect(BTN_X, BTN_ENROLL_Y, BTN_W, BTN_H, 6, col);
gfx->drawRoundRect(BTN_X, BTN_ENROLL_Y, BTN_W, BTN_H, 6, WHITE);
gfx->setTextColor(WHITE);
gfx->setCursor(BTN_X + 14, BTN_ENROLL_Y + 16);
gfx->print(en_state == EN_IDLE ? "ENROLL" : "NEXT >");
gfx->setTextColor(YELLOW);
gfx->setCursor(BTN_X + 2, 196); gfx->print("names kept,");
gfx->setCursor(BTN_X + 2, 206); gfx->print("faces reset");
gfx->setCursor(BTN_X + 2, 216); gfx->print("at boot");
}
/* Top status strip. Redraws ONLY when the text actually changes - the camera
* never covers this strip, so anything drawn here stays put and cannot
* flicker. Call overlay("") to clear it. */
void overlay(const char *msg, uint16_t colour) {
static char last[72] = "\x01"; // impossible value = force first draw
static uint16_t last_col = 0;
if (colour == last_col && strncmp(last, msg, sizeof(last) - 1) == 0) return;
strncpy(last, msg, sizeof(last) - 1);
last[sizeof(last) - 1] = 0;
last_col = colour;
gfx->fillRect(0, 0, 240, VIEW_TOP, BLACK);
if (!msg[0]) return;
gfx->setTextSize(1);
gfx->setTextColor(colour);
gfx->setCursor(4, 5);
gfx->print(msg);
}
void bottomBar(const char *msg, uint16_t colour) {
gfx->fillRect(0, 224, 240, 16, BLACK);
gfx->setTextSize(1);
gfx->setTextColor(colour);
gfx->setCursor(4, 228);
gfx->print(msg);
}
/* The big green NAME banner. Redrawn every frame while the greeting is live,
* so the camera never paints over it. */
void drawGreeting() {
const int bx = 6, by = 152, bw = 228, bh = 62;
gfx->fillRoundRect(bx, by, bw, bh, 8, gfx->color565(0, 120, 45));
gfx->drawRoundRect(bx, by, bw, bh, 8, WHITE);
int len = strlen(greet_name);
int ts = (len <= 11) ? 3 : 2; // shrink for very long names
int tw = len * 6 * ts;
gfx->setTextSize(ts);
gfx->setTextColor(WHITE);
gfx->setCursor(bx + (bw - tw) / 2, by + 10);
gfx->print(greet_name);
gfx->setTextSize(1);
gfx->setTextColor(gfx->color565(200, 255, 200));
gfx->setCursor(bx + 8, by + bh - 16);
gfx->printf("RECOGNIZED %.0f%% offline", greet_conf);
}
/* ===========================================================================
* SETUP
* =========================================================================== */
void setup() {
Serial.begin(115200);
delay(400);
Serial.println(F("\n=== 03b Face Enrollment | Robojax.com ==="));
for (int i = 0; i < MAX_IDS; i++) id2slot[i] = -1;
rosterLoad();
pinMode(TFT_BLK, OUTPUT);
digitalWrite(TFT_BLK, LOW);
pinMode(SD_CS, OUTPUT);
digitalWrite(SD_CS, HIGH);
// one shared SPI bus for the display AND the SD card, started before either
SPI.begin(TFT_SCLK, TFT_MISO, TFT_MOSI);
#if ACTION_PIN >= 0
pinMode(ACTION_PIN, OUTPUT);
digitalWrite(ACTION_PIN, LOW);
#endif
gfx->begin();
gfx->fillScreen(BLACK);
digitalWrite(TFT_BLK, HIGH);
bbct.init(TOUCH_SDA, TOUCH_SCL, TOUCH_RST, TOUCH_INT);
delay(50);
Wire.begin(I2C_SDA, I2C_SCL, 100000);
delay(20);
#if ENABLE_BEEP
spkInit();
#endif
gfx->setTextColor(YELLOW);
gfx->setTextSize(1);
gfx->setCursor(4, 4);
gfx->print("starting camera + neural networks...");
if (!cameraInit()) {
gfx->fillScreen(RED);
gfx->setTextColor(WHITE);
gfx->setTextSize(2);
gfx->setCursor(20, 100);
gfx->print("CAMERA FAILED");
gfx->setTextSize(1);
gfx->setCursor(20, 130);
gfx->print("Press RESET (camera reset = board reset)");
while (1) delay(1000);
}
/* SD card LAST - after the camera. The camera's DMA buffer must come from
* internal RAM, and mounting the card first can starve it ("cam_dma_config
* failed"). The card is entirely optional here: no card just means the
* triple chirp is used instead of spoken welcomes. */
const uint32_t sd_speeds[] = {40000000, 20000000, 10000000, 4000000};
for (uint8_t i = 0; i < 4 && !ok_sd; i++)
if (SD.begin(SD_CS, SPI, sd_speeds[i])) ok_sd = true;
digitalWrite(SD_CS, HIGH);
Serial.println(ok_sd ? "SD ok - looking for /welcome_<slot>.wav clips"
: "no SD card - using chirps instead of spoken welcomes");
gfx->fillScreen(BLACK);
drawPanel(0, 0);
printRoster();
printHelp();
if (namedCount() == 0)
Serial.println(F(">> Roster is empty. Start with: name 0 YourName"));
}
/* ===========================================================================
* LOOP
* =========================================================================== */
void loop() {
uint32_t t0 = millis();
pollSerial();
camera_fb_t *fb = esp_camera_fb_get();
if (!fb) { delay(10); return; }
std::list<dl::detect::result_t> &candidates =
stage1.infer((uint16_t *)fb->buf, {(int)fb->height, (int)fb->width, 3});
std::list<dl::detect::result_t> &results =
stage2.infer((uint16_t *)fb->buf, {(int)fb->height, (int)fb->width, 3}, candidates);
int faces = results.size();
bool known_face = false;
char who[36] = "";
/* ---- recognition (skip while capturing - the samples ARE the model) ---- */
if (faces > 0 && en_state != EN_CAPTURE && ids_used > 0) {
dl::detect::result_t &best = results.front();
face_info_t info = recognizer.recognize((uint16_t *)fb->buf,
{(int)fb->height, (int)fb->width, 3},
best.keypoint);
if (info.id >= 0 && info.id < MAX_IDS && id2slot[info.id] >= 0) {
known_face = true;
const char *nm = names[id2slot[info.id]];
/* A greeting is "new" if it is a different person, or if the previous
* banner had already expired (they walked away and came back). Only a
* new greeting chirps - otherwise it would beep every frame. */
bool is_new = (strcmp(greet_name, nm) != 0) || (millis() > greet_until);
strncpy(greet_name, nm, NAME_LEN - 1);
greet_name[NAME_LEN - 1] = 0;
greet_conf = info.similarity * 100;
greet_until = millis() + GREET_HOLD_MS;
if (is_new) {
Serial.printf("recognized: %s (%.0f%%)\n", nm, greet_conf);
/* Queue the clip instead of playing it here: the name banner is
* drawn further down the loop, and we want the viewer to SEE the
* name before the board says it. */
pending_welcome = id2slot[info.id];
}
} else if (info.id >= 0) {
snprintf(who, sizeof(who), "forgotten face");
} else {
snprintf(who, sizeof(who), "unknown");
}
}
/* ---- enrollment state machine ---- */
bool gate = gatePasses(results);
switch (en_state) {
case EN_IDLE:
break;
case EN_ARMED:
if (millis() - en_t0 > ARMED_TIMEOUT_MS) {
en_state = EN_IDLE;
Serial.println(F("enrollment timed out"));
} else if (gate) {
en_state = EN_COUNTDOWN;
en_count = 3;
en_t0 = millis();
beepTick();
}
break;
case EN_COUNTDOWN:
if (!gate) { // they moved away - re-arm
en_state = EN_ARMED;
en_t0 = millis();
} else if (millis() - en_t0 > 700) {
en_t0 = millis();
if (--en_count <= 0) {
en_state = EN_CAPTURE;
en_count = 0;
en_last_sample = 0;
} else {
beepTick();
}
}
break;
case EN_CAPTURE:
if (gate && millis() - en_last_sample > 400) {
en_last_sample = millis();
dl::detect::result_t &best = results.front();
recognizer.enroll_id((uint16_t *)fb->buf,
{(int)fb->height, (int)fb->width, 3},
best.keypoint, "", false /* RAM only */);
if (ids_used < MAX_IDS) id2slot[ids_used++] = en_slot;
en_count++;
Serial.printf("sample %d/%d for \"%s\"\n", en_count, SAMPLES_PER_FACE, names[en_slot]);
if (en_count >= SAMPLES_PER_FACE) {
samples_of[en_slot] = en_count;
en_state = EN_DONE;
en_t0 = millis();
beepEnrolled();
Serial.printf("\"%s\" enrolled.\n", names[en_slot]);
}
} else if (!gate && millis() - en_last_sample > 2500) {
en_state = EN_ARMED; // lost them mid-capture
en_t0 = millis();
}
break;
case EN_DONE:
if (millis() - en_t0 > 1500) en_state = EN_IDLE;
break;
}
/* ---- beep on arrival + action pin ---- */
{
static int prev_faces = 0;
static uint32_t last_beep = 0;
/* !known_face: a recognized person already got the triple chirp above -
* without this they would hear three chirps AND this single beep. */
if (faces > 0 && prev_faces == 0 && en_state == EN_IDLE && !known_face &&
millis() - last_beep > 2000) {
last_beep = millis();
beepSeen();
}
prev_faces = faces;
#if ACTION_PIN >= 0
digitalWrite(ACTION_PIN, known_face ? HIGH : LOW);
#endif
}
/* ---- draw ----
* The frame starts at VIEW_TOP so it never covers the status strip. During
* the "enrolled" confirmation the picture is frozen, which makes that
* banner rock solid instead of fighting the camera for the screen. */
if (en_state != EN_DONE) {
gfx->draw16bitBeRGBBitmap(0, VIEW_TOP,
(uint16_t *)fb->buf + VIEW_TOP * fb->width,
fb->width, fb->height - VIEW_TOP);
}
esp_camera_fb_return(fb);
if (en_state != EN_DONE) {
for (auto &r : results) {
int x1 = constrain(r.box[0], 0, 239), y1 = constrain(r.box[1], VIEW_TOP + 1, 239);
int x2 = constrain(r.box[2], 0, 239), y2 = constrain(r.box[3], VIEW_TOP + 1, 239);
uint16_t bc = known_face ? GREEN : (ids_used > 0 ? YELLOW : GREEN);
gfx->drawRect(x1, y1, x2 - x1, y2 - y1, bc);
gfx->drawRect(x1 + 1, y1 + 1, x2 - x1 - 2, y2 - y1 - 2, bc);
if (r.keypoint.size() >= 10)
for (int k = 0; k < 5; k++)
gfx->fillCircle(constrain(r.keypoint[k * 2], 0, 239),
constrain(r.keypoint[k * 2 + 1], VIEW_TOP + 2, 239), 2, RED);
}
}
/* state overlays */
char msg[48];
switch (en_state) {
case EN_ARMED:
// guide box the face has to fill
gfx->drawRect(60, 50, 120, 140, CYAN);
snprintf(msg, sizeof(msg), "Enroll: %s - step close", names[en_slot]);
overlay(msg, CYAN);
break;
case EN_COUNTDOWN:
snprintf(msg, sizeof(msg), "Enroll: %s - hold still... %d", names[en_slot], en_count);
overlay(msg, YELLOW);
gfx->setTextSize(5);
gfx->setTextColor(YELLOW);
gfx->setCursor(105, 95);
gfx->printf("%d", en_count);
gfx->setTextSize(1);
break;
case EN_CAPTURE:
snprintf(msg, sizeof(msg), "capturing %s %d/%d", names[en_slot], en_count, SAMPLES_PER_FACE);
overlay(msg, GREEN);
break;
case EN_DONE:
gfx->fillRect(30, 100, 180, 40, gfx->color565(0, 110, 0));
gfx->drawRect(30, 100, 180, 40, WHITE);
gfx->setTextSize(2);
gfx->setTextColor(WHITE);
gfx->setCursor(40, 112);
gfx->printf("%s OK", names[en_slot]);
gfx->setTextSize(1);
break;
default:
overlay("", CYAN); // idle: clear the strip (once, not per frame)
break;
}
/* Known faces get the big banner; unknown/forgotten keep the small strip.
* Suppressed during enrollment so it cannot collide with the guide box,
* the countdown digit or the "enrolled" confirmation. */
if (en_state == EN_IDLE) {
if (greet_name[0] && millis() < greet_until) drawGreeting();
else if (who[0] && !known_face) bottomBar(who, YELLOW);
}
/* Now that the name is on screen, greet them out loud. Falls back to the
* triple chirp when there is no SD card or no clip for that slot. */
if (pending_welcome >= 0) {
if (!playWelcome(pending_welcome)) beepRecognized();
pending_welcome = -1;
}
/* ---- taps ---- */
uint16_t tx, ty;
if (touchTapped(&tx, &ty)) {
if (tx >= BTN_X && ty >= BTN_CLEAR_Y && ty < BTN_CLEAR_Y + BTN_H) {
/* CLEAR: drop the name banner and cancel any enrollment in progress.
* The camera repaints the picture area, so we only need to clear the
* reserved strip explicitly. */
greet_name[0] = 0;
greet_until = 0;
pending_welcome = -1;
if (en_state != EN_IDLE) {
en_state = EN_IDLE;
Serial.println(F("enrollment cancelled (CLEAR)"));
}
overlay("", CYAN);
drawPanel(0, 0);
} else if (tx >= BTN_X && ty >= BTN_ENROLL_Y && ty < BTN_ENROLL_Y + BTN_H) { // ENROLL / NEXT
if (en_state == EN_IDLE) {
int s = nextNamedSlot(0);
if (s < 0) {
Serial.println(F("Roster empty - set a name first: name 0 YourName"));
} else {
en_slot = s;
en_state = EN_ARMED;
en_t0 = millis();
}
} else {
int s = nextNamedSlot(en_slot + 1); // cycle / cancel
if (s < 0) {
en_state = EN_IDLE;
Serial.println(F("enrollment cancelled"));
} else {
en_slot = s;
en_state = EN_ARMED;
en_t0 = millis();
}
}
}
}
/* ---- panel refresh ---- */
static uint32_t last_panel = 0;
uint32_t dt = millis() - t0;
if (dt < 1) dt = 1;
if (millis() - last_panel > 500) {
last_panel = millis();
drawPanel(faces, 1000.0f / dt);
}
}
İhtiyacın olabileceğini düşünüyor
-
DiğerProduct page for MaTouch AI ESP32S3 2.8" TFT ST7789Vmakerfabs.com
Kaynaklar ve referanslar
-
BelgelendirmeMakerfabs MaTouch ESP32-S3 2.8" Camera and Touchscreen: User's Manualwiki.makerfabs.com
-
Belgelendirme
-
BelgelendirmeProduct page for MaTouch AI ESP32S3 2.8" TFT ST7789Vmakerfabs.com
-
İndirArduino GFX Library on GitHubgithub.com
Dosyalar📁
Gerekli Dosya (.h)
Diğer Dosyalar
Şematik
-
MaTouch_AI 2.8“ MaTouch AI ESP32S3 2.8" TFT ST7789V schematicThe latest MaTouch AI board integrate I2S voice input/I2S speaker/ 3 million camera OV3660/ 320*240 resolution display, with ESP32S3 strong processor& Wifi ability, to make this board a good tool/platform for AI development with ESP32.
MaTouch_AI 2.8“ SPI TFT ST7789V V1.1.PDF0.15 MB