This tutorial is part of: Makerfabs MaTouch AI ESP32S3 2.8" Camera
The latest MaTouch AI board integrate I2S voice input/I2S speaker/ 3 million camera OV3660/ 320*240 resolution display, with ESP32S3 strong processor& Wifi ability, to make this board a good tool/platform for AI development with ESP32.
Makerfabs MaTouch ESP32-S3 2.8인치 카메라 오프라인 얼굴 감지 - 인터넷 없음, API 키 없음
칩에서 실행되는 신경망 - 인터넷 없음, 계정 없음, 구독 없음
ESP32-S3에서 완전히 실행되는 얼굴 감지. 얼굴 주변의 녹색 상자, 눈·코·입의 빨간 점, 실시간 프레임 속도 카운터. 라우터를 뽑아도 계속 작동합니다. 신경망이 칩 자체 플래시에 있고 벡터 명령어로 실행되기 때문입니다.
여기에는 클라우드 서비스도, API 키도, 가입할 것도 없습니다. 어떤 것도 방 밖으로 나가지 않습니다.
MaTouch AI ESP32-S3 보드에서 실행되는 오프라인 얼굴 감지
작동 방식
이것은 Espressif의 esp-dl 모델을 사용합니다: human_face_detect_msr01이 후보 얼굴을 제안하고 human_face_detect_mnp01이 이를 확인하고 다섯 개의 얼굴 키포인트를 찾는 2단계 검출기입니다. 두 모델 모두 ESP32 Arduino 코어 2.x 내부에 포함되어 있어 설치할 라이브러리가 없습니다.
이것이 이 사이트의 모든 프로젝트가 ESP32 코어 2.0.17을 고정하는 이유입니다. 얼굴 모델은 코어 3.x에서 제거되었으며, 이 스케치는 거기서 컴파일되지 않습니다 - human_face_detect_msr01.hpp: No such file or directory 오류가 발생합니다.
사운드 및 출력 핀
보드는 얼굴이 나타나면 스피커를 통해 짧은 소리를 내고, 얼굴이 프레임 안에 있는 동안 IO15를 HIGH로 구동합니다 - 릴레이, 램프 또는 잠금장치를 트리거할 수 있습니다. 스케치 상단에서 ENABLE_BEEP 또는 ACTION_PIN을 설정하여 둘 중 하나를 끌 수 있습니다.
카메라와 터치 패널이 버스를 공유합니다
카메라의 제어 인터페이스는 터치 패널, 클록 및 배터리 게이지와 동일한 두 개의 I2C 와이어를 사용합니다. 기본적으로 카메라 드라이버는 해당 핀에 자체 I2C 드라이버를 설치하고 터치 패널은 응답을 멈춥니다. 해결책은 카메라 구성에서 세 줄입니다:
config.pin_sccb_sda = -1; // Wire가 이미 구동하는 버스 공유
config.pin_sccb_scl = -1;
config.sccb_i2c_port = 0; // Wire는 I2C 포트 0esp_camera_init() 전에 Wire.begin(39, 38)을 호출합니다. 이 보드에 대해 공개된 예제 중 어느 것도 이 작업을 수행하지 않습니다. 카메라를 시작한 후 터치 패널을 읽는 예제가 없기 때문입니다.
솔직한 한계
검출기는 240×240 프레임에서 실행되므로 멀리 있는 작은 얼굴은 놓칩니다.
검출은 인식이 아닙니다 - 이 스케치는 얼굴을 찾지만 누구의 얼굴인지는 알지 못합니다. 이에 대해서는 프로젝트 03b를 참조하세요.
안티스푸핑이 없습니다. 얼굴 사진도 여전히 얼굴입니다.
MaTouch AI ESP32-S3 2.8" 보드 정보
이 페이지의 모든 프로젝트는 Makerfabs의 MaTouch AI ESP32-S3 2.8" TFT ST7789V에서 실행됩니다. 올인원 보드입니다: 컬러 터치스크린, 3메가픽셀 카메라, 두 개의 마이크와 실제 스피커 증폭기, 모두 8MB PSRAM이 있는 ESP32-S3로 구동됩니다. 이 조합이 다른 것을 연결하지 않고 단일 보드에서 이러한 AI 프로젝트를 가능하게 만듭니다.
8MB PSRAM은 여기서 다른 어떤 숫자보다 중요합니다. 이는 보드가 카메라 프레임, 몇 초의 녹음된 오디오 또는 base64로 인코딩된 사진을 동시에 메모리에 보관할 수 있게 해줍니다 - 이 중 어느 것도 ESP32의 일반 RAM에는 맞지 않습니다.
제조업체 문서: Makerfabs 위키 페이지.
주요 사양
프로세서: ESP32-S3, 듀얼 코어 240MHz, WiFi 2.4GHz + Bluetooth 5.0
메모리: 16MB 플래시, 8MB PSRAM (여기 거의 모든 프로젝트에 필요)
디스플레이: 2.8" IPS, 320×240, ST7789V 드라이버, SPI
터치: GT911 정전식, 동시에 5개 손가락 추적
카메라: OV3660, 3메가픽셀, 최대 2048×1536
마이크: INMP441 I2S 디지털 마이크 2개 (진정한 스테레오 쌍)
스피커: MAX98357A 클래스 D 증폭기, 4Ω에서 3.2W
저장소: microSD 카드 슬롯 (SPI 모드)
전원: USB-C, JST 배터리 커넥터, TP4056 충전기, 전원 스위치
추가 탑재: WS2812B RGB LED, PCF8563T 배터리 백업 실시간 클록, 공식 사양에 없는 MAX17048 배터리 연료 게이지
두 USB-C 포트는 동일하지 않습니다. 보드의 스피커는 신호 핀(IO19 및 IO20)을 네이티브 USB 포트와 공유합니다. 해당 핀이 ESP32-S3의 하드와이어링된 USB 데이터 라인이기 때문입니다. 항상 CH340K USB-C 포트(RESET 버튼 옆에 있는 포트)를 통해 업로드하고 전원을 공급하며, USB CDC On Boot를 Disabled로 설정하세요. 잘못된 포트를 사용하면 오디오가 오작동하거나 업로드가 실패합니다.
Arduino IDE 설정
이 설정은 중요합니다. 사람들이 이 보드에서 보고하는 대부분의 문제는 이 중 하나가 잘못된 것이며, 코어 버전을 변경하면 재설정되므로 변경 후 다시 확인하세요.
설정 | 값 |
|---|---|
보드 | ESP32S3 Dev Module |
ESP32 코어 버전 | 2.0.17 |
PSRAM | OPI PSRAM |
플래시 크기 | 16MB (128Mb) |
파티션 구성 | 16M Flash (3MB APP/9.9MB FATFS) |
부팅 시 USB CDC | 비활성화 |
업로드 속도 | 921600 |
업로드 전 플래시 전체 지우기 | 비활성화 |
포트 | CH340K USB-C 포트 |
ESP32 코어 2.0.17을 사용하세요. 3.x는 사용하지 마세요. Espressif는 코어 3에서 기기 내 얼굴 감지 모델을 제거했으므로, 얼굴 프로젝트는 해당 버전에서 컴파일되지 않습니다. 2.0.17로 고정하면 이 페이지의 모든 프로젝트가 하나의 구성으로 작동합니다. Boards Manager에서 버전 드롭다운을 사용하여 언제든지 전환할 수 있습니다.
GFX Library for Arduino 버전 1.5.6을 사용하세요. 1.6.x는 사용하지 마세요. 1.6 릴리스는 ESP32 코어 3용으로 제작되었으며 코어 2.0.17에서 시작 시 멈출 수 있습니다. 업로드 후 화면이 검게 유지되면 이것이 가장 먼저 확인할 사항입니다.
필수 라이브러리
Arduino IDE의 도구 → 라이브러리 관리를 통해 설치하세요. 버전 번호가 중요합니다 - 나열된 버전을 사용하세요.
라이브러리 | 버전 | 작성자 |
|---|---|---|
GFX Library for Arduino | 1.5.6 | moononournation |
bb_captouch | 1.3.1 | Larry Bank |
얼굴 감지 모델은 라이브러리가 아닙니다 - ESP32 코어 2.0.17 자체에 포함되어 있으므로 추가로 설치할 것이 없습니다.
문제 해결
증상 | 원인 및 해결 방법 |
|---|---|
화면이 검게 유지됨 | 잘못된 GFX 라이브러리 버전(1.5.6 사용) 또는 잘못된 보드 설정. |
|
|
업로드되지 않음 / COM 포트 없음 | 잘못된 USB-C 포트 또는 CH340 드라이버가 설치되지 않았습니다. |
카메라가 실패하고 복구되지 않음 | 카메라의 리셋 라인이 보드의 RESET 버튼에 연결되어 있어 소프트웨어로 재시작할 수 없습니다. RESET을 누르세요. 그래도 실패하면 카메라 리본 케이블을 다시 장착하세요. |
코드 다운로드
이 프로젝트의 완전한 Arduino 스케치와 pins.h 및 필요한 모든 파일은 무료로 다운로드할 수 있습니다.
압축을 풀고 Arduino IDE에서 .ino 파일을 열고 위 설정을 확인한 후 CH340K USB-C 포트를 통해 업로드하세요.
이것들은 제휴 링크입니다. 추가 비용이 들지 않으며 이 사이트의 무료 코드와 튜토리얼을 지원하는 데 도움이 됩니다 - 감사합니다.
This tutorial is part of: Makerfabs MaTouch AI ESP32S3 2.8" Camera
/*
* ===========================================================================
* 03b_Face_Enroll — MaTouch AI ESP32-S3 2.8" TFT ST7789V
* ===========================================================================
*
----------
* ROBOJAX.COM - MaTouch AI ESP32-S3 2.8" project series
*
* WATCH THE VIDEO
* https://youtu.be/6AL3g3tC_Hk
*
* WRITTEN TUTORIALS - every project, with photos and full explanation
* Camera and touchscreen.... https://robojax.com/RTJ849
* Offline face recognition.. https://robojax.com/RTJ850
* AI voice assistant........ https://robojax.com/RTJ851
* AI vision................. https://robojax.com/RTJ852
*
* GET THE BOARD - SAVE $5 with coupon code: Robojax_Makerfab
* https://www.makerfabs.com/matouch-ai-esp32s3-2-8-tft-st7789v.html
* (enter the code at checkout)
*
* All of this code is free. If it helped you, a subscribe on YouTube is
* the best way to support more of it.
*
*
* Watching the video first will save you time - it shows the Arduino IDE
* settings and the library versions being set up step by step.
* ---------------------------------------------------------------------------
*
* Guided, named face enrollment - fully offline. This is 03_Face_Offline
* grown up: instead of a bare ENROLL button, you manage a roster of names
* over the serial monitor, then enroll each person with an on-screen guide,
* a countdown, and multi-sample capture.
*
* HOW TO USE
* ----------
* 1. Open the Serial Monitor at 115200 and set up your roster ONCE:
* name 0 Ahmad
* name 1 Sara
* list
* Names are stored in flash (NVS) - they survive reboots.
*
* 2. On the board: tap ENROLL. The top-left shows "Enroll: Ahmad".
* Tap again to cycle to the next name. Cycling past the last name
* cancels enrollment.
*
* 3. The chosen person steps in front of the camera, close enough that
* their face fills the guide box. A 3-2-1 countdown runs, three samples
* are captured, and a green "enrolled" banner confirms. Enrollment then
* disarms itself.
*
* 4. From now on the board greets that face BY NAME on screen, SAYS THE
* WELCOME OUT LOUD if the matching clip is on the SD card, and the action
* pin (IO15) goes HIGH only for enrolled faces - face unlock.
*
* SPOKEN WELCOMES (optional - the sketch works fine without them)
* ---------------------------------------------------------------
* Put WAV files in the root of the SD card, one per roster slot:
* /welcome_0.wav plays for whoever is "name 0"
* /welcome_1.wav plays for "name 1" ... up to /welcome_7.wav
* Format: 16-bit PCM WAV (mono preferred; stereo is downmixed). Any sample
* rate works. Missing card or missing file -> the triple chirp plays instead.
*
* Generate them in one go with Makerfabs/make_welcome_wavs.ps1 , which uses
* Azure text-to-speech. Azure returns exactly 16 kHz / 16-bit / mono PCM -
* precisely what this board's amplifier wants. The cloud is used ONCE, when
* you make the files; the board itself never needs the internet.
*
* Test a clip without a face in front of the camera: play 0 (serial)
*
* Serial commands:
* list show the roster and who is enrolled this session
* name <n> <text> set the name for slot n (0-7)
* del <n> forget slot n's face for this session (name kept)
* clear wipe all names from flash + forget all faces
* help this list
*
* HONEST LIMITATION (say it on camera): names persist across reboots,
* enrolled FACES do not - they live in RAM and are re-enrolled per session
* (~10 seconds per person). A permanent installation would add a custom
* flash partition for face storage.
*
* ---------------------------------------------------------------------------
* TUNING KNOBS (the #defines just below this comment)
*
* SAMPLES_PER_FACE (default 3)
* How many face samples are captured per enrollment, ~400 ms apart.
* More samples = more reliable recognition but a longer capture moment.
* 3 is a good balance; use 4-5 if recognition feels unsure (glasses
* on/off, strong side light), 2 if you want the fastest possible demo.
* Each sample consumes one of the MAX_IDS (32) model slots, so
* 8 people x 3 samples = 24 fits; 8 x 5 = 40 does NOT.
*
* GATE_MIN_WIDTH (default 90)
* How close the person must be before capture arms (face box width in
* pixels, out of 240). Raise it to force closer/better enrollments,
* lower it if people cannot get close to the lens in your setup.
*
* ---------------------------------------------------------------------------
* BOARD SETTINGS (Tools menu - EVERY line matters, wrong = black screen
* or compile errors. These reset when you switch cores - recheck them!)
*
* Board : ESP32S3 Dev Module
* ESP32 core : 2.0.17 <-- REQUIRED. Face models were removed
* from core 3.x - will not compile there
* PSRAM : OPI PSRAM <-- required, nothing works without
* Flash Size : 16MB (128Mb)
* Partition Scheme : 16M Flash (3MB APP/9.9MB FATFS)
* USB CDC On Boot : Disabled
* Upload Speed : 921600
* Port : the CH340K USB-C port (the one near RESET)
*
* Erase All Flash Contents Before Sketch Upload : DISABLED
* ^^^ If this is Enabled, every upload wipes the non-volatile
* memory where the roster names live, and your names vanish on
* each reflash. This is the usual reason "the names were erased".
*
* LIBRARIES
* GFX Library for Arduino v1.5.6 (NOT 1.6.x - that pairs with core 3)
* bb_captouch v1.3.1
* (face models and Preferences come with the ESP32 core itself)
*
* ---------------------------------------------------------------------------
* FUNCTIONS IN THIS SKETCH
* rosterLoad() load the 8 names from NVS flash at boot
* rosterSaveName(slot) save one name to NVS
* rosterClearAll() wipe names + session faces ("clear" command)
* namedCount() / enrolledCount() / nextNamedSlot(from) roster queries
* printHelp() / printRoster() serial command help + roster table
* handleSerialLine(l) parse one serial command (list/name/del/clear)
* pollSerial() non-blocking serial line reader
* spkInit() I2S speaker output
* playTone(f,ms) synthesised tone
* beepSeen()/beepEnrolled()/beepTick()/beepRecognized() event sounds
* playWavFromSD(path) play ANY WAV file on the SD card, by name
* playWelcome(slot) play /welcome_<slot>.wav, by roster slot number
* drawGreeting() the big latched NAME banner
* touchRaw(&x,&y) raw touch read, mapped to screen coordinates
* touchTapped(&x,&y) true exactly once per physical tap (edge detect)
* cameraInit() camera at 240x240 RGB565, shared I2C bus
* gatePasses(results) quality gate: one face, close, centred
* drawPanel(faces,fps) right-hand info column + ENROLL button
* overlay(msg,col) top strip inside the viewfinder
* bottomBar(msg,col) recognised-name strip at the bottom
* setup() / loop() boot / detect + recognise + enrollment machine
*
* Robojax.com
* ===========================================================================
*/
#define ENABLE_BEEP 1 // speaker chirps on events (IO19/20 - see pins.h)
#define ACTION_PIN 15 // HIGH while an ENROLLED face is in frame; -1 = off
#define ROSTER_SIZE 8
#define NAME_LEN 16
#define SAMPLES_PER_FACE 3 // multi-sample enrollment = reliable recognition
#define GATE_MIN_WIDTH 90 // face box must be at least this wide (come close)
#define ARMED_TIMEOUT_MS 30000
/* How long the big NAME banner stays on screen after the last time that face
* was seen. It refreshes every time recognition succeeds, so while the person
* is in front of the camera the banner simply stays up; when they walk away
* it lingers this long and then clears. */
#define GREET_HOLD_MS 6000
#include <Arduino_GFX_Library.h>
#include <bb_captouch.h>
#include <Wire.h>
#include <Preferences.h>
#include <SPI.h>
#include <SD.h>
#include "esp_camera.h"
#include "pins.h"
#include "human_face_detect_msr01.hpp"
#include "human_face_detect_mnp01.hpp"
#include "face_recognition_tool.hpp"
#include "face_recognition_112_v1_s8.hpp"
#if ENABLE_BEEP
#include "driver/i2s.h"
#endif
/* HWSPI (not ESP32SPI): the SD card holding the welcome clips shares pins
* 13/12/48 with the display, so BOTH must go through the same SPI driver.
* Using two different drivers silently steals the pins from the LCD. */
Arduino_HWSPI *bus = new Arduino_HWSPI(
TFT_DC, TFT_CS, TFT_SCLK, TFT_MOSI, TFT_MISO, &SPI, true);
Arduino_GFX *gfx = new Arduino_ST7789(bus, TFT_RES, 1, true);
BBCapTouch bbct;
HumanFaceDetectMSR01 stage1(0.1F, 0.5F, 10, 0.2F);
HumanFaceDetectMNP01 stage2(0.5F, 0.3F, 5);
FaceRecognition112V1S8 recognizer;
Preferences prefs;
/* --- roster --------------------------------------------------------------- */
char names[ROSTER_SIZE][NAME_LEN]; // loaded from NVS at boot
uint8_t samples_of[ROSTER_SIZE] = {0}; // samples enrolled this session
/* esp-dl hands out sequential ids (0,1,2...) as we enroll. This maps each
* model id back to a roster slot; -1 = forgotten (del command). */
#define MAX_IDS 32
int8_t id2slot[MAX_IDS];
int ids_used = 0;
/* --- enrollment state machine --------------------------------------------- */
enum EnrollState { EN_IDLE, EN_ARMED, EN_COUNTDOWN, EN_CAPTURE, EN_DONE };
EnrollState en_state = EN_IDLE;
int en_slot = -1; // roster slot being enrolled
uint32_t en_t0 = 0; // timer for the current state
int en_count = 0; // countdown value / samples captured
uint32_t en_last_sample = 0;
/* --- layout --------------------------------------------------------------- */
#define BTN_X 242
#define BTN_W 78
#define BTN_ENROLL_Y 140 // ENROLL / NEXT
#define BTN_CLEAR_Y 92 // CLEAR - wipes the banner / cancels enrollment
#define BTN_H 44
/* The top VIEW_TOP rows of the viewfinder are RESERVED for the status text.
* The camera image starts below them, so that text is never erased and
* therefore never flickers. Camera row N still lands on screen row N, so the
* detection boxes need no offset - they are simply clipped at the top. */
#define VIEW_TOP 18
/* --- serial line buffer ---------------------------------------------------- */
char ser_line[48];
int ser_len = 0;
/* --- the "hello <name>" banner --------------------------------------------
* Latched, not drawn per-frame-of-recognition: the detector occasionally
* misses a frame, and without latching the name would flicker on and off as
* the camera repaints over it. */
char greet_name[NAME_LEN] = "";
float greet_conf = 0;
uint32_t greet_until = 0; // millis() deadline; 0 = nothing showing
/* --- spoken welcome clips -------------------------------------------------
* Optional WAV files on the SD card, one per roster slot:
* /welcome_0.wav /welcome_1.wav ... /welcome_7.wav
* Slot 0 is whoever you set with "name 0 Ahmad", so adding a person is:
* set the name, drop the matching file, enroll the face.
* If the card or the file is missing, the triple chirp plays instead -
* the sketch never depends on the SD card being present.
*
* Generate the files with make_welcome_wavs.ps1 (in the Makerfabs folder):
* Azure returns exactly 16 kHz / 16-bit / mono PCM, which is precisely what
* this board's amplifier wants - so the cloud is used ONCE at build time and
* never at run time. */
bool ok_sd = false;
int pending_welcome = -1; // slot whose clip should play after drawing
/* ===========================================================================
* Roster storage — names in NVS, keys "n0".."n7"
* =========================================================================== */
void rosterLoad() {
bool opened = prefs.begin("faces", true); // read-only
int found = 0;
for (int i = 0; i < ROSTER_SIZE; i++) {
char key[4];
snprintf(key, sizeof(key), "n%d", i);
String v = prefs.getString(key, "");
strncpy(names[i], v.c_str(), NAME_LEN - 1);
names[i][NAME_LEN - 1] = 0;
if (names[i][0]) found++;
}
prefs.end();
Serial.printf("NVS \"faces\": %s, %d name(s) restored\n",
opened ? "found" : "not present",
found);
if (!opened || found == 0)
Serial.println(F(" (first run, or the flash was erased - see the note about\n"
" 'Erase All Flash Contents Before Sketch Upload' in Tools)"));
}
/* Writes the name AND reads it straight back, so a silent NVS failure can
* never look like success. */
void rosterSaveName(int slot) {
char key[4];
snprintf(key, sizeof(key), "n%d", slot);
prefs.begin("faces", false); // read-write
size_t written = prefs.putString(key, names[slot]);
String back = prefs.getString(key, "");
prefs.end();
bool ok = (written > 0) && (back == String(names[slot]));
Serial.printf("slot %d = \"%s\" -> flash %s\n",
slot, names[slot], ok ? "OK (survives reboot)" : "WRITE FAILED");
if (!ok)
Serial.println(F(" NVS write failed - is the partition scheme still\n"
" '16M Flash (3MB APP/9.9MB FATFS)'?"));
}
void rosterClearAll() {
prefs.begin("faces", false);
prefs.clear();
prefs.end();
memset(names, 0, sizeof(names));
memset(samples_of, 0, sizeof(samples_of));
for (int i = 0; i < MAX_IDS; i++) id2slot[i] = -1;
}
int namedCount() {
int n = 0;
for (int i = 0; i < ROSTER_SIZE; i++) if (names[i][0]) n++;
return n;
}
int enrolledCount() {
int n = 0;
for (int i = 0; i < ROSTER_SIZE; i++) if (samples_of[i]) n++;
return n;
}
/* next named slot at or after 'from'; -1 if none */
int nextNamedSlot(int from) {
for (int i = from; i < ROSTER_SIZE; i++) if (names[i][0]) return i;
return -1;
}
/* ===========================================================================
* Serial commands
* =========================================================================== */
void printHelp() {
Serial.println(F("\nCommands:"));
Serial.println(F(" list show roster"));
Serial.println(F(" name <n> <text> set name for slot n (0-7)"));
Serial.println(F(" del <n> forget slot n's face (this session; name kept)"));
Serial.println(F(" play <n> test-play /welcome_<n>.wav from the SD card"));
Serial.println(F(" clear wipe all names + faces (reboot for a full reset)"));
Serial.println(F(" help this list\n"));
}
void printRoster() {
Serial.println(F("\nslot name enrolled"));
Serial.println(F("---- --------------- --------"));
for (int i = 0; i < ROSTER_SIZE; i++) {
Serial.printf(" %d %-15s %s\n", i,
names[i][0] ? names[i] : "-",
samples_of[i] ? "YES" : "no");
}
Serial.printf("Names persist in flash. Faces are RAM-only (%d enrolled this session).\n\n",
enrolledCount());
}
void handleSerialLine(char *line) {
while (*line == ' ') line++;
if (strncmp(line, "list", 4) == 0) {
printRoster();
} else if (strncmp(line, "name ", 5) == 0) {
int slot = -1;
char text[NAME_LEN] = {0};
if (sscanf(line + 5, "%d %15[^\n]", &slot, text) == 2 &&
slot >= 0 && slot < ROSTER_SIZE && text[0]) {
strncpy(names[slot], text, NAME_LEN - 1);
rosterSaveName(slot);
Serial.printf("slot %d = \"%s\" (saved to flash)\n", slot, names[slot]);
} else {
Serial.println(F("usage: name <0-7> <text>"));
}
} else if (strncmp(line, "del ", 4) == 0) {
int slot = atoi(line + 4);
if (slot >= 0 && slot < ROSTER_SIZE) {
// esp-dl on core 2.x has no reliable per-id delete, so we unmap instead:
// the samples stay in the model but now report as "unknown".
for (int i = 0; i < MAX_IDS; i++) if (id2slot[i] == slot) id2slot[i] = -1;
samples_of[slot] = 0;
Serial.printf("slot %d face forgotten (name \"%s\" kept)\n", slot, names[slot]);
}
} else if (strncmp(line, "play ", 5) == 0) {
/* Test a welcome clip without needing a face in front of the camera. */
int slot = atoi(line + 5);
if (!playWelcome(slot))
Serial.printf("no /welcome_%d.wav (or no SD card)\n", slot);
} else if (strncmp(line, "clear", 5) == 0) {
rosterClearAll();
Serial.println(F("all names wiped from flash, all faces forgotten."));
Serial.println(F("(reboot to also empty the face model itself)"));
} else {
printHelp();
}
}
void pollSerial() {
while (Serial.available()) {
char c = Serial.read();
if (c == '\n' || c == '\r') {
if (ser_len > 0) {
ser_line[ser_len] = 0;
handleSerialLine(ser_line);
ser_len = 0;
}
} else if (ser_len < (int)sizeof(ser_line) - 1) {
ser_line[ser_len++] = c;
}
}
}
/* ===========================================================================
* Beep — event sounds. One chirp = face seen, rising pair = enrolled.
* =========================================================================== */
#if ENABLE_BEEP
void spkInit() {
i2s_config_t cfg = {
.mode = (i2s_mode_t)(I2S_MODE_MASTER | I2S_MODE_TX),
.sample_rate = 16000,
.bits_per_sample = I2S_BITS_PER_SAMPLE_16BIT,
.channel_format = I2S_CHANNEL_FMT_ONLY_LEFT,
.communication_format = I2S_COMM_FORMAT_STAND_I2S,
.intr_alloc_flags = ESP_INTR_FLAG_LEVEL1,
.dma_buf_count = 4,
.dma_buf_len = 256,
.use_apll = false,
.tx_desc_auto_clear = true,
.fixed_mclk = 0
};
i2s_pin_config_t pins = {
.mck_io_num = I2S_PIN_NO_CHANGE,
.bck_io_num = I2S_SPK_BCLK,
.ws_io_num = I2S_SPK_LRC,
.data_out_num = I2S_SPK_DOUT,
.data_in_num = I2S_PIN_NO_CHANGE
};
i2s_driver_install(I2S_SPK_PORT, &cfg, 0, NULL);
i2s_set_pin(I2S_SPK_PORT, &pins);
i2s_zero_dma_buffer(I2S_SPK_PORT);
}
void playTone(float freq, int ms) {
int n = 16 * ms;
int16_t *buf = (int16_t *)malloc(n * 2);
if (!buf) return;
int fade = n / 8;
for (int i = 0; i < n; i++) {
float env = 1.0f;
if (i < fade) env = (float)i / fade;
else if (i > n - fade) env = (float)(n - i) / fade;
buf[i] = (int16_t)(sinf(2 * PI * freq * i / 16000.0f) * 11000 * env);
}
size_t w = 0;
i2s_write(I2S_SPK_PORT, buf, n * 2, &w, portMAX_DELAY);
free(buf);
}
/* playTone(0, ms) is silence - sin(0) is zero - which is how the triple
* beep gets clean gaps between its chirps. */
void beepSeen() { playTone(1000, 90); } // a face arrived
void beepEnrolled() { playTone(900, 90); playTone(1400, 140); } // enrollment done
void beepTick() { playTone(1200, 45); } // countdown tick
/* THREE quick high chirps = "I know who this is". Deliberately different
* from the single beep that just means "somebody is there". */
void beepRecognized() {
playTone(1600, 80);
playTone(0, 70);
playTone(1600, 80);
playTone(0, 70);
playTone(1600, 80);
}
/* ===========================================================================
* playWavFromSD(path) — play any WAV file on the SD card, by name.
*
* playWavFromSD("/welcome_0.wav");
* playWavFromSD("/doorbell.wav");
*
* Returns true if something was played. Handles 16-bit PCM, mono or stereo
* (stereo is downmixed), at any sample rate - the I2S clock is retuned to
* match the file and put back to 16 kHz afterwards so the beeps still work.
*
* The whole clip is loaded into PSRAM before playing: reading the SD card
* in the middle of playback would stutter, because the card shares the SPI
* bus with the display.
* =========================================================================== */
bool playWavFromSD(const char *path) {
if (!ok_sd) { Serial.printf("no SD card - cannot play %s\n", path); return false; }
File f = SD.open(path, FILE_READ);
if (!f) { Serial.printf("not found: %s\n", path); return false; }
char riff[12];
if (f.read((uint8_t *)riff, 12) != 12 ||
memcmp(riff, "RIFF", 4) || memcmp(riff + 8, "WAVE", 4)) {
Serial.printf("%s is not a WAV file\n", path);
f.close();
return false;
}
uint32_t rate = 16000, data_len = 0;
uint16_t channels = 1, bits = 16;
/* walk the RIFF chunks to find "fmt " and "data" - do not assume the
* header is exactly 44 bytes, some encoders add extra chunks */
while (f.available() >= 8) {
char cid[4];
uint32_t csize = 0;
f.read((uint8_t *)cid, 4);
f.read((uint8_t *)&csize, 4);
if (!memcmp(cid, "fmt ", 4)) {
uint8_t fmt[16] = {0};
uint32_t want = csize < 16 ? csize : 16;
f.read(fmt, want);
channels = fmt[2] | (fmt[3] << 8);
rate = (uint32_t)fmt[4] | ((uint32_t)fmt[5] << 8) |
((uint32_t)fmt[6] << 16) | ((uint32_t)fmt[7] << 24);
bits = fmt[14] | (fmt[15] << 8);
if (csize > want) f.seek(f.position() + (csize - want));
} else if (!memcmp(cid, "data", 4)) {
data_len = csize;
break; // now positioned at the samples
} else {
f.seek(f.position() + csize + (csize & 1)); // chunks are word-aligned
}
}
if (bits != 16 || data_len == 0) {
Serial.printf("%s: need 16-bit PCM (got %u-bit, %u bytes)\n",
path, bits, (unsigned)data_len);
f.close();
return false;
}
const uint32_t CAP = 1024UL * 1024UL; // ~30 s at 16 kHz mono
if (data_len > CAP) data_len = CAP;
uint8_t *pcm = (uint8_t *)ps_malloc(data_len);
if (!pcm) { Serial.println("PSRAM alloc failed"); f.close(); return false; }
uint32_t got = f.read(pcm, data_len);
f.close();
if (got < 64) { free(pcm); return false; }
/* stereo -> mono, in place */
if (channels == 2) {
int16_t *s = (int16_t *)pcm;
uint32_t pairs = got / 4;
for (uint32_t i = 0; i < pairs; i++)
s[i] = (int16_t)(((int32_t)s[i * 2] + s[i * 2 + 1]) / 2);
got = pairs * 2;
}
Serial.printf("playing %s (%u KB, %u Hz, %u ch)\n",
path, (unsigned)(got / 1024), (unsigned)rate, channels);
i2s_set_sample_rates(I2S_SPK_PORT, rate);
static const uint8_t lead_in[320] = {0}; // brief silence softens the pop
size_t w = 0;
i2s_write(I2S_SPK_PORT, lead_in, sizeof(lead_in), &w, portMAX_DELAY);
i2s_write(I2S_SPK_PORT, pcm, got, &w, portMAX_DELAY);
i2s_write(I2S_SPK_PORT, lead_in, sizeof(lead_in), &w, portMAX_DELAY);
delay(120);
i2s_zero_dma_buffer(I2S_SPK_PORT);
i2s_set_sample_rates(I2S_SPK_PORT, 16000); // back to the beep rate
free(pcm);
return true;
}
/* playWelcome(slot) — same thing, addressed by roster slot number.
* Plays /welcome_<slot>.wav . Returns false if there is no such file, so
* the caller can fall back to the chirps. */
bool playWelcome(int slot) {
if (slot < 0 || slot >= ROSTER_SIZE) return false;
char path[24];
snprintf(path, sizeof(path), "/welcome_%d.wav", slot);
return playWavFromSD(path);
}
#else
bool playWavFromSD(const char *path) { (void)path; return false; }
bool playWelcome(int slot) { (void)slot; return false; }
void beepSeen() {}
void beepEnrolled() {}
void beepTick() {}
void beepRecognized() {}
#endif
/* ===========================================================================
* Touch — edge-detected: one event per physical tap
* =========================================================================== */
bool touchRaw(uint16_t *x, uint16_t *y) {
TOUCHINFO ti;
if (!bbct.getSamples(&ti)) return false;
if (ti.count < 1) return false;
*x = ti.y[0];
*y = (ti.x[0] > 240) ? 0 : (240 - ti.x[0]);
return true;
}
/* returns true exactly once per tap, with the tap position */
bool touchTapped(uint16_t *tx, uint16_t *ty) {
static bool down = false;
static uint8_t misses = 0;
uint16_t x, y;
if (touchRaw(&x, &y)) {
misses = 0;
if (!down) { down = true; *tx = x; *ty = y; return true; }
} else if (down) {
if (++misses >= 4) { down = false; misses = 0; }
}
return false;
}
/* ===========================================================================
* Camera — identical to the proven 03 init (shared SCCB on Wire)
* =========================================================================== */
bool cameraInit() {
camera_config_t c;
c.ledc_channel = LEDC_CHANNEL_0;
c.ledc_timer = LEDC_TIMER_0;
c.pin_d0 = CAM_PIN_D0; c.pin_d1 = CAM_PIN_D1;
c.pin_d2 = CAM_PIN_D2; c.pin_d3 = CAM_PIN_D3;
c.pin_d4 = CAM_PIN_D4; c.pin_d5 = CAM_PIN_D5;
c.pin_d6 = CAM_PIN_D6; c.pin_d7 = CAM_PIN_D7;
c.pin_xclk = CAM_PIN_XCLK;
c.pin_pclk = CAM_PIN_PCLK;
c.pin_vsync = CAM_PIN_VSYNC;
c.pin_href = CAM_PIN_HREF;
c.pin_sccb_sda = -1; // share the bus Wire already drives
c.pin_sccb_scl = -1;
c.sccb_i2c_port = 0;
c.pin_pwdn = CAM_PIN_PWDN;
c.pin_reset = CAM_PIN_RESET;
c.xclk_freq_hz = 20000000;
c.frame_size = FRAMESIZE_240X240;
c.pixel_format = PIXFORMAT_RGB565;
c.grab_mode = CAMERA_GRAB_WHEN_EMPTY;
c.fb_location = CAMERA_FB_IN_PSRAM;
c.jpeg_quality = 12;
c.fb_count = 2;
if (esp_camera_init(&c) != ESP_OK) return false;
sensor_t *s = esp_camera_sensor_get();
if (s) { s->set_hmirror(s, 1); s->set_vflip(s, 1); s->set_brightness(s, 1); }
return true;
}
/* ===========================================================================
* Quality gate: exactly one face, close enough, roughly centred
* =========================================================================== */
bool gatePasses(std::list<dl::detect::result_t> &results) {
if (results.size() != 1) return false;
dl::detect::result_t &r = results.front();
int w = r.box[2] - r.box[0];
int cx = (r.box[0] + r.box[2]) / 2;
int cy = (r.box[1] + r.box[3]) / 2;
if (w < GATE_MIN_WIDTH) return false;
if (cx < 48 || cx > 192) return false;
if (cy < 48 || cy > 192) return false;
return true;
}
/* ===========================================================================
* UI
* =========================================================================== */
void drawPanel(int faces, float fps) {
gfx->fillRect(BTN_X, 0, BTN_W, 240, BLACK);
gfx->setTextSize(1);
gfx->setTextColor(CYAN);
gfx->setCursor(BTN_X + 2, 4); gfx->print("OFFLINE");
gfx->setCursor(BTN_X + 2, 14); gfx->print("face enroll");
gfx->setCursor(BTN_X + 2, 24); gfx->print("Robojax.com");
gfx->setTextColor(WHITE);
gfx->setCursor(BTN_X + 2, 44); gfx->printf("faces: %d", faces);
gfx->setCursor(BTN_X + 2, 56); gfx->printf("FPS: %.1f", fps);
gfx->setCursor(BTN_X + 2, 68); gfx->printf("known: %d/%d", enrolledCount(), namedCount());
// CLEAR button - wipes the name banner, or cancels an enrollment in progress
gfx->fillRoundRect(BTN_X, BTN_CLEAR_Y, BTN_W, BTN_H, 6, gfx->color565(110, 35, 35));
gfx->drawRoundRect(BTN_X, BTN_CLEAR_Y, BTN_W, BTN_H, 6, WHITE);
gfx->setTextColor(WHITE);
gfx->setCursor(BTN_X + 18, BTN_CLEAR_Y + 18);
gfx->print("CLEAR");
// ENROLL button
uint16_t col = (en_state == EN_IDLE) ? gfx->color565(0, 90, 160)
: gfx->color565(160, 90, 0);
gfx->fillRoundRect(BTN_X, BTN_ENROLL_Y, BTN_W, BTN_H, 6, col);
gfx->drawRoundRect(BTN_X, BTN_ENROLL_Y, BTN_W, BTN_H, 6, WHITE);
gfx->setTextColor(WHITE);
gfx->setCursor(BTN_X + 14, BTN_ENROLL_Y + 16);
gfx->print(en_state == EN_IDLE ? "ENROLL" : "NEXT >");
gfx->setTextColor(YELLOW);
gfx->setCursor(BTN_X + 2, 196); gfx->print("names kept,");
gfx->setCursor(BTN_X + 2, 206); gfx->print("faces reset");
gfx->setCursor(BTN_X + 2, 216); gfx->print("at boot");
}
/* Top status strip. Redraws ONLY when the text actually changes - the camera
* never covers this strip, so anything drawn here stays put and cannot
* flicker. Call overlay("") to clear it. */
void overlay(const char *msg, uint16_t colour) {
static char last[72] = "\x01"; // impossible value = force first draw
static uint16_t last_col = 0;
if (colour == last_col && strncmp(last, msg, sizeof(last) - 1) == 0) return;
strncpy(last, msg, sizeof(last) - 1);
last[sizeof(last) - 1] = 0;
last_col = colour;
gfx->fillRect(0, 0, 240, VIEW_TOP, BLACK);
if (!msg[0]) return;
gfx->setTextSize(1);
gfx->setTextColor(colour);
gfx->setCursor(4, 5);
gfx->print(msg);
}
void bottomBar(const char *msg, uint16_t colour) {
gfx->fillRect(0, 224, 240, 16, BLACK);
gfx->setTextSize(1);
gfx->setTextColor(colour);
gfx->setCursor(4, 228);
gfx->print(msg);
}
/* The big green NAME banner. Redrawn every frame while the greeting is live,
* so the camera never paints over it. */
void drawGreeting() {
const int bx = 6, by = 152, bw = 228, bh = 62;
gfx->fillRoundRect(bx, by, bw, bh, 8, gfx->color565(0, 120, 45));
gfx->drawRoundRect(bx, by, bw, bh, 8, WHITE);
int len = strlen(greet_name);
int ts = (len <= 11) ? 3 : 2; // shrink for very long names
int tw = len * 6 * ts;
gfx->setTextSize(ts);
gfx->setTextColor(WHITE);
gfx->setCursor(bx + (bw - tw) / 2, by + 10);
gfx->print(greet_name);
gfx->setTextSize(1);
gfx->setTextColor(gfx->color565(200, 255, 200));
gfx->setCursor(bx + 8, by + bh - 16);
gfx->printf("RECOGNIZED %.0f%% offline", greet_conf);
}
/* ===========================================================================
* SETUP
* =========================================================================== */
void setup() {
Serial.begin(115200);
delay(400);
Serial.println(F("\n=== 03b Face Enrollment | Robojax.com ==="));
for (int i = 0; i < MAX_IDS; i++) id2slot[i] = -1;
rosterLoad();
pinMode(TFT_BLK, OUTPUT);
digitalWrite(TFT_BLK, LOW);
pinMode(SD_CS, OUTPUT);
digitalWrite(SD_CS, HIGH);
// one shared SPI bus for the display AND the SD card, started before either
SPI.begin(TFT_SCLK, TFT_MISO, TFT_MOSI);
#if ACTION_PIN >= 0
pinMode(ACTION_PIN, OUTPUT);
digitalWrite(ACTION_PIN, LOW);
#endif
gfx->begin();
gfx->fillScreen(BLACK);
digitalWrite(TFT_BLK, HIGH);
bbct.init(TOUCH_SDA, TOUCH_SCL, TOUCH_RST, TOUCH_INT);
delay(50);
Wire.begin(I2C_SDA, I2C_SCL, 100000);
delay(20);
#if ENABLE_BEEP
spkInit();
#endif
gfx->setTextColor(YELLOW);
gfx->setTextSize(1);
gfx->setCursor(4, 4);
gfx->print("starting camera + neural networks...");
if (!cameraInit()) {
gfx->fillScreen(RED);
gfx->setTextColor(WHITE);
gfx->setTextSize(2);
gfx->setCursor(20, 100);
gfx->print("CAMERA FAILED");
gfx->setTextSize(1);
gfx->setCursor(20, 130);
gfx->print("Press RESET (camera reset = board reset)");
while (1) delay(1000);
}
/* SD card LAST - after the camera. The camera's DMA buffer must come from
* internal RAM, and mounting the card first can starve it ("cam_dma_config
* failed"). The card is entirely optional here: no card just means the
* triple chirp is used instead of spoken welcomes. */
const uint32_t sd_speeds[] = {40000000, 20000000, 10000000, 4000000};
for (uint8_t i = 0; i < 4 && !ok_sd; i++)
if (SD.begin(SD_CS, SPI, sd_speeds[i])) ok_sd = true;
digitalWrite(SD_CS, HIGH);
Serial.println(ok_sd ? "SD ok - looking for /welcome_<slot>.wav clips"
: "no SD card - using chirps instead of spoken welcomes");
gfx->fillScreen(BLACK);
drawPanel(0, 0);
printRoster();
printHelp();
if (namedCount() == 0)
Serial.println(F(">> Roster is empty. Start with: name 0 YourName"));
}
/* ===========================================================================
* LOOP
* =========================================================================== */
void loop() {
uint32_t t0 = millis();
pollSerial();
camera_fb_t *fb = esp_camera_fb_get();
if (!fb) { delay(10); return; }
std::list<dl::detect::result_t> &candidates =
stage1.infer((uint16_t *)fb->buf, {(int)fb->height, (int)fb->width, 3});
std::list<dl::detect::result_t> &results =
stage2.infer((uint16_t *)fb->buf, {(int)fb->height, (int)fb->width, 3}, candidates);
int faces = results.size();
bool known_face = false;
char who[36] = "";
/* ---- recognition (skip while capturing - the samples ARE the model) ---- */
if (faces > 0 && en_state != EN_CAPTURE && ids_used > 0) {
dl::detect::result_t &best = results.front();
face_info_t info = recognizer.recognize((uint16_t *)fb->buf,
{(int)fb->height, (int)fb->width, 3},
best.keypoint);
if (info.id >= 0 && info.id < MAX_IDS && id2slot[info.id] >= 0) {
known_face = true;
const char *nm = names[id2slot[info.id]];
/* A greeting is "new" if it is a different person, or if the previous
* banner had already expired (they walked away and came back). Only a
* new greeting chirps - otherwise it would beep every frame. */
bool is_new = (strcmp(greet_name, nm) != 0) || (millis() > greet_until);
strncpy(greet_name, nm, NAME_LEN - 1);
greet_name[NAME_LEN - 1] = 0;
greet_conf = info.similarity * 100;
greet_until = millis() + GREET_HOLD_MS;
if (is_new) {
Serial.printf("recognized: %s (%.0f%%)\n", nm, greet_conf);
/* Queue the clip instead of playing it here: the name banner is
* drawn further down the loop, and we want the viewer to SEE the
* name before the board says it. */
pending_welcome = id2slot[info.id];
}
} else if (info.id >= 0) {
snprintf(who, sizeof(who), "forgotten face");
} else {
snprintf(who, sizeof(who), "unknown");
}
}
/* ---- enrollment state machine ---- */
bool gate = gatePasses(results);
switch (en_state) {
case EN_IDLE:
break;
case EN_ARMED:
if (millis() - en_t0 > ARMED_TIMEOUT_MS) {
en_state = EN_IDLE;
Serial.println(F("enrollment timed out"));
} else if (gate) {
en_state = EN_COUNTDOWN;
en_count = 3;
en_t0 = millis();
beepTick();
}
break;
case EN_COUNTDOWN:
if (!gate) { // they moved away - re-arm
en_state = EN_ARMED;
en_t0 = millis();
} else if (millis() - en_t0 > 700) {
en_t0 = millis();
if (--en_count <= 0) {
en_state = EN_CAPTURE;
en_count = 0;
en_last_sample = 0;
} else {
beepTick();
}
}
break;
case EN_CAPTURE:
if (gate && millis() - en_last_sample > 400) {
en_last_sample = millis();
dl::detect::result_t &best = results.front();
recognizer.enroll_id((uint16_t *)fb->buf,
{(int)fb->height, (int)fb->width, 3},
best.keypoint, "", false /* RAM only */);
if (ids_used < MAX_IDS) id2slot[ids_used++] = en_slot;
en_count++;
Serial.printf("sample %d/%d for \"%s\"\n", en_count, SAMPLES_PER_FACE, names[en_slot]);
if (en_count >= SAMPLES_PER_FACE) {
samples_of[en_slot] = en_count;
en_state = EN_DONE;
en_t0 = millis();
beepEnrolled();
Serial.printf("\"%s\" enrolled.\n", names[en_slot]);
}
} else if (!gate && millis() - en_last_sample > 2500) {
en_state = EN_ARMED; // lost them mid-capture
en_t0 = millis();
}
break;
case EN_DONE:
if (millis() - en_t0 > 1500) en_state = EN_IDLE;
break;
}
/* ---- beep on arrival + action pin ---- */
{
static int prev_faces = 0;
static uint32_t last_beep = 0;
/* !known_face: a recognized person already got the triple chirp above -
* without this they would hear three chirps AND this single beep. */
if (faces > 0 && prev_faces == 0 && en_state == EN_IDLE && !known_face &&
millis() - last_beep > 2000) {
last_beep = millis();
beepSeen();
}
prev_faces = faces;
#if ACTION_PIN >= 0
digitalWrite(ACTION_PIN, known_face ? HIGH : LOW);
#endif
}
/* ---- draw ----
* The frame starts at VIEW_TOP so it never covers the status strip. During
* the "enrolled" confirmation the picture is frozen, which makes that
* banner rock solid instead of fighting the camera for the screen. */
if (en_state != EN_DONE) {
gfx->draw16bitBeRGBBitmap(0, VIEW_TOP,
(uint16_t *)fb->buf + VIEW_TOP * fb->width,
fb->width, fb->height - VIEW_TOP);
}
esp_camera_fb_return(fb);
if (en_state != EN_DONE) {
for (auto &r : results) {
int x1 = constrain(r.box[0], 0, 239), y1 = constrain(r.box[1], VIEW_TOP + 1, 239);
int x2 = constrain(r.box[2], 0, 239), y2 = constrain(r.box[3], VIEW_TOP + 1, 239);
uint16_t bc = known_face ? GREEN : (ids_used > 0 ? YELLOW : GREEN);
gfx->drawRect(x1, y1, x2 - x1, y2 - y1, bc);
gfx->drawRect(x1 + 1, y1 + 1, x2 - x1 - 2, y2 - y1 - 2, bc);
if (r.keypoint.size() >= 10)
for (int k = 0; k < 5; k++)
gfx->fillCircle(constrain(r.keypoint[k * 2], 0, 239),
constrain(r.keypoint[k * 2 + 1], VIEW_TOP + 2, 239), 2, RED);
}
}
/* state overlays */
char msg[48];
switch (en_state) {
case EN_ARMED:
// guide box the face has to fill
gfx->drawRect(60, 50, 120, 140, CYAN);
snprintf(msg, sizeof(msg), "Enroll: %s - step close", names[en_slot]);
overlay(msg, CYAN);
break;
case EN_COUNTDOWN:
snprintf(msg, sizeof(msg), "Enroll: %s - hold still... %d", names[en_slot], en_count);
overlay(msg, YELLOW);
gfx->setTextSize(5);
gfx->setTextColor(YELLOW);
gfx->setCursor(105, 95);
gfx->printf("%d", en_count);
gfx->setTextSize(1);
break;
case EN_CAPTURE:
snprintf(msg, sizeof(msg), "capturing %s %d/%d", names[en_slot], en_count, SAMPLES_PER_FACE);
overlay(msg, GREEN);
break;
case EN_DONE:
gfx->fillRect(30, 100, 180, 40, gfx->color565(0, 110, 0));
gfx->drawRect(30, 100, 180, 40, WHITE);
gfx->setTextSize(2);
gfx->setTextColor(WHITE);
gfx->setCursor(40, 112);
gfx->printf("%s OK", names[en_slot]);
gfx->setTextSize(1);
break;
default:
overlay("", CYAN); // idle: clear the strip (once, not per frame)
break;
}
/* Known faces get the big banner; unknown/forgotten keep the small strip.
* Suppressed during enrollment so it cannot collide with the guide box,
* the countdown digit or the "enrolled" confirmation. */
if (en_state == EN_IDLE) {
if (greet_name[0] && millis() < greet_until) drawGreeting();
else if (who[0] && !known_face) bottomBar(who, YELLOW);
}
/* Now that the name is on screen, greet them out loud. Falls back to the
* triple chirp when there is no SD card or no clip for that slot. */
if (pending_welcome >= 0) {
if (!playWelcome(pending_welcome)) beepRecognized();
pending_welcome = -1;
}
/* ---- taps ---- */
uint16_t tx, ty;
if (touchTapped(&tx, &ty)) {
if (tx >= BTN_X && ty >= BTN_CLEAR_Y && ty < BTN_CLEAR_Y + BTN_H) {
/* CLEAR: drop the name banner and cancel any enrollment in progress.
* The camera repaints the picture area, so we only need to clear the
* reserved strip explicitly. */
greet_name[0] = 0;
greet_until = 0;
pending_welcome = -1;
if (en_state != EN_IDLE) {
en_state = EN_IDLE;
Serial.println(F("enrollment cancelled (CLEAR)"));
}
overlay("", CYAN);
drawPanel(0, 0);
} else if (tx >= BTN_X && ty >= BTN_ENROLL_Y && ty < BTN_ENROLL_Y + BTN_H) { // ENROLL / NEXT
if (en_state == EN_IDLE) {
int s = nextNamedSlot(0);
if (s < 0) {
Serial.println(F("Roster empty - set a name first: name 0 YourName"));
} else {
en_slot = s;
en_state = EN_ARMED;
en_t0 = millis();
}
} else {
int s = nextNamedSlot(en_slot + 1); // cycle / cancel
if (s < 0) {
en_state = EN_IDLE;
Serial.println(F("enrollment cancelled"));
} else {
en_slot = s;
en_state = EN_ARMED;
en_t0 = millis();
}
}
}
}
/* ---- panel refresh ---- */
static uint32_t last_panel = 0;
uint32_t dt = millis() - t0;
if (dt < 1) dt = 1;
if (millis() - last_panel > 500) {
last_panel = millis();
drawPanel(faces, 1000.0f / dt);
}
}
필요할 수 있는 것들
-
기타Product page for MaTouch AI ESP32S3 2.8" TFT ST7789Vmakerfabs.com
자원 및 참고자료
-
문서화Makerfabs MaTouch ESP32-S3 2.8" Camera and Touchscreen: user's manualwiki.makerfabs.com
-
문서화
-
문서화Product page for MaTouch AI ESP32S3 2.8" TFT ST7789Vmakerfabs.com
-
다운로드Arduino GFX Library on Githubgithub.com
파일📁
필수 파일 (.h)
기타 파일
도면
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MaTouch_AI 2.8“ MaTouch AI ESP32S3 2.8" TFT ST7789V schematicThe latest MaTouch AI board integrate I2S voice input/I2S speaker/ 3 million camera OV3660/ 320*240 resolution display, with ESP32S3 strong processor& Wifi ability, to make this board a good tool/platform for AI development with ESP32.
MaTouch_AI 2.8“ SPI TFT ST7789V V1.1.PDF0.15 MB