Tutorial ini adalah bagian dari: Makerfabs MaTouch AI ESP32S3 2.8" Camera
The latest MaTouch AI board integrate I2S voice input/I2S speaker/ 3 million camera OV3660/ 320*240 resolution display, with ESP32S3 strong processor& Wifi ability, to make this board a good tool/platform for AI development with ESP32.
Makerfabs MaTouch ESP32-S3 2.8" kamera Deteksi Wajah Offline di ESP32-S3 - Tanpa Internet, Tanpa Kunci API
Jaringan saraf yang berjalan di chip - tanpa internet, tanpa akun, tanpa langganan
Deteksi wajah berjalan sepenuhnya di ESP32-S3. Kotak hijau di sekitar wajah, titik merah di mata, hidung, dan mulut, serta penghitung kecepatan bingkai langsung. Cabut router Anda dan ia tetap bekerja, karena jaringan saraf ada di flash chip itu sendiri dan berjalan pada instruksi vektornya.
Tidak ada layanan cloud di sini, tidak ada kunci API, dan tidak ada yang perlu didaftarkan. Tidak ada yang meninggalkan ruangan.
Deteksi Wajah Offline berjalan di papan MaTouch AI ESP32-S3
Cara kerjanya
Ini menggunakan model esp-dl dari Espressif: detektor dua tahap di mana human_face_detect_msr01 mengusulkan kandidat wajah dan human_face_detect_mnp01 mengonfirmasinya serta menemukan lima titik kunci wajah. Kedua model dikirim di dalam inti Arduino ESP32 2.x - tidak ada pustaka yang perlu diinstal.
Inilah alasan setiap proyek di situs ini menggunakan inti ESP32 2.0.17. Model wajah dihapus di inti 3.x, dan sketsa ini tidak akan dapat dikompilasi di sana - Anda akan mendapatkan human_face_detect_msr01.hpp: No such file or directory.
Suara dan pin keluaran
Papan mengeluarkan bunyi melalui speakernya saat wajah muncul, dan menggerakkan IO15 tinggi selama wajah ada di bingkai - sehingga dapat memicu relai, lampu, atau kunci. Atur ENABLE_BEEP atau ACTION_PIN di bagian atas sketsa untuk mematikan salah satunya.
Kamera dan panel sentuh berbagi bus
Antarmuka kontrol kamera menggunakan dua kabel I2C yang sama dengan panel sentuh, jam, dan pengukur baterai. Secara default, driver kamera memasang driver I2C sendiri pada pin-pin tersebut dan panel sentuh berhenti merespons. Perbaikannya adalah tiga baris dalam konfigurasi kamera:
config.pin_sccb_sda = -1; // berbagi bus yang sudah digerakkan Wire
config.pin_sccb_scl = -1;
config.sccb_i2c_port = 0; // Wire adalah port I2C 0dengan Wire.begin(39, 38) dipanggil sebelum esp_camera_init(). Tidak ada contoh yang dipublikasikan untuk papan ini yang melakukan ini, karena tidak ada yang membaca panel sentuh setelah memulai kamera.
Keterbatasan yang jujur
Detektor berjalan pada bingkai 240×240, sehingga wajah kecil pada jarak jauh terlewatkan.
Deteksi bukan pengenalan - sketsa ini menemukan wajah, tetapi tidak tahu milik siapa wajah tersebut. Untuk itu, lihat proyek 03b.
Tidak ada anti-pemalsuan. Foto wajah tetap dianggap sebagai wajah.
Tentang papan MaTouch AI ESP32-S3 2.8"
Setiap proyek di halaman ini berjalan di MaTouch AI ESP32-S3 2.8" TFT ST7789V dari Makerfabs. Ini adalah papan serba-bisa: layar sentuh berwarna, kamera 3 megapiksel, dua mikrofon, dan penguat speaker sungguhan, semuanya digerakkan oleh ESP32-S3 dengan 8 MB PSRAM. Kombinasi inilah yang memungkinkan proyek AI ini berjalan di satu papan tanpa perangkat tambahan apa pun.
8 MB PSRAM lebih penting daripada angka lainnya di sini. Ini yang memungkinkan papan menyimpan bingkai kamera, beberapa detik audio rekaman, atau foto berenkode base64 dalam memori secara bersamaan - tidak ada yang muat di RAM normal ESP32.
Dokumentasi pabrikan: Halaman wiki Makerfabs.
Spesifikasi utama
Prosesor: ESP32-S3, dual core 240 MHz, WiFi 2.4 GHz + Bluetooth 5.0
Memori: 16 MB flash, 8 MB PSRAM (diperlukan oleh hampir semua proyek di sini)
Layar: 2.8" IPS, 320×240, driver ST7789V, SPI
Sentuh: GT911 kapasitif, melacak 5 jari sekaligus
Kamera: OV3660, 3 megapiksel, hingga 2048×1536
Mikrofon: dua mikrofon digital I2S INMP441 (pasangan stereo asli)
Speaker: penguat kelas-D MAX98357A, 3.2 W ke 4 Ω
Penyimpanan: slot kartu microSD (mode SPI)
Daya: USB-C, konektor baterai JST, pengisi daya TP4056, sakelar daya
Juga di papan: LED RGB WS2812B, jam waktu nyata bertenaga baterai PCF8563T, dan pengukur baterai MAX17048 yang tidak tercantum dalam spesifikasi resmi
Kedua port USB-C tidak sama. Speaker papan berbagi pin sinyalnya (IO19 dan IO20) dengan port USB asli, karena pin-pin tersebut adalah jalur data USB yang terhubung keras di ESP32-S3. Selalu unggah dan beri daya melalui port USB-C CH340K (yang di samping tombol RESET), dan atur USB CDC On Boot ke Disabled. Gunakan port yang salah dan audio akan bermasalah atau unggahan akan gagal.
Pengaturan Arduino IDE
Pengaturan ini penting. Sebagian besar masalah yang dilaporkan orang dengan papan ini adalah salah satu dari ini yang salah, dan pengaturan tersebut kembali ke default saat Anda mengubah versi inti, jadi periksa lagi setelah perubahan apa pun.
Pengaturan | Nilai |
|---|---|
Papan | Modul Dev ESP32S3 |
Versi inti ESP32 | 2.0.17 |
PSRAM | OPI PSRAM |
Ukuran Flash | 16MB (128Mb) |
Skema Partisi | Flash 16M (3MB APP/9.9MB FATFS) |
USB CDC Saat Boot | Nonaktif |
Kecepatan Unggah | 921600 |
Hapus Semua Flash Sebelum Unggah | Nonaktif |
Port | port USB-C CH340K |
Gunakan inti ESP32 2.0.17, bukan 3.x. Espressif menghapus model deteksi wajah di perangkat pada inti 3, sehingga proyek wajah tidak akan dapat dikompilasi di sana. Mengunci 2.0.17 memastikan setiap proyek di halaman ini berfungsi dengan satu konfigurasi. Di Boards Manager, menu dropdown versi memungkinkan Anda beralih bolak-balik kapan pun Anda mau.
Gunakan GFX Library for Arduino versi 1.5.6, bukan 1.6.x. Rilis 1.6 dibuat untuk inti ESP32 3 dan dapat menggantung saat startup pada inti 2.0.17. Jika layar Anda tetap hitam setelah mengunggah, ini adalah hal pertama yang perlu diperiksa.
Pustaka yang diperlukan
Instal ini melalui Tools → Manage Libraries di Arduino IDE. Nomor versi penting - silakan gunakan yang tercantum.
Pustaka | Versi | Penulis |
|---|---|---|
GFX Library for Arduino | 1.5.6 | moononournation |
bb_captouch | 1.3.1 | Larry Bank |
Model deteksi wajah bukan pustaka - model tersebut sudah termasuk dalam inti ESP32 2.0.17 itu sendiri, jadi tidak ada yang perlu diinstal tambahan.
Pemecahan Masalah
Gejala | Penyebab dan perbaikan |
|---|---|
Layar tetap hitam | Versi pustaka GFX salah (gunakan 1.5.6) atau pengaturan papan salah. |
|
|
Tidak ada yang terunggah / tidak ada port COM | Port USB-C salah, atau driver CH340 tidak terinstal. |
Kamera gagal dan tidak pernah pulih | Jalur reset kamera terhubung ke tombol RESET papan, sehingga perangkat lunak tidak dapat memulai ulang. Tekan RESET. Jika masih gagal, pasang ulang kabel pita kamera. |
Unduh kodenya
Sketsa Arduino lengkap untuk proyek ini, bersama dengan pins.h dan semua yang dibutuhkannya, dapat diunduh secara gratis.
Ekstrak file zip, buka file .ino di Arduino IDE, periksa pengaturan di atas, dan unggah melalui port USB-C CH340K.
Ini adalah tautan afiliasi. Mereka tidak menambah biaya apa pun untuk Anda dan membantu mendukung kode gratis serta tutorial di situs ini - terima kasih.
Tutorial ini adalah bagian dari: Makerfabs MaTouch AI ESP32S3 2.8" Camera
/*
* ===========================================================================
* 03b_Face_Enroll — MaTouch AI ESP32-S3 2.8" TFT ST7789V
* ===========================================================================
*
----------
* ROBOJAX.COM - MaTouch AI ESP32-S3 2.8" project series
*
* WATCH THE VIDEO
* https://youtu.be/6AL3g3tC_Hk
*
* WRITTEN TUTORIALS - every project, with photos and full explanation
* Camera and touchscreen.... https://robojax.com/RTJ849
* Offline face recognition.. https://robojax.com/RTJ850
* AI voice assistant........ https://robojax.com/RTJ851
* AI vision................. https://robojax.com/RTJ852
*
* GET THE BOARD - SAVE $5 with coupon code: Robojax_Makerfab
* https://www.makerfabs.com/matouch-ai-esp32s3-2-8-tft-st7789v.html
* (enter the code at checkout)
*
* All of this code is free. If it helped you, a subscribe on YouTube is
* the best way to support more of it.
*
*
* Watching the video first will save you time - it shows the Arduino IDE
* settings and the library versions being set up step by step.
* ---------------------------------------------------------------------------
*
* Guided, named face enrollment - fully offline. This is 03_Face_Offline
* grown up: instead of a bare ENROLL button, you manage a roster of names
* over the serial monitor, then enroll each person with an on-screen guide,
* a countdown, and multi-sample capture.
*
* HOW TO USE
* ----------
* 1. Open the Serial Monitor at 115200 and set up your roster ONCE:
* name 0 Ahmad
* name 1 Sara
* list
* Names are stored in flash (NVS) - they survive reboots.
*
* 2. On the board: tap ENROLL. The top-left shows "Enroll: Ahmad".
* Tap again to cycle to the next name. Cycling past the last name
* cancels enrollment.
*
* 3. The chosen person steps in front of the camera, close enough that
* their face fills the guide box. A 3-2-1 countdown runs, three samples
* are captured, and a green "enrolled" banner confirms. Enrollment then
* disarms itself.
*
* 4. From now on the board greets that face BY NAME on screen, SAYS THE
* WELCOME OUT LOUD if the matching clip is on the SD card, and the action
* pin (IO15) goes HIGH only for enrolled faces - face unlock.
*
* SPOKEN WELCOMES (optional - the sketch works fine without them)
* ---------------------------------------------------------------
* Put WAV files in the root of the SD card, one per roster slot:
* /welcome_0.wav plays for whoever is "name 0"
* /welcome_1.wav plays for "name 1" ... up to /welcome_7.wav
* Format: 16-bit PCM WAV (mono preferred; stereo is downmixed). Any sample
* rate works. Missing card or missing file -> the triple chirp plays instead.
*
* Generate them in one go with Makerfabs/make_welcome_wavs.ps1 , which uses
* Azure text-to-speech. Azure returns exactly 16 kHz / 16-bit / mono PCM -
* precisely what this board's amplifier wants. The cloud is used ONCE, when
* you make the files; the board itself never needs the internet.
*
* Test a clip without a face in front of the camera: play 0 (serial)
*
* Serial commands:
* list show the roster and who is enrolled this session
* name <n> <text> set the name for slot n (0-7)
* del <n> forget slot n's face for this session (name kept)
* clear wipe all names from flash + forget all faces
* help this list
*
* HONEST LIMITATION (say it on camera): names persist across reboots,
* enrolled FACES do not - they live in RAM and are re-enrolled per session
* (~10 seconds per person). A permanent installation would add a custom
* flash partition for face storage.
*
* ---------------------------------------------------------------------------
* TUNING KNOBS (the #defines just below this comment)
*
* SAMPLES_PER_FACE (default 3)
* How many face samples are captured per enrollment, ~400 ms apart.
* More samples = more reliable recognition but a longer capture moment.
* 3 is a good balance; use 4-5 if recognition feels unsure (glasses
* on/off, strong side light), 2 if you want the fastest possible demo.
* Each sample consumes one of the MAX_IDS (32) model slots, so
* 8 people x 3 samples = 24 fits; 8 x 5 = 40 does NOT.
*
* GATE_MIN_WIDTH (default 90)
* How close the person must be before capture arms (face box width in
* pixels, out of 240). Raise it to force closer/better enrollments,
* lower it if people cannot get close to the lens in your setup.
*
* ---------------------------------------------------------------------------
* BOARD SETTINGS (Tools menu - EVERY line matters, wrong = black screen
* or compile errors. These reset when you switch cores - recheck them!)
*
* Board : ESP32S3 Dev Module
* ESP32 core : 2.0.17 <-- REQUIRED. Face models were removed
* from core 3.x - will not compile there
* PSRAM : OPI PSRAM <-- required, nothing works without
* Flash Size : 16MB (128Mb)
* Partition Scheme : 16M Flash (3MB APP/9.9MB FATFS)
* USB CDC On Boot : Disabled
* Upload Speed : 921600
* Port : the CH340K USB-C port (the one near RESET)
*
* Erase All Flash Contents Before Sketch Upload : DISABLED
* ^^^ If this is Enabled, every upload wipes the non-volatile
* memory where the roster names live, and your names vanish on
* each reflash. This is the usual reason "the names were erased".
*
* LIBRARIES
* GFX Library for Arduino v1.5.6 (NOT 1.6.x - that pairs with core 3)
* bb_captouch v1.3.1
* (face models and Preferences come with the ESP32 core itself)
*
* ---------------------------------------------------------------------------
* FUNCTIONS IN THIS SKETCH
* rosterLoad() load the 8 names from NVS flash at boot
* rosterSaveName(slot) save one name to NVS
* rosterClearAll() wipe names + session faces ("clear" command)
* namedCount() / enrolledCount() / nextNamedSlot(from) roster queries
* printHelp() / printRoster() serial command help + roster table
* handleSerialLine(l) parse one serial command (list/name/del/clear)
* pollSerial() non-blocking serial line reader
* spkInit() I2S speaker output
* playTone(f,ms) synthesised tone
* beepSeen()/beepEnrolled()/beepTick()/beepRecognized() event sounds
* playWavFromSD(path) play ANY WAV file on the SD card, by name
* playWelcome(slot) play /welcome_<slot>.wav, by roster slot number
* drawGreeting() the big latched NAME banner
* touchRaw(&x,&y) raw touch read, mapped to screen coordinates
* touchTapped(&x,&y) true exactly once per physical tap (edge detect)
* cameraInit() camera at 240x240 RGB565, shared I2C bus
* gatePasses(results) quality gate: one face, close, centred
* drawPanel(faces,fps) right-hand info column + ENROLL button
* overlay(msg,col) top strip inside the viewfinder
* bottomBar(msg,col) recognised-name strip at the bottom
* setup() / loop() boot / detect + recognise + enrollment machine
*
* Robojax.com
* ===========================================================================
*/
#define ENABLE_BEEP 1 // speaker chirps on events (IO19/20 - see pins.h)
#define ACTION_PIN 15 // HIGH while an ENROLLED face is in frame; -1 = off
#define ROSTER_SIZE 8
#define NAME_LEN 16
#define SAMPLES_PER_FACE 3 // multi-sample enrollment = reliable recognition
#define GATE_MIN_WIDTH 90 // face box must be at least this wide (come close)
#define ARMED_TIMEOUT_MS 30000
/* How long the big NAME banner stays on screen after the last time that face
* was seen. It refreshes every time recognition succeeds, so while the person
* is in front of the camera the banner simply stays up; when they walk away
* it lingers this long and then clears. */
#define GREET_HOLD_MS 6000
#include <Arduino_GFX_Library.h>
#include <bb_captouch.h>
#include <Wire.h>
#include <Preferences.h>
#include <SPI.h>
#include <SD.h>
#include "esp_camera.h"
#include "pins.h"
#include "human_face_detect_msr01.hpp"
#include "human_face_detect_mnp01.hpp"
#include "face_recognition_tool.hpp"
#include "face_recognition_112_v1_s8.hpp"
#if ENABLE_BEEP
#include "driver/i2s.h"
#endif
/* HWSPI (not ESP32SPI): the SD card holding the welcome clips shares pins
* 13/12/48 with the display, so BOTH must go through the same SPI driver.
* Using two different drivers silently steals the pins from the LCD. */
Arduino_HWSPI *bus = new Arduino_HWSPI(
TFT_DC, TFT_CS, TFT_SCLK, TFT_MOSI, TFT_MISO, &SPI, true);
Arduino_GFX *gfx = new Arduino_ST7789(bus, TFT_RES, 1, true);
BBCapTouch bbct;
HumanFaceDetectMSR01 stage1(0.1F, 0.5F, 10, 0.2F);
HumanFaceDetectMNP01 stage2(0.5F, 0.3F, 5);
FaceRecognition112V1S8 recognizer;
Preferences prefs;
/* --- roster --------------------------------------------------------------- */
char names[ROSTER_SIZE][NAME_LEN]; // loaded from NVS at boot
uint8_t samples_of[ROSTER_SIZE] = {0}; // samples enrolled this session
/* esp-dl hands out sequential ids (0,1,2...) as we enroll. This maps each
* model id back to a roster slot; -1 = forgotten (del command). */
#define MAX_IDS 32
int8_t id2slot[MAX_IDS];
int ids_used = 0;
/* --- enrollment state machine --------------------------------------------- */
enum EnrollState { EN_IDLE, EN_ARMED, EN_COUNTDOWN, EN_CAPTURE, EN_DONE };
EnrollState en_state = EN_IDLE;
int en_slot = -1; // roster slot being enrolled
uint32_t en_t0 = 0; // timer for the current state
int en_count = 0; // countdown value / samples captured
uint32_t en_last_sample = 0;
/* --- layout --------------------------------------------------------------- */
#define BTN_X 242
#define BTN_W 78
#define BTN_ENROLL_Y 140 // ENROLL / NEXT
#define BTN_CLEAR_Y 92 // CLEAR - wipes the banner / cancels enrollment
#define BTN_H 44
/* The top VIEW_TOP rows of the viewfinder are RESERVED for the status text.
* The camera image starts below them, so that text is never erased and
* therefore never flickers. Camera row N still lands on screen row N, so the
* detection boxes need no offset - they are simply clipped at the top. */
#define VIEW_TOP 18
/* --- serial line buffer ---------------------------------------------------- */
char ser_line[48];
int ser_len = 0;
/* --- the "hello <name>" banner --------------------------------------------
* Latched, not drawn per-frame-of-recognition: the detector occasionally
* misses a frame, and without latching the name would flicker on and off as
* the camera repaints over it. */
char greet_name[NAME_LEN] = "";
float greet_conf = 0;
uint32_t greet_until = 0; // millis() deadline; 0 = nothing showing
/* --- spoken welcome clips -------------------------------------------------
* Optional WAV files on the SD card, one per roster slot:
* /welcome_0.wav /welcome_1.wav ... /welcome_7.wav
* Slot 0 is whoever you set with "name 0 Ahmad", so adding a person is:
* set the name, drop the matching file, enroll the face.
* If the card or the file is missing, the triple chirp plays instead -
* the sketch never depends on the SD card being present.
*
* Generate the files with make_welcome_wavs.ps1 (in the Makerfabs folder):
* Azure returns exactly 16 kHz / 16-bit / mono PCM, which is precisely what
* this board's amplifier wants - so the cloud is used ONCE at build time and
* never at run time. */
bool ok_sd = false;
int pending_welcome = -1; // slot whose clip should play after drawing
/* ===========================================================================
* Roster storage — names in NVS, keys "n0".."n7"
* =========================================================================== */
void rosterLoad() {
bool opened = prefs.begin("faces", true); // read-only
int found = 0;
for (int i = 0; i < ROSTER_SIZE; i++) {
char key[4];
snprintf(key, sizeof(key), "n%d", i);
String v = prefs.getString(key, "");
strncpy(names[i], v.c_str(), NAME_LEN - 1);
names[i][NAME_LEN - 1] = 0;
if (names[i][0]) found++;
}
prefs.end();
Serial.printf("NVS \"faces\": %s, %d name(s) restored\n",
opened ? "found" : "not present",
found);
if (!opened || found == 0)
Serial.println(F(" (first run, or the flash was erased - see the note about\n"
" 'Erase All Flash Contents Before Sketch Upload' in Tools)"));
}
/* Writes the name AND reads it straight back, so a silent NVS failure can
* never look like success. */
void rosterSaveName(int slot) {
char key[4];
snprintf(key, sizeof(key), "n%d", slot);
prefs.begin("faces", false); // read-write
size_t written = prefs.putString(key, names[slot]);
String back = prefs.getString(key, "");
prefs.end();
bool ok = (written > 0) && (back == String(names[slot]));
Serial.printf("slot %d = \"%s\" -> flash %s\n",
slot, names[slot], ok ? "OK (survives reboot)" : "WRITE FAILED");
if (!ok)
Serial.println(F(" NVS write failed - is the partition scheme still\n"
" '16M Flash (3MB APP/9.9MB FATFS)'?"));
}
void rosterClearAll() {
prefs.begin("faces", false);
prefs.clear();
prefs.end();
memset(names, 0, sizeof(names));
memset(samples_of, 0, sizeof(samples_of));
for (int i = 0; i < MAX_IDS; i++) id2slot[i] = -1;
}
int namedCount() {
int n = 0;
for (int i = 0; i < ROSTER_SIZE; i++) if (names[i][0]) n++;
return n;
}
int enrolledCount() {
int n = 0;
for (int i = 0; i < ROSTER_SIZE; i++) if (samples_of[i]) n++;
return n;
}
/* next named slot at or after 'from'; -1 if none */
int nextNamedSlot(int from) {
for (int i = from; i < ROSTER_SIZE; i++) if (names[i][0]) return i;
return -1;
}
/* ===========================================================================
* Serial commands
* =========================================================================== */
void printHelp() {
Serial.println(F("\nCommands:"));
Serial.println(F(" list show roster"));
Serial.println(F(" name <n> <text> set name for slot n (0-7)"));
Serial.println(F(" del <n> forget slot n's face (this session; name kept)"));
Serial.println(F(" play <n> test-play /welcome_<n>.wav from the SD card"));
Serial.println(F(" clear wipe all names + faces (reboot for a full reset)"));
Serial.println(F(" help this list\n"));
}
void printRoster() {
Serial.println(F("\nslot name enrolled"));
Serial.println(F("---- --------------- --------"));
for (int i = 0; i < ROSTER_SIZE; i++) {
Serial.printf(" %d %-15s %s\n", i,
names[i][0] ? names[i] : "-",
samples_of[i] ? "YES" : "no");
}
Serial.printf("Names persist in flash. Faces are RAM-only (%d enrolled this session).\n\n",
enrolledCount());
}
void handleSerialLine(char *line) {
while (*line == ' ') line++;
if (strncmp(line, "list", 4) == 0) {
printRoster();
} else if (strncmp(line, "name ", 5) == 0) {
int slot = -1;
char text[NAME_LEN] = {0};
if (sscanf(line + 5, "%d %15[^\n]", &slot, text) == 2 &&
slot >= 0 && slot < ROSTER_SIZE && text[0]) {
strncpy(names[slot], text, NAME_LEN - 1);
rosterSaveName(slot);
Serial.printf("slot %d = \"%s\" (saved to flash)\n", slot, names[slot]);
} else {
Serial.println(F("usage: name <0-7> <text>"));
}
} else if (strncmp(line, "del ", 4) == 0) {
int slot = atoi(line + 4);
if (slot >= 0 && slot < ROSTER_SIZE) {
// esp-dl on core 2.x has no reliable per-id delete, so we unmap instead:
// the samples stay in the model but now report as "unknown".
for (int i = 0; i < MAX_IDS; i++) if (id2slot[i] == slot) id2slot[i] = -1;
samples_of[slot] = 0;
Serial.printf("slot %d face forgotten (name \"%s\" kept)\n", slot, names[slot]);
}
} else if (strncmp(line, "play ", 5) == 0) {
/* Test a welcome clip without needing a face in front of the camera. */
int slot = atoi(line + 5);
if (!playWelcome(slot))
Serial.printf("no /welcome_%d.wav (or no SD card)\n", slot);
} else if (strncmp(line, "clear", 5) == 0) {
rosterClearAll();
Serial.println(F("all names wiped from flash, all faces forgotten."));
Serial.println(F("(reboot to also empty the face model itself)"));
} else {
printHelp();
}
}
void pollSerial() {
while (Serial.available()) {
char c = Serial.read();
if (c == '\n' || c == '\r') {
if (ser_len > 0) {
ser_line[ser_len] = 0;
handleSerialLine(ser_line);
ser_len = 0;
}
} else if (ser_len < (int)sizeof(ser_line) - 1) {
ser_line[ser_len++] = c;
}
}
}
/* ===========================================================================
* Beep — event sounds. One chirp = face seen, rising pair = enrolled.
* =========================================================================== */
#if ENABLE_BEEP
void spkInit() {
i2s_config_t cfg = {
.mode = (i2s_mode_t)(I2S_MODE_MASTER | I2S_MODE_TX),
.sample_rate = 16000,
.bits_per_sample = I2S_BITS_PER_SAMPLE_16BIT,
.channel_format = I2S_CHANNEL_FMT_ONLY_LEFT,
.communication_format = I2S_COMM_FORMAT_STAND_I2S,
.intr_alloc_flags = ESP_INTR_FLAG_LEVEL1,
.dma_buf_count = 4,
.dma_buf_len = 256,
.use_apll = false,
.tx_desc_auto_clear = true,
.fixed_mclk = 0
};
i2s_pin_config_t pins = {
.mck_io_num = I2S_PIN_NO_CHANGE,
.bck_io_num = I2S_SPK_BCLK,
.ws_io_num = I2S_SPK_LRC,
.data_out_num = I2S_SPK_DOUT,
.data_in_num = I2S_PIN_NO_CHANGE
};
i2s_driver_install(I2S_SPK_PORT, &cfg, 0, NULL);
i2s_set_pin(I2S_SPK_PORT, &pins);
i2s_zero_dma_buffer(I2S_SPK_PORT);
}
void playTone(float freq, int ms) {
int n = 16 * ms;
int16_t *buf = (int16_t *)malloc(n * 2);
if (!buf) return;
int fade = n / 8;
for (int i = 0; i < n; i++) {
float env = 1.0f;
if (i < fade) env = (float)i / fade;
else if (i > n - fade) env = (float)(n - i) / fade;
buf[i] = (int16_t)(sinf(2 * PI * freq * i / 16000.0f) * 11000 * env);
}
size_t w = 0;
i2s_write(I2S_SPK_PORT, buf, n * 2, &w, portMAX_DELAY);
free(buf);
}
/* playTone(0, ms) is silence - sin(0) is zero - which is how the triple
* beep gets clean gaps between its chirps. */
void beepSeen() { playTone(1000, 90); } // a face arrived
void beepEnrolled() { playTone(900, 90); playTone(1400, 140); } // enrollment done
void beepTick() { playTone(1200, 45); } // countdown tick
/* THREE quick high chirps = "I know who this is". Deliberately different
* from the single beep that just means "somebody is there". */
void beepRecognized() {
playTone(1600, 80);
playTone(0, 70);
playTone(1600, 80);
playTone(0, 70);
playTone(1600, 80);
}
/* ===========================================================================
* playWavFromSD(path) — play any WAV file on the SD card, by name.
*
* playWavFromSD("/welcome_0.wav");
* playWavFromSD("/doorbell.wav");
*
* Returns true if something was played. Handles 16-bit PCM, mono or stereo
* (stereo is downmixed), at any sample rate - the I2S clock is retuned to
* match the file and put back to 16 kHz afterwards so the beeps still work.
*
* The whole clip is loaded into PSRAM before playing: reading the SD card
* in the middle of playback would stutter, because the card shares the SPI
* bus with the display.
* =========================================================================== */
bool playWavFromSD(const char *path) {
if (!ok_sd) { Serial.printf("no SD card - cannot play %s\n", path); return false; }
File f = SD.open(path, FILE_READ);
if (!f) { Serial.printf("not found: %s\n", path); return false; }
char riff[12];
if (f.read((uint8_t *)riff, 12) != 12 ||
memcmp(riff, "RIFF", 4) || memcmp(riff + 8, "WAVE", 4)) {
Serial.printf("%s is not a WAV file\n", path);
f.close();
return false;
}
uint32_t rate = 16000, data_len = 0;
uint16_t channels = 1, bits = 16;
/* walk the RIFF chunks to find "fmt " and "data" - do not assume the
* header is exactly 44 bytes, some encoders add extra chunks */
while (f.available() >= 8) {
char cid[4];
uint32_t csize = 0;
f.read((uint8_t *)cid, 4);
f.read((uint8_t *)&csize, 4);
if (!memcmp(cid, "fmt ", 4)) {
uint8_t fmt[16] = {0};
uint32_t want = csize < 16 ? csize : 16;
f.read(fmt, want);
channels = fmt[2] | (fmt[3] << 8);
rate = (uint32_t)fmt[4] | ((uint32_t)fmt[5] << 8) |
((uint32_t)fmt[6] << 16) | ((uint32_t)fmt[7] << 24);
bits = fmt[14] | (fmt[15] << 8);
if (csize > want) f.seek(f.position() + (csize - want));
} else if (!memcmp(cid, "data", 4)) {
data_len = csize;
break; // now positioned at the samples
} else {
f.seek(f.position() + csize + (csize & 1)); // chunks are word-aligned
}
}
if (bits != 16 || data_len == 0) {
Serial.printf("%s: need 16-bit PCM (got %u-bit, %u bytes)\n",
path, bits, (unsigned)data_len);
f.close();
return false;
}
const uint32_t CAP = 1024UL * 1024UL; // ~30 s at 16 kHz mono
if (data_len > CAP) data_len = CAP;
uint8_t *pcm = (uint8_t *)ps_malloc(data_len);
if (!pcm) { Serial.println("PSRAM alloc failed"); f.close(); return false; }
uint32_t got = f.read(pcm, data_len);
f.close();
if (got < 64) { free(pcm); return false; }
/* stereo -> mono, in place */
if (channels == 2) {
int16_t *s = (int16_t *)pcm;
uint32_t pairs = got / 4;
for (uint32_t i = 0; i < pairs; i++)
s[i] = (int16_t)(((int32_t)s[i * 2] + s[i * 2 + 1]) / 2);
got = pairs * 2;
}
Serial.printf("playing %s (%u KB, %u Hz, %u ch)\n",
path, (unsigned)(got / 1024), (unsigned)rate, channels);
i2s_set_sample_rates(I2S_SPK_PORT, rate);
static const uint8_t lead_in[320] = {0}; // brief silence softens the pop
size_t w = 0;
i2s_write(I2S_SPK_PORT, lead_in, sizeof(lead_in), &w, portMAX_DELAY);
i2s_write(I2S_SPK_PORT, pcm, got, &w, portMAX_DELAY);
i2s_write(I2S_SPK_PORT, lead_in, sizeof(lead_in), &w, portMAX_DELAY);
delay(120);
i2s_zero_dma_buffer(I2S_SPK_PORT);
i2s_set_sample_rates(I2S_SPK_PORT, 16000); // back to the beep rate
free(pcm);
return true;
}
/* playWelcome(slot) — same thing, addressed by roster slot number.
* Plays /welcome_<slot>.wav . Returns false if there is no such file, so
* the caller can fall back to the chirps. */
bool playWelcome(int slot) {
if (slot < 0 || slot >= ROSTER_SIZE) return false;
char path[24];
snprintf(path, sizeof(path), "/welcome_%d.wav", slot);
return playWavFromSD(path);
}
#else
bool playWavFromSD(const char *path) { (void)path; return false; }
bool playWelcome(int slot) { (void)slot; return false; }
void beepSeen() {}
void beepEnrolled() {}
void beepTick() {}
void beepRecognized() {}
#endif
/* ===========================================================================
* Touch — edge-detected: one event per physical tap
* =========================================================================== */
bool touchRaw(uint16_t *x, uint16_t *y) {
TOUCHINFO ti;
if (!bbct.getSamples(&ti)) return false;
if (ti.count < 1) return false;
*x = ti.y[0];
*y = (ti.x[0] > 240) ? 0 : (240 - ti.x[0]);
return true;
}
/* returns true exactly once per tap, with the tap position */
bool touchTapped(uint16_t *tx, uint16_t *ty) {
static bool down = false;
static uint8_t misses = 0;
uint16_t x, y;
if (touchRaw(&x, &y)) {
misses = 0;
if (!down) { down = true; *tx = x; *ty = y; return true; }
} else if (down) {
if (++misses >= 4) { down = false; misses = 0; }
}
return false;
}
/* ===========================================================================
* Camera — identical to the proven 03 init (shared SCCB on Wire)
* =========================================================================== */
bool cameraInit() {
camera_config_t c;
c.ledc_channel = LEDC_CHANNEL_0;
c.ledc_timer = LEDC_TIMER_0;
c.pin_d0 = CAM_PIN_D0; c.pin_d1 = CAM_PIN_D1;
c.pin_d2 = CAM_PIN_D2; c.pin_d3 = CAM_PIN_D3;
c.pin_d4 = CAM_PIN_D4; c.pin_d5 = CAM_PIN_D5;
c.pin_d6 = CAM_PIN_D6; c.pin_d7 = CAM_PIN_D7;
c.pin_xclk = CAM_PIN_XCLK;
c.pin_pclk = CAM_PIN_PCLK;
c.pin_vsync = CAM_PIN_VSYNC;
c.pin_href = CAM_PIN_HREF;
c.pin_sccb_sda = -1; // share the bus Wire already drives
c.pin_sccb_scl = -1;
c.sccb_i2c_port = 0;
c.pin_pwdn = CAM_PIN_PWDN;
c.pin_reset = CAM_PIN_RESET;
c.xclk_freq_hz = 20000000;
c.frame_size = FRAMESIZE_240X240;
c.pixel_format = PIXFORMAT_RGB565;
c.grab_mode = CAMERA_GRAB_WHEN_EMPTY;
c.fb_location = CAMERA_FB_IN_PSRAM;
c.jpeg_quality = 12;
c.fb_count = 2;
if (esp_camera_init(&c) != ESP_OK) return false;
sensor_t *s = esp_camera_sensor_get();
if (s) { s->set_hmirror(s, 1); s->set_vflip(s, 1); s->set_brightness(s, 1); }
return true;
}
/* ===========================================================================
* Quality gate: exactly one face, close enough, roughly centred
* =========================================================================== */
bool gatePasses(std::list<dl::detect::result_t> &results) {
if (results.size() != 1) return false;
dl::detect::result_t &r = results.front();
int w = r.box[2] - r.box[0];
int cx = (r.box[0] + r.box[2]) / 2;
int cy = (r.box[1] + r.box[3]) / 2;
if (w < GATE_MIN_WIDTH) return false;
if (cx < 48 || cx > 192) return false;
if (cy < 48 || cy > 192) return false;
return true;
}
/* ===========================================================================
* UI
* =========================================================================== */
void drawPanel(int faces, float fps) {
gfx->fillRect(BTN_X, 0, BTN_W, 240, BLACK);
gfx->setTextSize(1);
gfx->setTextColor(CYAN);
gfx->setCursor(BTN_X + 2, 4); gfx->print("OFFLINE");
gfx->setCursor(BTN_X + 2, 14); gfx->print("face enroll");
gfx->setCursor(BTN_X + 2, 24); gfx->print("Robojax.com");
gfx->setTextColor(WHITE);
gfx->setCursor(BTN_X + 2, 44); gfx->printf("faces: %d", faces);
gfx->setCursor(BTN_X + 2, 56); gfx->printf("FPS: %.1f", fps);
gfx->setCursor(BTN_X + 2, 68); gfx->printf("known: %d/%d", enrolledCount(), namedCount());
// CLEAR button - wipes the name banner, or cancels an enrollment in progress
gfx->fillRoundRect(BTN_X, BTN_CLEAR_Y, BTN_W, BTN_H, 6, gfx->color565(110, 35, 35));
gfx->drawRoundRect(BTN_X, BTN_CLEAR_Y, BTN_W, BTN_H, 6, WHITE);
gfx->setTextColor(WHITE);
gfx->setCursor(BTN_X + 18, BTN_CLEAR_Y + 18);
gfx->print("CLEAR");
// ENROLL button
uint16_t col = (en_state == EN_IDLE) ? gfx->color565(0, 90, 160)
: gfx->color565(160, 90, 0);
gfx->fillRoundRect(BTN_X, BTN_ENROLL_Y, BTN_W, BTN_H, 6, col);
gfx->drawRoundRect(BTN_X, BTN_ENROLL_Y, BTN_W, BTN_H, 6, WHITE);
gfx->setTextColor(WHITE);
gfx->setCursor(BTN_X + 14, BTN_ENROLL_Y + 16);
gfx->print(en_state == EN_IDLE ? "ENROLL" : "NEXT >");
gfx->setTextColor(YELLOW);
gfx->setCursor(BTN_X + 2, 196); gfx->print("names kept,");
gfx->setCursor(BTN_X + 2, 206); gfx->print("faces reset");
gfx->setCursor(BTN_X + 2, 216); gfx->print("at boot");
}
/* Top status strip. Redraws ONLY when the text actually changes - the camera
* never covers this strip, so anything drawn here stays put and cannot
* flicker. Call overlay("") to clear it. */
void overlay(const char *msg, uint16_t colour) {
static char last[72] = "\x01"; // impossible value = force first draw
static uint16_t last_col = 0;
if (colour == last_col && strncmp(last, msg, sizeof(last) - 1) == 0) return;
strncpy(last, msg, sizeof(last) - 1);
last[sizeof(last) - 1] = 0;
last_col = colour;
gfx->fillRect(0, 0, 240, VIEW_TOP, BLACK);
if (!msg[0]) return;
gfx->setTextSize(1);
gfx->setTextColor(colour);
gfx->setCursor(4, 5);
gfx->print(msg);
}
void bottomBar(const char *msg, uint16_t colour) {
gfx->fillRect(0, 224, 240, 16, BLACK);
gfx->setTextSize(1);
gfx->setTextColor(colour);
gfx->setCursor(4, 228);
gfx->print(msg);
}
/* The big green NAME banner. Redrawn every frame while the greeting is live,
* so the camera never paints over it. */
void drawGreeting() {
const int bx = 6, by = 152, bw = 228, bh = 62;
gfx->fillRoundRect(bx, by, bw, bh, 8, gfx->color565(0, 120, 45));
gfx->drawRoundRect(bx, by, bw, bh, 8, WHITE);
int len = strlen(greet_name);
int ts = (len <= 11) ? 3 : 2; // shrink for very long names
int tw = len * 6 * ts;
gfx->setTextSize(ts);
gfx->setTextColor(WHITE);
gfx->setCursor(bx + (bw - tw) / 2, by + 10);
gfx->print(greet_name);
gfx->setTextSize(1);
gfx->setTextColor(gfx->color565(200, 255, 200));
gfx->setCursor(bx + 8, by + bh - 16);
gfx->printf("RECOGNIZED %.0f%% offline", greet_conf);
}
/* ===========================================================================
* SETUP
* =========================================================================== */
void setup() {
Serial.begin(115200);
delay(400);
Serial.println(F("\n=== 03b Face Enrollment | Robojax.com ==="));
for (int i = 0; i < MAX_IDS; i++) id2slot[i] = -1;
rosterLoad();
pinMode(TFT_BLK, OUTPUT);
digitalWrite(TFT_BLK, LOW);
pinMode(SD_CS, OUTPUT);
digitalWrite(SD_CS, HIGH);
// one shared SPI bus for the display AND the SD card, started before either
SPI.begin(TFT_SCLK, TFT_MISO, TFT_MOSI);
#if ACTION_PIN >= 0
pinMode(ACTION_PIN, OUTPUT);
digitalWrite(ACTION_PIN, LOW);
#endif
gfx->begin();
gfx->fillScreen(BLACK);
digitalWrite(TFT_BLK, HIGH);
bbct.init(TOUCH_SDA, TOUCH_SCL, TOUCH_RST, TOUCH_INT);
delay(50);
Wire.begin(I2C_SDA, I2C_SCL, 100000);
delay(20);
#if ENABLE_BEEP
spkInit();
#endif
gfx->setTextColor(YELLOW);
gfx->setTextSize(1);
gfx->setCursor(4, 4);
gfx->print("starting camera + neural networks...");
if (!cameraInit()) {
gfx->fillScreen(RED);
gfx->setTextColor(WHITE);
gfx->setTextSize(2);
gfx->setCursor(20, 100);
gfx->print("CAMERA FAILED");
gfx->setTextSize(1);
gfx->setCursor(20, 130);
gfx->print("Press RESET (camera reset = board reset)");
while (1) delay(1000);
}
/* SD card LAST - after the camera. The camera's DMA buffer must come from
* internal RAM, and mounting the card first can starve it ("cam_dma_config
* failed"). The card is entirely optional here: no card just means the
* triple chirp is used instead of spoken welcomes. */
const uint32_t sd_speeds[] = {40000000, 20000000, 10000000, 4000000};
for (uint8_t i = 0; i < 4 && !ok_sd; i++)
if (SD.begin(SD_CS, SPI, sd_speeds[i])) ok_sd = true;
digitalWrite(SD_CS, HIGH);
Serial.println(ok_sd ? "SD ok - looking for /welcome_<slot>.wav clips"
: "no SD card - using chirps instead of spoken welcomes");
gfx->fillScreen(BLACK);
drawPanel(0, 0);
printRoster();
printHelp();
if (namedCount() == 0)
Serial.println(F(">> Roster is empty. Start with: name 0 YourName"));
}
/* ===========================================================================
* LOOP
* =========================================================================== */
void loop() {
uint32_t t0 = millis();
pollSerial();
camera_fb_t *fb = esp_camera_fb_get();
if (!fb) { delay(10); return; }
std::list<dl::detect::result_t> &candidates =
stage1.infer((uint16_t *)fb->buf, {(int)fb->height, (int)fb->width, 3});
std::list<dl::detect::result_t> &results =
stage2.infer((uint16_t *)fb->buf, {(int)fb->height, (int)fb->width, 3}, candidates);
int faces = results.size();
bool known_face = false;
char who[36] = "";
/* ---- recognition (skip while capturing - the samples ARE the model) ---- */
if (faces > 0 && en_state != EN_CAPTURE && ids_used > 0) {
dl::detect::result_t &best = results.front();
face_info_t info = recognizer.recognize((uint16_t *)fb->buf,
{(int)fb->height, (int)fb->width, 3},
best.keypoint);
if (info.id >= 0 && info.id < MAX_IDS && id2slot[info.id] >= 0) {
known_face = true;
const char *nm = names[id2slot[info.id]];
/* A greeting is "new" if it is a different person, or if the previous
* banner had already expired (they walked away and came back). Only a
* new greeting chirps - otherwise it would beep every frame. */
bool is_new = (strcmp(greet_name, nm) != 0) || (millis() > greet_until);
strncpy(greet_name, nm, NAME_LEN - 1);
greet_name[NAME_LEN - 1] = 0;
greet_conf = info.similarity * 100;
greet_until = millis() + GREET_HOLD_MS;
if (is_new) {
Serial.printf("recognized: %s (%.0f%%)\n", nm, greet_conf);
/* Queue the clip instead of playing it here: the name banner is
* drawn further down the loop, and we want the viewer to SEE the
* name before the board says it. */
pending_welcome = id2slot[info.id];
}
} else if (info.id >= 0) {
snprintf(who, sizeof(who), "forgotten face");
} else {
snprintf(who, sizeof(who), "unknown");
}
}
/* ---- enrollment state machine ---- */
bool gate = gatePasses(results);
switch (en_state) {
case EN_IDLE:
break;
case EN_ARMED:
if (millis() - en_t0 > ARMED_TIMEOUT_MS) {
en_state = EN_IDLE;
Serial.println(F("enrollment timed out"));
} else if (gate) {
en_state = EN_COUNTDOWN;
en_count = 3;
en_t0 = millis();
beepTick();
}
break;
case EN_COUNTDOWN:
if (!gate) { // they moved away - re-arm
en_state = EN_ARMED;
en_t0 = millis();
} else if (millis() - en_t0 > 700) {
en_t0 = millis();
if (--en_count <= 0) {
en_state = EN_CAPTURE;
en_count = 0;
en_last_sample = 0;
} else {
beepTick();
}
}
break;
case EN_CAPTURE:
if (gate && millis() - en_last_sample > 400) {
en_last_sample = millis();
dl::detect::result_t &best = results.front();
recognizer.enroll_id((uint16_t *)fb->buf,
{(int)fb->height, (int)fb->width, 3},
best.keypoint, "", false /* RAM only */);
if (ids_used < MAX_IDS) id2slot[ids_used++] = en_slot;
en_count++;
Serial.printf("sample %d/%d for \"%s\"\n", en_count, SAMPLES_PER_FACE, names[en_slot]);
if (en_count >= SAMPLES_PER_FACE) {
samples_of[en_slot] = en_count;
en_state = EN_DONE;
en_t0 = millis();
beepEnrolled();
Serial.printf("\"%s\" enrolled.\n", names[en_slot]);
}
} else if (!gate && millis() - en_last_sample > 2500) {
en_state = EN_ARMED; // lost them mid-capture
en_t0 = millis();
}
break;
case EN_DONE:
if (millis() - en_t0 > 1500) en_state = EN_IDLE;
break;
}
/* ---- beep on arrival + action pin ---- */
{
static int prev_faces = 0;
static uint32_t last_beep = 0;
/* !known_face: a recognized person already got the triple chirp above -
* without this they would hear three chirps AND this single beep. */
if (faces > 0 && prev_faces == 0 && en_state == EN_IDLE && !known_face &&
millis() - last_beep > 2000) {
last_beep = millis();
beepSeen();
}
prev_faces = faces;
#if ACTION_PIN >= 0
digitalWrite(ACTION_PIN, known_face ? HIGH : LOW);
#endif
}
/* ---- draw ----
* The frame starts at VIEW_TOP so it never covers the status strip. During
* the "enrolled" confirmation the picture is frozen, which makes that
* banner rock solid instead of fighting the camera for the screen. */
if (en_state != EN_DONE) {
gfx->draw16bitBeRGBBitmap(0, VIEW_TOP,
(uint16_t *)fb->buf + VIEW_TOP * fb->width,
fb->width, fb->height - VIEW_TOP);
}
esp_camera_fb_return(fb);
if (en_state != EN_DONE) {
for (auto &r : results) {
int x1 = constrain(r.box[0], 0, 239), y1 = constrain(r.box[1], VIEW_TOP + 1, 239);
int x2 = constrain(r.box[2], 0, 239), y2 = constrain(r.box[3], VIEW_TOP + 1, 239);
uint16_t bc = known_face ? GREEN : (ids_used > 0 ? YELLOW : GREEN);
gfx->drawRect(x1, y1, x2 - x1, y2 - y1, bc);
gfx->drawRect(x1 + 1, y1 + 1, x2 - x1 - 2, y2 - y1 - 2, bc);
if (r.keypoint.size() >= 10)
for (int k = 0; k < 5; k++)
gfx->fillCircle(constrain(r.keypoint[k * 2], 0, 239),
constrain(r.keypoint[k * 2 + 1], VIEW_TOP + 2, 239), 2, RED);
}
}
/* state overlays */
char msg[48];
switch (en_state) {
case EN_ARMED:
// guide box the face has to fill
gfx->drawRect(60, 50, 120, 140, CYAN);
snprintf(msg, sizeof(msg), "Enroll: %s - step close", names[en_slot]);
overlay(msg, CYAN);
break;
case EN_COUNTDOWN:
snprintf(msg, sizeof(msg), "Enroll: %s - hold still... %d", names[en_slot], en_count);
overlay(msg, YELLOW);
gfx->setTextSize(5);
gfx->setTextColor(YELLOW);
gfx->setCursor(105, 95);
gfx->printf("%d", en_count);
gfx->setTextSize(1);
break;
case EN_CAPTURE:
snprintf(msg, sizeof(msg), "capturing %s %d/%d", names[en_slot], en_count, SAMPLES_PER_FACE);
overlay(msg, GREEN);
break;
case EN_DONE:
gfx->fillRect(30, 100, 180, 40, gfx->color565(0, 110, 0));
gfx->drawRect(30, 100, 180, 40, WHITE);
gfx->setTextSize(2);
gfx->setTextColor(WHITE);
gfx->setCursor(40, 112);
gfx->printf("%s OK", names[en_slot]);
gfx->setTextSize(1);
break;
default:
overlay("", CYAN); // idle: clear the strip (once, not per frame)
break;
}
/* Known faces get the big banner; unknown/forgotten keep the small strip.
* Suppressed during enrollment so it cannot collide with the guide box,
* the countdown digit or the "enrolled" confirmation. */
if (en_state == EN_IDLE) {
if (greet_name[0] && millis() < greet_until) drawGreeting();
else if (who[0] && !known_face) bottomBar(who, YELLOW);
}
/* Now that the name is on screen, greet them out loud. Falls back to the
* triple chirp when there is no SD card or no clip for that slot. */
if (pending_welcome >= 0) {
if (!playWelcome(pending_welcome)) beepRecognized();
pending_welcome = -1;
}
/* ---- taps ---- */
uint16_t tx, ty;
if (touchTapped(&tx, &ty)) {
if (tx >= BTN_X && ty >= BTN_CLEAR_Y && ty < BTN_CLEAR_Y + BTN_H) {
/* CLEAR: drop the name banner and cancel any enrollment in progress.
* The camera repaints the picture area, so we only need to clear the
* reserved strip explicitly. */
greet_name[0] = 0;
greet_until = 0;
pending_welcome = -1;
if (en_state != EN_IDLE) {
en_state = EN_IDLE;
Serial.println(F("enrollment cancelled (CLEAR)"));
}
overlay("", CYAN);
drawPanel(0, 0);
} else if (tx >= BTN_X && ty >= BTN_ENROLL_Y && ty < BTN_ENROLL_Y + BTN_H) { // ENROLL / NEXT
if (en_state == EN_IDLE) {
int s = nextNamedSlot(0);
if (s < 0) {
Serial.println(F("Roster empty - set a name first: name 0 YourName"));
} else {
en_slot = s;
en_state = EN_ARMED;
en_t0 = millis();
}
} else {
int s = nextNamedSlot(en_slot + 1); // cycle / cancel
if (s < 0) {
en_state = EN_IDLE;
Serial.println(F("enrollment cancelled"));
} else {
en_slot = s;
en_state = EN_ARMED;
en_t0 = millis();
}
}
}
}
/* ---- panel refresh ---- */
static uint32_t last_panel = 0;
uint32_t dt = millis() - t0;
if (dt < 1) dt = 1;
if (millis() - last_panel > 500) {
last_panel = millis();
drawPanel(faces, 1000.0f / dt);
}
}
Hal-hal yang mungkin Anda butuhkan
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LainnyaProduct page for MaTouch AI ESP32S3 2.8" TFT ST7789Vmakerfabs.com
Sumber daya & referensi
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DokumentasiMakerfabs MaTouch ESP32-S3 2.8" Camera and Touchscreen: user's manualwiki.makerfabs.com
-
Dokumentasi
-
DokumentasiProduct page for MaTouch AI ESP32S3 2.8" TFT ST7789Vmakerfabs.com
-
UnduhArduino GFX Library on Githubgithub.com
Berkas📁
File yang Diperlukan (.h)
File Lainnya
Skema
-
MaTouch_AI 2.8“ MaTouch AI ESP32S3 2.8" TFT ST7789V schematicThe latest MaTouch AI board integrate I2S voice input/I2S speaker/ 3 million camera OV3660/ 320*240 resolution display, with ESP32S3 strong processor& Wifi ability, to make this board a good tool/platform for AI development with ESP32.
MaTouch_AI 2.8“ SPI TFT ST7789V V1.1.PDF0.15 MB