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Makerfabs MaTouch ESP32-S3 2.8" cámara Detección facial sin conexión en ESP32-S3 - Sin Internet, sin clave API

Makerfabs MaTouch ESP32-S3 2.8" cámara Detección facial sin conexión en ESP32-S3 - Sin Internet, sin clave API


Una red neuronal ejecutándose en el chip: sin internet, sin cuenta, sin suscripción

Detección de rostros ejecutándose completamente en el ESP32-S3. Cuadros verdes alrededor de los rostros, puntos rojos en ojos, nariz y boca, y un contador de fotogramas por segundo en vivo. Desenchufa tu router y sigue funcionando, porque la red neuronal está en la memoria flash del propio chip y se ejecuta en sus instrucciones vectoriales.

Aquí no hay servicio en la nube, ni clave API ni nada que requiera registro. Nada sale de la habitación.

Detección de rostros sin conexión ejecutándose en la placa MaTouch AI ESP32-S3 Detección de rostros sin conexión ejecutándose en la placa MaTouch AI ESP32-S3

Cómo funciona

Esto utiliza los modelos esp-dl de Espressif: un detector de dos etapas donde human_face_detect_msr01 propone rostros candidatos y human_face_detect_mnp01 los confirma y encuentra los cinco puntos clave faciales. Ambos modelos vienen dentro del núcleo 2.x de ESP32 Arduino: no hay ninguna biblioteca que instalar.

Esta es la razón por la que cada proyecto en este sitio fija el núcleo ESP32 2.0.17. Los modelos de rostros se eliminaron en el núcleo 3.x, y este boceto no compilará allí: obtendrás human_face_detect_msr01.hpp: No such file or directory.

Sonido y un pin de salida

La placa emite un chirrido a través de su altavoz cuando aparece un rostro, y pone IO15 en alto mientras haya un rostro en el encuadre, por lo que puede activar un relé, una lámpara o una cerradura. Configura ENABLE_BEEP o ACTION_PIN en la parte superior del boceto para desactivar cualquiera de ellos.

La cámara y el panel táctil comparten un bus

La interfaz de control de la cámara utiliza los mismos dos cables I2C que el panel táctil, el reloj y el medidor de batería. Por defecto, el controlador de la cámara instala su propio controlador I2C en esos pines y el panel táctil deja de responder. La solución son tres líneas en la configuración de la cámara:

config.pin_sccb_sda = -1;   // comparte el bus que Wire ya controla
config.pin_sccb_scl = -1;
config.sccb_i2c_port = 0;   // Wire es el puerto I2C 0

con Wire.begin(39, 38) llamado antes de esp_camera_init(). Ningún ejemplo publicado para esta placa hace esto, porque ninguno lee el panel táctil después de iniciar la cámara.

Limitaciones honestas

  • El detector se ejecuta en un fotograma de 240×240, por lo que los rostros pequeños a distancia no se detectan.

  • La detección no es reconocimiento: este boceto encuentra rostros, no sabe de quién son. Para eso, consulta el proyecto 03b.

  • No hay protección contra suplantación. Una fotografía de un rostro sigue siendo un rostro.

Acerca de la placa MaTouch AI ESP32-S3 2.8"

Cada proyecto en esta página se ejecuta en la MaTouch AI ESP32-S3 2.8" TFT ST7789V de Makerfabs. Es una placa todo en uno: una pantalla táctil a color, una cámara de 3 megapíxeles, dos micrófonos y un amplificador de altavoz real, todo controlado por un ESP32-S3 con 8 MB de PSRAM. Esa combinación es lo que hace posibles estos proyectos de IA en una sola placa sin nada más conectado.

Los 8 MB de PSRAM importan más que cualquier otro número aquí. Es lo que permite que la placa mantenga un fotograma de cámara, unos segundos de audio grabado o una foto codificada en base64 en memoria al mismo tiempo, nada de lo cual cabe en la RAM normal del ESP32.

Documentación del fabricante: Página wiki de Makerfabs.

Especificaciones clave

  • Procesador: ESP32-S3, doble núcleo a 240 MHz, WiFi 2.4 GHz + Bluetooth 5.0

  • Memoria: 16 MB de flash, 8 MB de PSRAM (requerido por casi todos los proyectos aquí)

  • Pantalla: IPS de 2.8", 320×240, controlador ST7789V, SPI

  • Táctil: GT911 capacitivo, rastrea 5 dedos a la vez

  • Cámara: OV3660, 3 megapíxeles, hasta 2048×1536

  • Micrófonos: dos micrófonos digitales I2S INMP441 (un par estéreo genuino)

  • Altavoz: amplificador clase D MAX98357A, 3.2 W en 4 Ω

  • Almacenamiento: ranura para tarjeta microSD (modo SPI)

  • Alimentación: USB-C, conector de batería JST, cargador TP4056, interruptor de encendido

  • También en la placa: LED RGB WS2812B, reloj en tiempo real con batería PCF8563T y un medidor de batería MAX17048 que no está listado en las especificaciones oficiales

Los dos puertos USB-C no son iguales. El altavoz de la placa comparte sus pines de señal (IO19 e IO20) con el puerto USB nativo, porque esos pines son las líneas de datos USB cableadas del ESP32-S3. Siempre carga y alimenta a través del puerto USB-C CH340K (el que está junto al botón RESET) y configura USB CDC On Boot en Disabled. Usa el puerto equivocado y el audio se comportará mal o las cargas fallarán.

Configuración del IDE de Arduino

Estas configuraciones importan. La mayoría de los problemas que la gente reporta con esta placa son uno de estos ajustes incorrectos, y se restablecen cuando cambias la versión del núcleo, así que revísalos de nuevo después de cualquier cambio.

Configuración

Valor

Placa

Módulo de desarrollo ESP32S3

Versión del núcleo ESP32

2.0.17

PSRAM

PSRAM OPI

Tamaño de flash

16MB (128Mb)

Esquema de particiones

Flash de 16M (3MB APP/9.9MB FATFS)

USB CDC al iniciar

Deshabilitado

Velocidad de carga

921600

Borrar todo el flash antes de cargar

Deshabilitado

Puerto

el puerto USB-C CH340K

Usa el núcleo ESP32 2.0.17, no el 3.x. Espressif eliminó los modelos de detección facial en el dispositivo en el núcleo 3, por lo que los proyectos de rostros no compilarán allí. Fijar la versión 2.0.17 mantiene todos los proyectos de esta página funcionando con una sola configuración. En el Administrador de placas, el menú desplegable de versiones te permite cambiar de un lado a otro cuando quieras.

Usa la versión 1.5.6 de la Biblioteca GFX para Arduino, no la 1.6.x. Las versiones 1.6 están diseñadas para el núcleo ESP32 3 y pueden colgarse al inicio en el núcleo 2.0.17. Si tu pantalla permanece negra después de cargar, esto es lo primero que debes verificar.

Bibliotecas requeridas

Instala estas a través de Herramientas → Administrar bibliotecas en el IDE de Arduino. Los números de versión importan: por favor, usa los que se indican.

Biblioteca

Versión

Autor

Biblioteca GFX para Arduino

1.5.6

moononournation

bb_captouch

1.3.1

Larry Bank

Los modelos de detección facial no son una biblioteca: están incluidos en el núcleo ESP32 2.0.17 en sí, por lo que no hay nada adicional que instalar.

Solución de problemas

Síntoma

Causa y solución

La pantalla permanece negra

Versión incorrecta de la biblioteca GFX (usa 1.5.6) o configuración incorrecta de la placa.

Falló la asignación de PSRAM o error de cámara 0xffffffff

Herramientas → PSRAM no está configurado en PSRAM OPI.

No se carga nada / no hay puerto COM

Puerto USB-C incorrecto, o el controlador CH340 no está instalado.

La cámara falla y nunca se recupera

La línea de reinicio de la cámara está conectada al botón RESET de la placa, por lo que el software no puede reiniciarla. Presiona RESET. Si aún falla, vuelve a colocar el cable plano de la cámara.

Descargar el código

El boceto completo de Arduino para este proyecto, junto con pins.h y todo lo demás que necesita, se puede descargar gratis.

Descargar 03_Face_Offline

Descomprímelo, abre el archivo .ino en el IDE de Arduino, verifica la configuración anterior y carga a través del puerto USB-C CH340K.


Estos son enlaces de afiliado. No te cuestan nada extra y ayudan a apoyar el código gratuito y los tutoriales de este sitio: gracias.

883-Arduin code for MaTouch AI ESP32S3 2.8in AI Camera: offline face recognition
Idioma: C++
/*
 * ===========================================================================
 *  03b_Face_Enroll  —  MaTouch AI ESP32-S3 2.8" TFT ST7789V
 * ===========================================================================
 *
 ----------
 *  ROBOJAX.COM  -  MaTouch AI ESP32-S3 2.8" project series
 *
 *    WATCH THE VIDEO
 *        https://youtu.be/6AL3g3tC_Hk
 *
 *    WRITTEN TUTORIALS - every project, with photos and full explanation
 *        Camera and touchscreen.... https://robojax.com/RTJ849
 *        Offline face recognition.. https://robojax.com/RTJ850
 *        AI voice assistant........ https://robojax.com/RTJ851
 *        AI vision................. https://robojax.com/RTJ852
 *
 *    GET THE BOARD - SAVE $5 with coupon code:  Robojax_Makerfab
 *        https://www.makerfabs.com/matouch-ai-esp32s3-2-8-tft-st7789v.html
 *        (enter the code at checkout)
 *
 *  All of this code is free. If it helped you, a subscribe on YouTube is
 *  the best way to support more of it.
 *  
 *
 *  Watching the video first will save you time - it shows the Arduino IDE
 *  settings and the library versions being set up step by step.
 *  ---------------------------------------------------------------------------
 *
 *  Guided, named face enrollment - fully offline. This is 03_Face_Offline
 *  grown up: instead of a bare ENROLL button, you manage a roster of names
 *  over the serial monitor, then enroll each person with an on-screen guide,
 *  a countdown, and multi-sample capture.
 *
 *  HOW TO USE
 *  ----------
 *  1. Open the Serial Monitor at 115200 and set up your roster ONCE:
 *         name 0 Ahmad
 *         name 1 Sara
 *         list
 *     Names are stored in flash (NVS) - they survive reboots.
 *
 *  2. On the board: tap ENROLL. The top-left shows "Enroll: Ahmad".
 *     Tap again to cycle to the next name. Cycling past the last name
 *     cancels enrollment.
 *
 *  3. The chosen person steps in front of the camera, close enough that
 *     their face fills the guide box. A 3-2-1 countdown runs, three samples
 *     are captured, and a green "enrolled" banner confirms. Enrollment then
 *     disarms itself.
 *
 *  4. From now on the board greets that face BY NAME on screen, SAYS THE
 *     WELCOME OUT LOUD if the matching clip is on the SD card, and the action
 *     pin (IO15) goes HIGH only for enrolled faces - face unlock.
 *
 *  SPOKEN WELCOMES (optional - the sketch works fine without them)
 *  ---------------------------------------------------------------
 *  Put WAV files in the root of the SD card, one per roster slot:
 *      /welcome_0.wav   plays for whoever is "name 0"
 *      /welcome_1.wav   plays for "name 1"   ... up to /welcome_7.wav
 *  Format: 16-bit PCM WAV (mono preferred; stereo is downmixed). Any sample
 *  rate works. Missing card or missing file -> the triple chirp plays instead.
 *
 *  Generate them in one go with  Makerfabs/make_welcome_wavs.ps1 , which uses
 *  Azure text-to-speech. Azure returns exactly 16 kHz / 16-bit / mono PCM -
 *  precisely what this board's amplifier wants. The cloud is used ONCE, when
 *  you make the files; the board itself never needs the internet.
 *
 *  Test a clip without a face in front of the camera:  play 0  (serial)
 *
 *  Serial commands:
 *      list             show the roster and who is enrolled this session
 *      name <n> <text>  set the name for slot n (0-7)
 *      del <n>          forget slot n's face for this session (name kept)
 *      clear            wipe all names from flash + forget all faces
 *      help             this list
 *
 *  HONEST LIMITATION (say it on camera): names persist across reboots,
 *  enrolled FACES do not - they live in RAM and are re-enrolled per session
 *  (~10 seconds per person). A permanent installation would add a custom
 *  flash partition for face storage.
 *
 *  ---------------------------------------------------------------------------
 *  TUNING KNOBS (the #defines just below this comment)
 *
 *  SAMPLES_PER_FACE (default 3)
 *      How many face samples are captured per enrollment, ~400 ms apart.
 *      More samples = more reliable recognition but a longer capture moment.
 *      3 is a good balance; use 4-5 if recognition feels unsure (glasses
 *      on/off, strong side light), 2 if you want the fastest possible demo.
 *      Each sample consumes one of the MAX_IDS (32) model slots, so
 *      8 people x 3 samples = 24 fits; 8 x 5 = 40 does NOT.
 *
 *  GATE_MIN_WIDTH (default 90)
 *      How close the person must be before capture arms (face box width in
 *      pixels, out of 240). Raise it to force closer/better enrollments,
 *      lower it if people cannot get close to the lens in your setup.
 *
 *  ---------------------------------------------------------------------------
 *  BOARD SETTINGS (Tools menu - EVERY line matters, wrong = black screen
 *  or compile errors. These reset when you switch cores - recheck them!)
 *
 *      Board            : ESP32S3 Dev Module
 *      ESP32 core       : 2.0.17   <-- REQUIRED. Face models were removed
 *                                      from core 3.x - will not compile there
 *      PSRAM            : OPI PSRAM        <-- required, nothing works without
 *      Flash Size       : 16MB (128Mb)
 *      Partition Scheme : 16M Flash (3MB APP/9.9MB FATFS)
 *      USB CDC On Boot  : Disabled
 *      Upload Speed     : 921600
 *      Port             : the CH340K USB-C port (the one near RESET)
 *
 *      Erase All Flash Contents Before Sketch Upload :  DISABLED
 *          ^^^ If this is Enabled, every upload wipes the non-volatile
 *          memory where the roster names live, and your names vanish on
 *          each reflash. This is the usual reason "the names were erased".
 *
 *  LIBRARIES
 *      GFX Library for Arduino   v1.5.6   (NOT 1.6.x - that pairs with core 3)
 *      bb_captouch               v1.3.1
 *      (face models and Preferences come with the ESP32 core itself)
 *
 *  ---------------------------------------------------------------------------
 *  FUNCTIONS IN THIS SKETCH
 *      rosterLoad()          load the 8 names from NVS flash at boot
 *      rosterSaveName(slot)  save one name to NVS
 *      rosterClearAll()      wipe names + session faces ("clear" command)
 *      namedCount() / enrolledCount() / nextNamedSlot(from)   roster queries
 *      printHelp() / printRoster()      serial command help + roster table
 *      handleSerialLine(l)   parse one serial command (list/name/del/clear)
 *      pollSerial()          non-blocking serial line reader
 *      spkInit()             I2S speaker output
 *      playTone(f,ms)        synthesised tone
 *      beepSeen()/beepEnrolled()/beepTick()/beepRecognized()   event sounds
 *      playWavFromSD(path)   play ANY WAV file on the SD card, by name
 *      playWelcome(slot)     play /welcome_<slot>.wav, by roster slot number
 *      drawGreeting()        the big latched NAME banner
 *      touchRaw(&x,&y)       raw touch read, mapped to screen coordinates
 *      touchTapped(&x,&y)    true exactly once per physical tap (edge detect)
 *      cameraInit()          camera at 240x240 RGB565, shared I2C bus
 *      gatePasses(results)   quality gate: one face, close, centred
 *      drawPanel(faces,fps)  right-hand info column + ENROLL button
 *      overlay(msg,col)      top strip inside the viewfinder
 *      bottomBar(msg,col)    recognised-name strip at the bottom
 *      setup() / loop()      boot / detect + recognise + enrollment machine
 *
 *  Robojax.com
 * ===========================================================================
 */

#define ENABLE_BEEP  1           // speaker chirps on events (IO19/20 - see pins.h)
#define ACTION_PIN   15          // HIGH while an ENROLLED face is in frame; -1 = off

#define ROSTER_SIZE      8
#define NAME_LEN        16
#define SAMPLES_PER_FACE 3       // multi-sample enrollment = reliable recognition
#define GATE_MIN_WIDTH  90       // face box must be at least this wide (come close)
#define ARMED_TIMEOUT_MS 30000

/* How long the big NAME banner stays on screen after the last time that face
 * was seen. It refreshes every time recognition succeeds, so while the person
 * is in front of the camera the banner simply stays up; when they walk away
 * it lingers this long and then clears. */
#define GREET_HOLD_MS  6000

#include <Arduino_GFX_Library.h>
#include <bb_captouch.h>
#include <Wire.h>
#include <Preferences.h>
#include <SPI.h>
#include <SD.h>
#include "esp_camera.h"
#include "pins.h"

#include "human_face_detect_msr01.hpp"
#include "human_face_detect_mnp01.hpp"
#include "face_recognition_tool.hpp"
#include "face_recognition_112_v1_s8.hpp"

#if ENABLE_BEEP
#include "driver/i2s.h"
#endif

/* HWSPI (not ESP32SPI): the SD card holding the welcome clips shares pins
 * 13/12/48 with the display, so BOTH must go through the same SPI driver.
 * Using two different drivers silently steals the pins from the LCD. */
Arduino_HWSPI *bus = new Arduino_HWSPI(
    TFT_DC, TFT_CS, TFT_SCLK, TFT_MOSI, TFT_MISO, &SPI, true);
Arduino_GFX *gfx = new Arduino_ST7789(bus, TFT_RES, 1, true);

BBCapTouch bbct;

HumanFaceDetectMSR01 stage1(0.1F, 0.5F, 10, 0.2F);
HumanFaceDetectMNP01 stage2(0.5F, 0.3F, 5);
FaceRecognition112V1S8 recognizer;

Preferences prefs;

/* --- roster --------------------------------------------------------------- */
char    names[ROSTER_SIZE][NAME_LEN];        // loaded from NVS at boot
uint8_t samples_of[ROSTER_SIZE] = {0};       // samples enrolled this session

/* esp-dl hands out sequential ids (0,1,2...) as we enroll. This maps each
 * model id back to a roster slot; -1 = forgotten (del command). */
#define MAX_IDS 32
int8_t id2slot[MAX_IDS];
int    ids_used = 0;

/* --- enrollment state machine --------------------------------------------- */
enum EnrollState { EN_IDLE, EN_ARMED, EN_COUNTDOWN, EN_CAPTURE, EN_DONE };
EnrollState en_state = EN_IDLE;
int      en_slot = -1;              // roster slot being enrolled
uint32_t en_t0 = 0;                 // timer for the current state
int      en_count = 0;              // countdown value / samples captured
uint32_t en_last_sample = 0;

/* --- layout --------------------------------------------------------------- */
#define BTN_X       242
#define BTN_W        78
#define BTN_ENROLL_Y 140      // ENROLL / NEXT
#define BTN_CLEAR_Y   92      // CLEAR - wipes the banner / cancels enrollment
#define BTN_H         44

/* The top VIEW_TOP rows of the viewfinder are RESERVED for the status text.
 * The camera image starts below them, so that text is never erased and
 * therefore never flickers. Camera row N still lands on screen row N, so the
 * detection boxes need no offset - they are simply clipped at the top. */
#define VIEW_TOP     18

/* --- serial line buffer ---------------------------------------------------- */
char ser_line[48];
int  ser_len = 0;

/* --- the "hello <name>" banner --------------------------------------------
 * Latched, not drawn per-frame-of-recognition: the detector occasionally
 * misses a frame, and without latching the name would flicker on and off as
 * the camera repaints over it. */
char     greet_name[NAME_LEN] = "";
float    greet_conf  = 0;
uint32_t greet_until = 0;        // millis() deadline; 0 = nothing showing

/* --- spoken welcome clips -------------------------------------------------
 * Optional WAV files on the SD card, one per roster slot:
 *     /welcome_0.wav  /welcome_1.wav  ...  /welcome_7.wav
 * Slot 0 is whoever you set with "name 0 Ahmad", so adding a person is:
 * set the name, drop the matching file, enroll the face.
 * If the card or the file is missing, the triple chirp plays instead -
 * the sketch never depends on the SD card being present.
 *
 * Generate the files with make_welcome_wavs.ps1 (in the Makerfabs folder):
 * Azure returns exactly 16 kHz / 16-bit / mono PCM, which is precisely what
 * this board's amplifier wants - so the cloud is used ONCE at build time and
 * never at run time. */
bool ok_sd = false;
int  pending_welcome = -1;       // slot whose clip should play after drawing


/* ===========================================================================
 *  Roster storage  —  names in NVS, keys "n0".."n7"
 * =========================================================================== */
void rosterLoad() {
  bool opened = prefs.begin("faces", true);      // read-only
  int found = 0;
  for (int i = 0; i < ROSTER_SIZE; i++) {
    char key[4];
    snprintf(key, sizeof(key), "n%d", i);
    String v = prefs.getString(key, "");
    strncpy(names[i], v.c_str(), NAME_LEN - 1);
    names[i][NAME_LEN - 1] = 0;
    if (names[i][0]) found++;
  }
  prefs.end();

  Serial.printf("NVS \"faces\": %s, %d name(s) restored\n",
                opened ? "found" : "not present",
                found);
  if (!opened || found == 0)
    Serial.println(F("  (first run, or the flash was erased - see the note about\n"
                     "   'Erase All Flash Contents Before Sketch Upload' in Tools)"));
}

/* Writes the name AND reads it straight back, so a silent NVS failure can
 * never look like success. */
void rosterSaveName(int slot) {
  char key[4];
  snprintf(key, sizeof(key), "n%d", slot);

  prefs.begin("faces", false);                   // read-write
  size_t written = prefs.putString(key, names[slot]);
  String back = prefs.getString(key, "");
  prefs.end();

  bool ok = (written > 0) && (back == String(names[slot]));
  Serial.printf("slot %d = \"%s\"  ->  flash %s\n",
                slot, names[slot], ok ? "OK (survives reboot)" : "WRITE FAILED");
  if (!ok)
    Serial.println(F("  NVS write failed - is the partition scheme still\n"
                     "  '16M Flash (3MB APP/9.9MB FATFS)'?"));
}

void rosterClearAll() {
  prefs.begin("faces", false);
  prefs.clear();
  prefs.end();
  memset(names, 0, sizeof(names));
  memset(samples_of, 0, sizeof(samples_of));
  for (int i = 0; i < MAX_IDS; i++) id2slot[i] = -1;
}

int namedCount() {
  int n = 0;
  for (int i = 0; i < ROSTER_SIZE; i++) if (names[i][0]) n++;
  return n;
}

int enrolledCount() {
  int n = 0;
  for (int i = 0; i < ROSTER_SIZE; i++) if (samples_of[i]) n++;
  return n;
}

/* next named slot at or after 'from'; -1 if none */
int nextNamedSlot(int from) {
  for (int i = from; i < ROSTER_SIZE; i++) if (names[i][0]) return i;
  return -1;
}


/* ===========================================================================
 *  Serial commands
 * =========================================================================== */
void printHelp() {
  Serial.println(F("\nCommands:"));
  Serial.println(F("  list             show roster"));
  Serial.println(F("  name <n> <text>  set name for slot n (0-7)"));
  Serial.println(F("  del <n>          forget slot n's face (this session; name kept)"));
  Serial.println(F("  play <n>         test-play /welcome_<n>.wav from the SD card"));
  Serial.println(F("  clear            wipe all names + faces (reboot for a full reset)"));
  Serial.println(F("  help             this list\n"));
}

void printRoster() {
  Serial.println(F("\nslot  name             enrolled"));
  Serial.println(F("----  ---------------  --------"));
  for (int i = 0; i < ROSTER_SIZE; i++) {
    Serial.printf("  %d   %-15s  %s\n", i,
                  names[i][0] ? names[i] : "-",
                  samples_of[i] ? "YES" : "no");
  }
  Serial.printf("Names persist in flash. Faces are RAM-only (%d enrolled this session).\n\n",
                enrolledCount());
}

void handleSerialLine(char *line) {
  while (*line == ' ') line++;

  if (strncmp(line, "list", 4) == 0) {
    printRoster();

  } else if (strncmp(line, "name ", 5) == 0) {
    int slot = -1;
    char text[NAME_LEN] = {0};
    if (sscanf(line + 5, "%d %15[^\n]", &slot, text) == 2 &&
        slot >= 0 && slot < ROSTER_SIZE && text[0]) {
      strncpy(names[slot], text, NAME_LEN - 1);
      rosterSaveName(slot);
      Serial.printf("slot %d = \"%s\" (saved to flash)\n", slot, names[slot]);
    } else {
      Serial.println(F("usage: name <0-7> <text>"));
    }

  } else if (strncmp(line, "del ", 4) == 0) {
    int slot = atoi(line + 4);
    if (slot >= 0 && slot < ROSTER_SIZE) {
      // esp-dl on core 2.x has no reliable per-id delete, so we unmap instead:
      // the samples stay in the model but now report as "unknown".
      for (int i = 0; i < MAX_IDS; i++) if (id2slot[i] == slot) id2slot[i] = -1;
      samples_of[slot] = 0;
      Serial.printf("slot %d face forgotten (name \"%s\" kept)\n", slot, names[slot]);
    }

  } else if (strncmp(line, "play ", 5) == 0) {
    /* Test a welcome clip without needing a face in front of the camera. */
    int slot = atoi(line + 5);
    if (!playWelcome(slot))
      Serial.printf("no /welcome_%d.wav (or no SD card)\n", slot);

  } else if (strncmp(line, "clear", 5) == 0) {
    rosterClearAll();
    Serial.println(F("all names wiped from flash, all faces forgotten."));
    Serial.println(F("(reboot to also empty the face model itself)"));

  } else {
    printHelp();
  }
}

void pollSerial() {
  while (Serial.available()) {
    char c = Serial.read();
    if (c == '\n' || c == '\r') {
      if (ser_len > 0) {
        ser_line[ser_len] = 0;
        handleSerialLine(ser_line);
        ser_len = 0;
      }
    } else if (ser_len < (int)sizeof(ser_line) - 1) {
      ser_line[ser_len++] = c;
    }
  }
}


/* ===========================================================================
 *  Beep  —  event sounds. One chirp = face seen, rising pair = enrolled.
 * =========================================================================== */
#if ENABLE_BEEP
void spkInit() {
  i2s_config_t cfg = {
    .mode = (i2s_mode_t)(I2S_MODE_MASTER | I2S_MODE_TX),
    .sample_rate = 16000,
    .bits_per_sample = I2S_BITS_PER_SAMPLE_16BIT,
    .channel_format = I2S_CHANNEL_FMT_ONLY_LEFT,
    .communication_format = I2S_COMM_FORMAT_STAND_I2S,
    .intr_alloc_flags = ESP_INTR_FLAG_LEVEL1,
    .dma_buf_count = 4,
    .dma_buf_len = 256,
    .use_apll = false,
    .tx_desc_auto_clear = true,
    .fixed_mclk = 0
  };
  i2s_pin_config_t pins = {
    .mck_io_num = I2S_PIN_NO_CHANGE,
    .bck_io_num = I2S_SPK_BCLK,
    .ws_io_num = I2S_SPK_LRC,
    .data_out_num = I2S_SPK_DOUT,
    .data_in_num = I2S_PIN_NO_CHANGE
  };
  i2s_driver_install(I2S_SPK_PORT, &cfg, 0, NULL);
  i2s_set_pin(I2S_SPK_PORT, &pins);
  i2s_zero_dma_buffer(I2S_SPK_PORT);
}

void playTone(float freq, int ms) {
  int n = 16 * ms;
  int16_t *buf = (int16_t *)malloc(n * 2);
  if (!buf) return;
  int fade = n / 8;
  for (int i = 0; i < n; i++) {
    float env = 1.0f;
    if (i < fade)          env = (float)i / fade;
    else if (i > n - fade) env = (float)(n - i) / fade;
    buf[i] = (int16_t)(sinf(2 * PI * freq * i / 16000.0f) * 11000 * env);
  }
  size_t w = 0;
  i2s_write(I2S_SPK_PORT, buf, n * 2, &w, portMAX_DELAY);
  free(buf);
}

/* playTone(0, ms) is silence - sin(0) is zero - which is how the triple
 * beep gets clean gaps between its chirps. */
void beepSeen()     { playTone(1000, 90); }                       // a face arrived
void beepEnrolled() { playTone(900, 90); playTone(1400, 140); }   // enrollment done
void beepTick()     { playTone(1200, 45); }                       // countdown tick

/* THREE quick high chirps = "I know who this is". Deliberately different
 * from the single beep that just means "somebody is there". */
void beepRecognized() {
  playTone(1600, 80);
  playTone(0,    70);
  playTone(1600, 80);
  playTone(0,    70);
  playTone(1600, 80);
}

/* ===========================================================================
 *  playWavFromSD(path)  —  play any WAV file on the SD card, by name.
 *
 *      playWavFromSD("/welcome_0.wav");
 *      playWavFromSD("/doorbell.wav");
 *
 *  Returns true if something was played. Handles 16-bit PCM, mono or stereo
 *  (stereo is downmixed), at any sample rate - the I2S clock is retuned to
 *  match the file and put back to 16 kHz afterwards so the beeps still work.
 *
 *  The whole clip is loaded into PSRAM before playing: reading the SD card
 *  in the middle of playback would stutter, because the card shares the SPI
 *  bus with the display.
 * =========================================================================== */
bool playWavFromSD(const char *path) {
  if (!ok_sd) { Serial.printf("no SD card - cannot play %s\n", path); return false; }

  File f = SD.open(path, FILE_READ);
  if (!f) { Serial.printf("not found: %s\n", path); return false; }

  char riff[12];
  if (f.read((uint8_t *)riff, 12) != 12 ||
      memcmp(riff, "RIFF", 4) || memcmp(riff + 8, "WAVE", 4)) {
    Serial.printf("%s is not a WAV file\n", path);
    f.close();
    return false;
  }

  uint32_t rate = 16000, data_len = 0;
  uint16_t channels = 1, bits = 16;

  /* walk the RIFF chunks to find "fmt " and "data" - do not assume the
   * header is exactly 44 bytes, some encoders add extra chunks */
  while (f.available() >= 8) {
    char cid[4];
    uint32_t csize = 0;
    f.read((uint8_t *)cid, 4);
    f.read((uint8_t *)&csize, 4);

    if (!memcmp(cid, "fmt ", 4)) {
      uint8_t fmt[16] = {0};
      uint32_t want = csize < 16 ? csize : 16;
      f.read(fmt, want);
      channels = fmt[2] | (fmt[3] << 8);
      rate     = (uint32_t)fmt[4] | ((uint32_t)fmt[5] << 8) |
                 ((uint32_t)fmt[6] << 16) | ((uint32_t)fmt[7] << 24);
      bits     = fmt[14] | (fmt[15] << 8);
      if (csize > want) f.seek(f.position() + (csize - want));
    } else if (!memcmp(cid, "data", 4)) {
      data_len = csize;
      break;                                   // now positioned at the samples
    } else {
      f.seek(f.position() + csize + (csize & 1));   // chunks are word-aligned
    }
  }

  if (bits != 16 || data_len == 0) {
    Serial.printf("%s: need 16-bit PCM (got %u-bit, %u bytes)\n",
                  path, bits, (unsigned)data_len);
    f.close();
    return false;
  }

  const uint32_t CAP = 1024UL * 1024UL;        // ~30 s at 16 kHz mono
  if (data_len > CAP) data_len = CAP;

  uint8_t *pcm = (uint8_t *)ps_malloc(data_len);
  if (!pcm) { Serial.println("PSRAM alloc failed"); f.close(); return false; }

  uint32_t got = f.read(pcm, data_len);
  f.close();
  if (got < 64) { free(pcm); return false; }

  /* stereo -> mono, in place */
  if (channels == 2) {
    int16_t *s = (int16_t *)pcm;
    uint32_t pairs = got / 4;
    for (uint32_t i = 0; i < pairs; i++)
      s[i] = (int16_t)(((int32_t)s[i * 2] + s[i * 2 + 1]) / 2);
    got = pairs * 2;
  }

  Serial.printf("playing %s  (%u KB, %u Hz, %u ch)\n",
                path, (unsigned)(got / 1024), (unsigned)rate, channels);

  i2s_set_sample_rates(I2S_SPK_PORT, rate);
  static const uint8_t lead_in[320] = {0};     // brief silence softens the pop
  size_t w = 0;
  i2s_write(I2S_SPK_PORT, lead_in, sizeof(lead_in), &w, portMAX_DELAY);
  i2s_write(I2S_SPK_PORT, pcm, got, &w, portMAX_DELAY);
  i2s_write(I2S_SPK_PORT, lead_in, sizeof(lead_in), &w, portMAX_DELAY);
  delay(120);
  i2s_zero_dma_buffer(I2S_SPK_PORT);
  i2s_set_sample_rates(I2S_SPK_PORT, 16000);   // back to the beep rate

  free(pcm);
  return true;
}

/* playWelcome(slot)  —  same thing, addressed by roster slot number.
 * Plays /welcome_<slot>.wav . Returns false if there is no such file, so
 * the caller can fall back to the chirps. */
bool playWelcome(int slot) {
  if (slot < 0 || slot >= ROSTER_SIZE) return false;
  char path[24];
  snprintf(path, sizeof(path), "/welcome_%d.wav", slot);
  return playWavFromSD(path);
}
#else
bool playWavFromSD(const char *path) { (void)path; return false; }
bool playWelcome(int slot)           { (void)slot; return false; }
void beepSeen()       {}
void beepEnrolled()   {}
void beepTick()       {}
void beepRecognized() {}
#endif


/* ===========================================================================
 *  Touch  —  edge-detected: one event per physical tap
 * =========================================================================== */
bool touchRaw(uint16_t *x, uint16_t *y) {
  TOUCHINFO ti;
  if (!bbct.getSamples(&ti)) return false;
  if (ti.count < 1) return false;
  *x = ti.y[0];
  *y = (ti.x[0] > 240) ? 0 : (240 - ti.x[0]);
  return true;
}

/* returns true exactly once per tap, with the tap position */
bool touchTapped(uint16_t *tx, uint16_t *ty) {
  static bool down = false;
  static uint8_t misses = 0;
  uint16_t x, y;
  if (touchRaw(&x, &y)) {
    misses = 0;
    if (!down) { down = true; *tx = x; *ty = y; return true; }
  } else if (down) {
    if (++misses >= 4) { down = false; misses = 0; }
  }
  return false;
}


/* ===========================================================================
 *  Camera  —  identical to the proven 03 init (shared SCCB on Wire)
 * =========================================================================== */
bool cameraInit() {
  camera_config_t c;
  c.ledc_channel = LEDC_CHANNEL_0;
  c.ledc_timer   = LEDC_TIMER_0;
  c.pin_d0 = CAM_PIN_D0;  c.pin_d1 = CAM_PIN_D1;
  c.pin_d2 = CAM_PIN_D2;  c.pin_d3 = CAM_PIN_D3;
  c.pin_d4 = CAM_PIN_D4;  c.pin_d5 = CAM_PIN_D5;
  c.pin_d6 = CAM_PIN_D6;  c.pin_d7 = CAM_PIN_D7;
  c.pin_xclk     = CAM_PIN_XCLK;
  c.pin_pclk     = CAM_PIN_PCLK;
  c.pin_vsync    = CAM_PIN_VSYNC;
  c.pin_href     = CAM_PIN_HREF;
  c.pin_sccb_sda = -1;               // share the bus Wire already drives
  c.pin_sccb_scl = -1;
  c.sccb_i2c_port = 0;
  c.pin_pwdn     = CAM_PIN_PWDN;
  c.pin_reset    = CAM_PIN_RESET;
  c.xclk_freq_hz = 20000000;
  c.frame_size   = FRAMESIZE_240X240;
  c.pixel_format = PIXFORMAT_RGB565;
  c.grab_mode    = CAMERA_GRAB_WHEN_EMPTY;
  c.fb_location  = CAMERA_FB_IN_PSRAM;
  c.jpeg_quality = 12;
  c.fb_count     = 2;

  if (esp_camera_init(&c) != ESP_OK) return false;
  sensor_t *s = esp_camera_sensor_get();
  if (s) { s->set_hmirror(s, 1); s->set_vflip(s, 1); s->set_brightness(s, 1); }
  return true;
}


/* ===========================================================================
 *  Quality gate: exactly one face, close enough, roughly centred
 * =========================================================================== */
bool gatePasses(std::list<dl::detect::result_t> &results) {
  if (results.size() != 1) return false;
  dl::detect::result_t &r = results.front();
  int w  = r.box[2] - r.box[0];
  int cx = (r.box[0] + r.box[2]) / 2;
  int cy = (r.box[1] + r.box[3]) / 2;
  if (w < GATE_MIN_WIDTH) return false;
  if (cx < 48 || cx > 192) return false;
  if (cy < 48 || cy > 192) return false;
  return true;
}


/* ===========================================================================
 *  UI
 * =========================================================================== */
void drawPanel(int faces, float fps) {
  gfx->fillRect(BTN_X, 0, BTN_W, 240, BLACK);
  gfx->setTextSize(1);

  gfx->setTextColor(CYAN);
  gfx->setCursor(BTN_X + 2, 4);   gfx->print("OFFLINE");
  gfx->setCursor(BTN_X + 2, 14);  gfx->print("face enroll");
  gfx->setCursor(BTN_X + 2, 24);  gfx->print("Robojax.com");

  gfx->setTextColor(WHITE);
  gfx->setCursor(BTN_X + 2, 44);  gfx->printf("faces: %d", faces);
  gfx->setCursor(BTN_X + 2, 56);  gfx->printf("FPS: %.1f", fps);
  gfx->setCursor(BTN_X + 2, 68);  gfx->printf("known: %d/%d", enrolledCount(), namedCount());

  // CLEAR button - wipes the name banner, or cancels an enrollment in progress
  gfx->fillRoundRect(BTN_X, BTN_CLEAR_Y, BTN_W, BTN_H, 6, gfx->color565(110, 35, 35));
  gfx->drawRoundRect(BTN_X, BTN_CLEAR_Y, BTN_W, BTN_H, 6, WHITE);
  gfx->setTextColor(WHITE);
  gfx->setCursor(BTN_X + 18, BTN_CLEAR_Y + 18);
  gfx->print("CLEAR");

  // ENROLL button
  uint16_t col = (en_state == EN_IDLE) ? gfx->color565(0, 90, 160)
                                       : gfx->color565(160, 90, 0);
  gfx->fillRoundRect(BTN_X, BTN_ENROLL_Y, BTN_W, BTN_H, 6, col);
  gfx->drawRoundRect(BTN_X, BTN_ENROLL_Y, BTN_W, BTN_H, 6, WHITE);
  gfx->setTextColor(WHITE);
  gfx->setCursor(BTN_X + 14, BTN_ENROLL_Y + 16);
  gfx->print(en_state == EN_IDLE ? "ENROLL" : "NEXT >");

  gfx->setTextColor(YELLOW);
  gfx->setCursor(BTN_X + 2, 196); gfx->print("names kept,");
  gfx->setCursor(BTN_X + 2, 206); gfx->print("faces reset");
  gfx->setCursor(BTN_X + 2, 216); gfx->print("at boot");
}

/* Top status strip. Redraws ONLY when the text actually changes - the camera
 * never covers this strip, so anything drawn here stays put and cannot
 * flicker. Call overlay("") to clear it. */
void overlay(const char *msg, uint16_t colour) {
  static char     last[72] = "\x01";      // impossible value = force first draw
  static uint16_t last_col = 0;
  if (colour == last_col && strncmp(last, msg, sizeof(last) - 1) == 0) return;
  strncpy(last, msg, sizeof(last) - 1);
  last[sizeof(last) - 1] = 0;
  last_col = colour;

  gfx->fillRect(0, 0, 240, VIEW_TOP, BLACK);
  if (!msg[0]) return;
  gfx->setTextSize(1);
  gfx->setTextColor(colour);
  gfx->setCursor(4, 5);
  gfx->print(msg);
}

void bottomBar(const char *msg, uint16_t colour) {
  gfx->fillRect(0, 224, 240, 16, BLACK);
  gfx->setTextSize(1);
  gfx->setTextColor(colour);
  gfx->setCursor(4, 228);
  gfx->print(msg);
}

/* The big green NAME banner. Redrawn every frame while the greeting is live,
 * so the camera never paints over it. */
void drawGreeting() {
  const int bx = 6, by = 152, bw = 228, bh = 62;
  gfx->fillRoundRect(bx, by, bw, bh, 8, gfx->color565(0, 120, 45));
  gfx->drawRoundRect(bx, by, bw, bh, 8, WHITE);

  int len = strlen(greet_name);
  int ts  = (len <= 11) ? 3 : 2;              // shrink for very long names
  int tw  = len * 6 * ts;
  gfx->setTextSize(ts);
  gfx->setTextColor(WHITE);
  gfx->setCursor(bx + (bw - tw) / 2, by + 10);
  gfx->print(greet_name);

  gfx->setTextSize(1);
  gfx->setTextColor(gfx->color565(200, 255, 200));
  gfx->setCursor(bx + 8, by + bh - 16);
  gfx->printf("RECOGNIZED   %.0f%%   offline", greet_conf);
}


/* ===========================================================================
 *  SETUP
 * =========================================================================== */
void setup() {
  Serial.begin(115200);
  delay(400);
  Serial.println(F("\n=== 03b Face Enrollment  |  Robojax.com ==="));

  for (int i = 0; i < MAX_IDS; i++) id2slot[i] = -1;
  rosterLoad();

  pinMode(TFT_BLK, OUTPUT);
  digitalWrite(TFT_BLK, LOW);
  pinMode(SD_CS, OUTPUT);
  digitalWrite(SD_CS, HIGH);

  // one shared SPI bus for the display AND the SD card, started before either
  SPI.begin(TFT_SCLK, TFT_MISO, TFT_MOSI);

#if ACTION_PIN >= 0
  pinMode(ACTION_PIN, OUTPUT);
  digitalWrite(ACTION_PIN, LOW);
#endif

  gfx->begin();
  gfx->fillScreen(BLACK);
  digitalWrite(TFT_BLK, HIGH);

  bbct.init(TOUCH_SDA, TOUCH_SCL, TOUCH_RST, TOUCH_INT);
  delay(50);

  Wire.begin(I2C_SDA, I2C_SCL, 100000);
  delay(20);

#if ENABLE_BEEP
  spkInit();
#endif

  gfx->setTextColor(YELLOW);
  gfx->setTextSize(1);
  gfx->setCursor(4, 4);
  gfx->print("starting camera + neural networks...");

  if (!cameraInit()) {
    gfx->fillScreen(RED);
    gfx->setTextColor(WHITE);
    gfx->setTextSize(2);
    gfx->setCursor(20, 100);
    gfx->print("CAMERA FAILED");
    gfx->setTextSize(1);
    gfx->setCursor(20, 130);
    gfx->print("Press RESET (camera reset = board reset)");
    while (1) delay(1000);
  }

  /* SD card LAST - after the camera. The camera's DMA buffer must come from
   * internal RAM, and mounting the card first can starve it ("cam_dma_config
   * failed"). The card is entirely optional here: no card just means the
   * triple chirp is used instead of spoken welcomes. */
  const uint32_t sd_speeds[] = {40000000, 20000000, 10000000, 4000000};
  for (uint8_t i = 0; i < 4 && !ok_sd; i++)
    if (SD.begin(SD_CS, SPI, sd_speeds[i])) ok_sd = true;
  digitalWrite(SD_CS, HIGH);
  Serial.println(ok_sd ? "SD ok - looking for /welcome_<slot>.wav clips"
                       : "no SD card - using chirps instead of spoken welcomes");

  gfx->fillScreen(BLACK);
  drawPanel(0, 0);

  printRoster();
  printHelp();
  if (namedCount() == 0)
    Serial.println(F(">> Roster is empty. Start with:  name 0 YourName"));
}


/* ===========================================================================
 *  LOOP
 * =========================================================================== */
void loop() {
  uint32_t t0 = millis();
  pollSerial();

  camera_fb_t *fb = esp_camera_fb_get();
  if (!fb) { delay(10); return; }

  std::list<dl::detect::result_t> &candidates =
      stage1.infer((uint16_t *)fb->buf, {(int)fb->height, (int)fb->width, 3});
  std::list<dl::detect::result_t> &results =
      stage2.infer((uint16_t *)fb->buf, {(int)fb->height, (int)fb->width, 3}, candidates);

  int  faces = results.size();
  bool known_face = false;
  char who[36] = "";

  /* ---- recognition (skip while capturing - the samples ARE the model) ---- */
  if (faces > 0 && en_state != EN_CAPTURE && ids_used > 0) {
    dl::detect::result_t &best = results.front();
    face_info_t info = recognizer.recognize((uint16_t *)fb->buf,
                                            {(int)fb->height, (int)fb->width, 3},
                                            best.keypoint);
    if (info.id >= 0 && info.id < MAX_IDS && id2slot[info.id] >= 0) {
      known_face = true;
      const char *nm = names[id2slot[info.id]];

      /* A greeting is "new" if it is a different person, or if the previous
       * banner had already expired (they walked away and came back). Only a
       * new greeting chirps - otherwise it would beep every frame. */
      bool is_new = (strcmp(greet_name, nm) != 0) || (millis() > greet_until);
      strncpy(greet_name, nm, NAME_LEN - 1);
      greet_name[NAME_LEN - 1] = 0;
      greet_conf  = info.similarity * 100;
      greet_until = millis() + GREET_HOLD_MS;
      if (is_new) {
        Serial.printf("recognized: %s (%.0f%%)\n", nm, greet_conf);
        /* Queue the clip instead of playing it here: the name banner is
         * drawn further down the loop, and we want the viewer to SEE the
         * name before the board says it. */
        pending_welcome = id2slot[info.id];
      }
    } else if (info.id >= 0) {
      snprintf(who, sizeof(who), "forgotten face");
    } else {
      snprintf(who, sizeof(who), "unknown");
    }
  }

  /* ---- enrollment state machine ---- */
  bool gate = gatePasses(results);

  switch (en_state) {
    case EN_IDLE:
      break;

    case EN_ARMED:
      if (millis() - en_t0 > ARMED_TIMEOUT_MS) {
        en_state = EN_IDLE;
        Serial.println(F("enrollment timed out"));
      } else if (gate) {
        en_state = EN_COUNTDOWN;
        en_count = 3;
        en_t0 = millis();
        beepTick();
      }
      break;

    case EN_COUNTDOWN:
      if (!gate) {                                   // they moved away - re-arm
        en_state = EN_ARMED;
        en_t0 = millis();
      } else if (millis() - en_t0 > 700) {
        en_t0 = millis();
        if (--en_count <= 0) {
          en_state = EN_CAPTURE;
          en_count = 0;
          en_last_sample = 0;
        } else {
          beepTick();
        }
      }
      break;

    case EN_CAPTURE:
      if (gate && millis() - en_last_sample > 400) {
        en_last_sample = millis();
        dl::detect::result_t &best = results.front();
        recognizer.enroll_id((uint16_t *)fb->buf,
                             {(int)fb->height, (int)fb->width, 3},
                             best.keypoint, "", false /* RAM only */);
        if (ids_used < MAX_IDS) id2slot[ids_used++] = en_slot;
        en_count++;
        Serial.printf("sample %d/%d for \"%s\"\n", en_count, SAMPLES_PER_FACE, names[en_slot]);
        if (en_count >= SAMPLES_PER_FACE) {
          samples_of[en_slot] = en_count;
          en_state = EN_DONE;
          en_t0 = millis();
          beepEnrolled();
          Serial.printf("\"%s\" enrolled.\n", names[en_slot]);
        }
      } else if (!gate && millis() - en_last_sample > 2500) {
        en_state = EN_ARMED;                         // lost them mid-capture
        en_t0 = millis();
      }
      break;

    case EN_DONE:
      if (millis() - en_t0 > 1500) en_state = EN_IDLE;
      break;
  }

  /* ---- beep on arrival + action pin ---- */
  {
    static int prev_faces = 0;
    static uint32_t last_beep = 0;
    /* !known_face: a recognized person already got the triple chirp above -
     * without this they would hear three chirps AND this single beep. */
    if (faces > 0 && prev_faces == 0 && en_state == EN_IDLE && !known_face &&
        millis() - last_beep > 2000) {
      last_beep = millis();
      beepSeen();
    }
    prev_faces = faces;
#if ACTION_PIN >= 0
    digitalWrite(ACTION_PIN, known_face ? HIGH : LOW);
#endif
  }

  /* ---- draw ----
   * The frame starts at VIEW_TOP so it never covers the status strip. During
   * the "enrolled" confirmation the picture is frozen, which makes that
   * banner rock solid instead of fighting the camera for the screen. */
  if (en_state != EN_DONE) {
    gfx->draw16bitBeRGBBitmap(0, VIEW_TOP,
                              (uint16_t *)fb->buf + VIEW_TOP * fb->width,
                              fb->width, fb->height - VIEW_TOP);
  }
  esp_camera_fb_return(fb);

  if (en_state != EN_DONE) {
    for (auto &r : results) {
      int x1 = constrain(r.box[0], 0, 239), y1 = constrain(r.box[1], VIEW_TOP + 1, 239);
      int x2 = constrain(r.box[2], 0, 239), y2 = constrain(r.box[3], VIEW_TOP + 1, 239);
      uint16_t bc = known_face ? GREEN : (ids_used > 0 ? YELLOW : GREEN);
      gfx->drawRect(x1, y1, x2 - x1, y2 - y1, bc);
      gfx->drawRect(x1 + 1, y1 + 1, x2 - x1 - 2, y2 - y1 - 2, bc);
      if (r.keypoint.size() >= 10)
        for (int k = 0; k < 5; k++)
          gfx->fillCircle(constrain(r.keypoint[k * 2], 0, 239),
                          constrain(r.keypoint[k * 2 + 1], VIEW_TOP + 2, 239), 2, RED);
    }
  }

  /* state overlays */
  char msg[48];
  switch (en_state) {
    case EN_ARMED:
      // guide box the face has to fill
      gfx->drawRect(60, 50, 120, 140, CYAN);
      snprintf(msg, sizeof(msg), "Enroll: %s - step close", names[en_slot]);
      overlay(msg, CYAN);
      break;
    case EN_COUNTDOWN:
      snprintf(msg, sizeof(msg), "Enroll: %s - hold still... %d", names[en_slot], en_count);
      overlay(msg, YELLOW);
      gfx->setTextSize(5);
      gfx->setTextColor(YELLOW);
      gfx->setCursor(105, 95);
      gfx->printf("%d", en_count);
      gfx->setTextSize(1);
      break;
    case EN_CAPTURE:
      snprintf(msg, sizeof(msg), "capturing %s  %d/%d", names[en_slot], en_count, SAMPLES_PER_FACE);
      overlay(msg, GREEN);
      break;
    case EN_DONE:
      gfx->fillRect(30, 100, 180, 40, gfx->color565(0, 110, 0));
      gfx->drawRect(30, 100, 180, 40, WHITE);
      gfx->setTextSize(2);
      gfx->setTextColor(WHITE);
      gfx->setCursor(40, 112);
      gfx->printf("%s  OK", names[en_slot]);
      gfx->setTextSize(1);
      break;
    default:
      overlay("", CYAN);        // idle: clear the strip (once, not per frame)
      break;
  }

  /* Known faces get the big banner; unknown/forgotten keep the small strip.
   * Suppressed during enrollment so it cannot collide with the guide box,
   * the countdown digit or the "enrolled" confirmation. */
  if (en_state == EN_IDLE) {
    if (greet_name[0] && millis() < greet_until) drawGreeting();
    else if (who[0] && !known_face) bottomBar(who, YELLOW);
  }

  /* Now that the name is on screen, greet them out loud. Falls back to the
   * triple chirp when there is no SD card or no clip for that slot. */
  if (pending_welcome >= 0) {
    if (!playWelcome(pending_welcome)) beepRecognized();
    pending_welcome = -1;
  }

  /* ---- taps ---- */
  uint16_t tx, ty;
  if (touchTapped(&tx, &ty)) {
    if (tx >= BTN_X && ty >= BTN_CLEAR_Y && ty < BTN_CLEAR_Y + BTN_H) {
      /* CLEAR: drop the name banner and cancel any enrollment in progress.
       * The camera repaints the picture area, so we only need to clear the
       * reserved strip explicitly. */
      greet_name[0] = 0;
      greet_until = 0;
      pending_welcome = -1;
      if (en_state != EN_IDLE) {
        en_state = EN_IDLE;
        Serial.println(F("enrollment cancelled (CLEAR)"));
      }
      overlay("", CYAN);
      drawPanel(0, 0);

    } else if (tx >= BTN_X && ty >= BTN_ENROLL_Y && ty < BTN_ENROLL_Y + BTN_H) {  // ENROLL / NEXT
      if (en_state == EN_IDLE) {
        int s = nextNamedSlot(0);
        if (s < 0) {
          Serial.println(F("Roster empty - set a name first:  name 0 YourName"));
        } else {
          en_slot = s;
          en_state = EN_ARMED;
          en_t0 = millis();
        }
      } else {
        int s = nextNamedSlot(en_slot + 1);              // cycle / cancel
        if (s < 0) {
          en_state = EN_IDLE;
          Serial.println(F("enrollment cancelled"));
        } else {
          en_slot = s;
          en_state = EN_ARMED;
          en_t0 = millis();
        }
      }
    }
  }

  /* ---- panel refresh ---- */
  static uint32_t last_panel = 0;
  uint32_t dt = millis() - t0;
  if (dt < 1) dt = 1;
  if (millis() - last_panel > 500) {
    last_panel = millis();
    drawPanel(faces, 1000.0f / dt);
  }
}

Archivos📁

Archivo Requerido (.h)

  • secrets.h
    archivo para el módulo Makerfabs MaTouch AI ESP32S3 2.8" TFT Camera
    secrets.h 0.01 MB

Otros Archivos

  • pins.h
    archivo de pines para MaTouch AI ESP32S3 2.8" cámara LCD pantalla táctil.
    pins.h 0.01 MB

Esquemático

  • MaTouch_AI 2.8" MaTouch AI ESP32S3 2.8" TFT ST7789V esquemático
    La última placa MaTouch AI integra entrada de voz I2S / altavoz I2S / cámara de 3 millones OV3660 / pantalla de resolución 320*240, con el potente procesador ESP32S3 y capacidad Wi-Fi, para hacer de esta placa una buena herramienta/plataforma para el desarrollo de IA con ESP32.
    MaTouch_AI 2.8“ SPI TFT ST7789V V1.1.PDF 0.15 MB