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Mradi wa Matrix ya LED ya RGB ya ESP32-S3 5 - Mshale daima juu

Mradi wa Matrix ya LED ya RGB ya ESP32-S3 5 - Mshale daima juu

Mradi 5 – Mshale Daima Juu (Kiashiria cha Mwelekeo kwa kutumia QMI8658C)

Mradi wa 5 unatumia kihisi cha mwendo cha QMI8658C kutambua mwelekeo wa ESP32-S3 RGB LED Matrix na kuonyesha daima mshale unaoelekea JUU kuhusiana na mvuto. Haijalishi unazungusha bodi vipi—upande wa USB juu, upande wa OUSB juu, upande “15”, au upande “34”—mshale hujigeuza kiotomatiki na kuelekea upande wa kimwili ulio juu.

Hii ni maonyesho yenye nguvu ya kuhisi mwelekeo kwa wakati halisi kwa kutumia kipima mwendo kilicho ndani. Miradi yote sita ya moduli hii inaonyeshwa katika video moja ya YouTube, ambayo pia imepachikwa kwenye ukurasa huu. Msimbo kamili wa Mradi wa 5 hupakia kiotomatiki chini ya makala, na viungo vya washirika vinaonekana chini ya sehemu ya msimbo.

Muhtasari wa Moduli ya ESP32-S3 RGB LED Matrix

Moduli ya ESP32-S3 RGB LED Matrix inajumuisha vipengele kadhaa vinavyowezesha mradi huu:

  • Kidhibiti kidogo cha ESP32-S3 — hutoa Wi-Fi, BLE, na huendesha mantiki ya LED/IMU.
  • Matrix ya LED ya RGB 8×8 — huonyesha mshale katika mojawapo ya mielekeo minne.
  • Kipima mwendo cha QMI8658C — hutambua mwinamo, mwendo, na mwelekeo.:contentReference[oaicite:0]{index=0}
  • Bandari ya USB-C kwa ajili ya nishati na upangaji katika Arduino IDE.
  • Vifungo vya Reset na Boot kwa ajili ya kupakia michoro.
  • Pini za GPIO zinazopatikana kuzunguka bodi kwa ajili ya miradi ya ziada.

Mwelekeo wa mshale huamuliwa kabisa na usomaji wa kipima mwendo. Bodi inapozungushwa, QMI8658C huhisi thamani mpya za X/Y/Z, na mchoro huchagua muundo gani wa mshale (↑, ↓, ←, →) unapaswa kuchorwa.

Miradi Iliyoshughulikiwa kwenye Video (Vidhibiti vya Muda)

  • 00:00 – Utangulizi
  • 02:01 – Kusakinisha bodi za ESP32
  • 03:32 – Kusakinisha maktaba
  • 05:32 – Mradi 1: Nukta Inayosonga
  • 11:11 – Mradi 2: Kusogeza Maandishi
  • 12:59 – Mradi 3: Maandishi ya HTTP
  • 16:41 – Mradi 4: Nukta ya Mwinamo
  • 18:55Mradi 5: Mshale Daima Juu (mradi huu)
  • 20:02 – Mradi 6: Mchezo wa Shabaha

Video inaonyesha wazi jinsi mshale unavyobadilisha mwelekeo papo hapo kulingana na jinsi moduli inavyogeuzwa. Kutazama sehemu hii kunapendekezwa sana.:contentReference[oaicite:1]{index=1}

Kusakinisha Bodi za ESP32 katika Arduino IDE

Ikiwa umekamilisha mradi wowote wa awali, usanidi wa bodi tayari umefanyika. Vinginevyo:

  1. File > Preferences → Ongeza URL ya bodi ya ESP32
  2. Tools > Board > Boards Manager… → Sakinisha “ESP32”
  3. Chagua bodi ya ESP32-S3 chini ya Tools > Board
  4. Chagua bandari sahihi ya USB COM chini ya Tools > Port

Kusakinisha Maktaba Zinazohitajika

Mradi wa 5 unatumia:

  • Adafruit NeoMatrix
  • Adafruit NeoPixel
  • Adafruit GFX
  • QMI8658 (kihisi cha mwendo)
  1. Sketch > Include Library > Manage Libraries…
  2. Tafuta: NeoMatrix → Sakinisha
  3. Sakinisha vitegemezi: NeoPixel + GFX
  4. Tafuta na usakinishe QMI8658 na mwandishi wake

Jinsi Mradi wa 5 Unavyofanya Kazi

QMI8658C hupima mvuto kwenye shoka za X, Y, na Z. Kwa kulinganisha thamani hizi, mchoro huamua ni upande gani wa kimwili wa bodi unatazama juu:

  • Upande wa USB juu
  • Upande wa OUSB juu (kinyume cha USB)
  • Upande “15” juu
  • Upande “34” juu

Kila mwelekeo unalingana na muundo tofauti wa mshale kwenye matrix ya 8×8. Ulinganishaji unafuata mantiki yako ya mwelekeo iliyothibitishwa kutoka kwa vikao vya awali vya utatuzi. Mzunguko wa bodi husomwa kila mara, na mshale husasishwa mara tu upande wa juu unapobadilika.

Mradi 5 – Mipangilio ya Msimbo (Mshale Daima Juu)

Hapo chini ni thamani zinazoweza kubadilishwa na mtumiaji kutoka eneo la usanidi. Msimbo kamili wa mradi unaonekana kiotomatiki chini ya makala.

Usanidi wa Matrix


// Usanidi wa Matrix
const int MATRIX_PIN    = 14;   // imewekwa kwa moduli hii
const int MATRIX_WIDTH  = 8;
const int MATRIX_HEIGHT = 8;

// Mwelekeo unaopendekezwa: Asili ya Juu-Kushoto, hali ya mfululizo
// (jeni halisi iko ndani ya msimbo uliopakiwa hapa chini)

Mradi huu unatumia mpangilio wa NEO_MATRIX_PROGRESSIVE ili kuhakikisha mshale unaelekeza kwa usahihi kulingana na mwendo halisi.

Mwangaza


uint8_t matrixBrightness = 40;   // 0–255

Unaweza kuongeza thamani hii kwa mazingira yenye mwanga zaidi. Kwa matumizi ya ndani, 30–60 ni vizuri.

Rangi ya Mshale


// Rangi ya mshale
uint8_t arrowRed   = 255;
uint8_t arrowGreen = 0;
uint8_t arrowBlue  = 0;

Badilisha thamani hizi ili kubadilisha rangi ya mshale. Kwa mfano:

  • Mshale wa kijani: (0, 255, 0)
  • Mshale wa bluu: (0, 0, 255)
  • Mshale mweupe: (255, 255, 255)

Usikivu na Urekebishaji

Ili kuepuka kutetemeka, msimbo unajumuisha mantiki ya urekebishaji na kizingiti. Katika mipangilio unaweza kupata kitu kama:


// Marekebisho ya usikivu / urekebishaji
float tiltThreshold = 0.30f;   // rekebisha ikiwa mshale unabadilika kwa urahisi sana
  • Iki mshale wako unapinduka kwa urahisi sana → ongeza kiwango cha kizingiti.
  • Ikiwa mshale unachelewa kubadilika → punguza kiwango cha kizingiti.

Miundo ya Mishale

Mchoro huu unajumuisha miundo ya bitmap ya mishale kwa:

  • ↑ juu
  • ↓ chini
  • ← kushoto
  • → kulia

Huna haja ya kurekebisha hizi, lakini unaweza kubadilisha maumbo ndani ya msimbo ikiwa unataka mtindo tofauti.

Muhtasari

Mradi wa 5 unaonyesha jinsi ESP32-S3 RGB LED Matrix na QMI8658C accelerometer zinavyofanya kazi pamoja kutambua mwelekeo na kuonyesha mshale unaoelekea juu kila wakati. Mradi huu unajengwa juu ya Tilt Dot (Mradi wa 4) na unakutayarisha kwa mchezo wa mwisho wa kuingiliana katika Mradi wa 6.

Mchoro kamili wa “Arrow Always Up” unapatikana chini ya makala hii (umepakiwa kiotomatiki). Kutazama sehemu inayolingana ya video kunapendekezwa sana ili kuona jinsi mshale unavyojibu mara moja kwa mzunguko wa bodi. Ikiwa unataka kujenga mradi huu nyumbani, viungo vya ushirika vya moduli ya ESP32-S3 RGB LED Matrix vinaonekana chini ya sehemu ya msimbo.

Bilder

ESP32 S3 Matrix
ESP32 S3 Matrix
ESP32 S3 Matrix  pin out
ESP32 S3 Matrix pin out
ESP32-S3_RGB_8x8_matrix-3
ESP32-S3_RGB_8x8_matrix-3
ESP32 S3 Matrix attached with buzzer to pin6 and GND
ESP32 S3 Matrix attached with buzzer to pin6 and GND
ESP32 S3 Matrix displaying red heart
ESP32 S3 Matrix displaying red heart
ESP32 S3 Matrix displaying green heart
ESP32 S3 Matrix displaying green heart
ESP32 S3 Matrix displaying rainbow heart 3
ESP32 S3 Matrix displaying rainbow heart 3
ESP32-S3_RGB_8x8_matrix1
ESP32-S3_RGB_8x8_matrix1
ESP32-S3_RGB_8x8_matrix-2
ESP32-S3_RGB_8x8_matrix-2
ESP32-S3-Mtrix - Alway Up
ESP32-S3-Mtrix - Alway Up
803-ESP32-S3 RGB LED Matrix Project 5 - Arrow always up
Språk: C++
/* 
  Project 5: Arrow Always Up – ESP32-S3 RGB LED Matrix (Waveshare)
  This sketch reads tilt from the QMI8658C IMU and smoothly moves a dot 
  on the 8×8 RGB LED matrix based on board orientation.

  ▶️ Video Tutorial:
  https://youtu.be/JKLuYrRcLMI

  📚⬇️ Resources & Code Page:
  https://robojax.com/RJT833

  QMI8658_RGB_2
*/
#include <Arduino.h>
#include <math.h>

#include <Adafruit_GFX.h>
#include <Adafruit_NeoMatrix.h>
#include <Adafruit_NeoPixel.h>

#include <QMI8658.h>   // by Lahav Gahali

// -------- LED MATRIX SETUP --------
#define MATRIX_PIN    14
#define MATRIX_WIDTH  8
#define MATRIX_HEIGHT 8

Adafruit_NeoMatrix matrix = Adafruit_NeoMatrix(
  MATRIX_WIDTH, MATRIX_HEIGHT, MATRIX_PIN,
  NEO_MATRIX_TOP + NEO_MATRIX_LEFT +
  NEO_MATRIX_ROWS + NEO_MATRIX_PROGRESSIVE,
  NEO_RGB + NEO_KHZ800
);

// -------- QMI8658 IMU SETUP --------
QMI8658 imu;
QMI8658_Data imuData;

// -------- USER SETTINGS --------

// true  -> arrow points to opposite side
//         USB↔OUSB, 34↔15
// false -> arrow points to the same side that is UP
bool useOppositeMapping = false;

// Arrow color (0–255 each)
uint8_t dotRed   = 0;
uint8_t dotGreen = 150;
uint8_t dotBlue  = 0;

// Board sides
enum Side {
  SIDE_CENTER = 0,
  SIDE_USB,
  SIDE_OUSB,
  SIDE_15,
  SIDE_34
};

// Direction for arrow drawing
enum ArrowDir {
  ARROW_CENTER,
  ARROW_UP,
  ARROW_DOWN,
  ARROW_LEFT,
  ARROW_RIGHT
};

bool isFlat = false;

const char* sideName(Side s) {
  switch (s) {
    case SIDE_CENTER: return "CENTER";
    case SIDE_USB:    return "USB";
    case SIDE_OUSB:   return "OUSB";
    case SIDE_15:     return "15";
    case SIDE_34:     return "34";
    default:          return "?";
  }
}

// -------- ARROW DRAWING (YOUR CODE, UNCHANGED) --------

// Draw a simple arrow on 8x8 matrix pointing in the given direction
void drawArrow(ArrowDir dir, uint16_t color) {
  matrix.fillScreen(0);

  switch (dir) {
    case ARROW_UP:
      // Tip
      matrix.drawPixel(3, 0, color);
      matrix.drawPixel(4, 0, color);
      // Second row
      matrix.drawPixel(2, 1, color);
      matrix.drawPixel(3, 1, color);
      matrix.drawPixel(4, 1, color);
      matrix.drawPixel(5, 1, color);
      // Shaft
      matrix.drawLine(3, 2, 3, 6, color);
      matrix.drawLine(4, 2, 4, 6, color);
      break;

    case ARROW_DOWN:
      // Tip
      matrix.drawPixel(3, 7, color);
      matrix.drawPixel(4, 7, color);
      // Row above tip
      matrix.drawPixel(2, 6, color);
      matrix.drawPixel(3, 6, color);
      matrix.drawPixel(4, 6, color);
      matrix.drawPixel(5, 6, color);
      // Shaft
      matrix.drawLine(3, 1, 3, 5, color);
      matrix.drawLine(4, 1, 4, 5, color);
      break;

    case ARROW_LEFT:
      // Tip
      matrix.drawPixel(0, 3, color);
      matrix.drawPixel(0, 4, color);
      // Column after tip
      matrix.drawPixel(1, 2, color);
      matrix.drawPixel(1, 3, color);
      matrix.drawPixel(1, 4, color);
      matrix.drawPixel(1, 5, color);
      // Shaft
      matrix.drawLine(2, 3, 6, 3, color);
      matrix.drawLine(2, 4, 6, 4, color);
      break;

    case ARROW_RIGHT:
      // Tip
      matrix.drawPixel(7, 3, color);
      matrix.drawPixel(7, 4, color);
      // Column before tip
      matrix.drawPixel(6, 2, color);
      matrix.drawPixel(6, 3, color);
      matrix.drawPixel(6, 4, color);
      matrix.drawPixel(6, 5, color);
      // Shaft
      matrix.drawLine(1, 3, 5, 3, color);
      matrix.drawLine(1, 4, 5, 4, color);
      break;

    case ARROW_CENTER:
    default:
      // Simple plus in the center
      matrix.drawLine(3, 3, 4, 3, color);
      matrix.drawLine(3, 4, 4, 4, color);
      matrix.drawLine(3, 3, 3, 4, color);
      matrix.drawLine(4, 3, 4, 4, color);
      break;
  }

  matrix.show();
}

// -------- IMU → SIDE DETECTION --------
// We calibrated earlier:
//  +X = USB,   -X = OUSB
//  +Y = 15,    -Y = 34    (after your correction)

Side detectSideUp(float ax_g, float ay_g, float az_g) {
  // Flat detection
  const float flatThreshXY = 0.15f;
  const float flatThreshZ  = 0.15f;

  if (fabs(ax_g) < flatThreshXY &&
      fabs(ay_g) < flatThreshXY &&
      fabs(az_g - 1.0f) < flatThreshZ) {
    isFlat = true;
    return SIDE_CENTER;
  }
  isFlat = false;

  // Thresholds to say "this axis is really tilted"
  const float tiltThreshY = 0.5f;
  const float tiltThreshX = 0.5f;

  // Prefer Y axis for 15 / 34
  if (fabs(ay_g) >= tiltThreshY) {
    if (ay_g > 0) {
      return SIDE_34;   // +Y = 34 up
    } else {
      return SIDE_15;   // -Y = 15 up
    }
  }

  // Otherwise, use X axis for USB / OUSB
  if (fabs(ax_g) >= tiltThreshX) {
    if (ax_g > 0) {
      return SIDE_USB;   // +X = USB up
    } else {
      return SIDE_OUSB;  // -X = OUSB up
    }
  }

  // Not clearly tilted → treat as center
  return SIDE_CENTER;
}

// Map from UP side to where the arrow should point
Side arrowSideFromUpSide(Side upSide) {
  if (!useOppositeMapping) {
    // Arrow shows the side that is UP
    return upSide;
  }

  // Arrow shows the opposite side
  switch (upSide) {
    case SIDE_USB:   return SIDE_OUSB;
    case SIDE_OUSB:  return SIDE_USB;
    case SIDE_15:    return SIDE_34;
    case SIDE_34:    return SIDE_15;
    case SIDE_CENTER:
    default:         return SIDE_CENTER;
  }
}

// Convert SIDE to ArrowDir
ArrowDir arrowDirFromSide(Side s) {
  switch (s) {
    case SIDE_USB:    return ARROW_UP;
    case SIDE_OUSB:   return ARROW_DOWN;
    case SIDE_15:     return ARROW_LEFT;
    case SIDE_34:     return ARROW_RIGHT;
    case SIDE_CENTER:
    default:          return ARROW_CENTER;
  }
}

// ---------------- SETUP & LOOP ----------------

void setup() {
  Serial.begin(115200);
  delay(500);

  matrix.begin();
  matrix.setBrightness(20);
  matrix.fillScreen(0);
  matrix.show();

  // IMU: SDA=11, SCL=12 on ESP32-S3-Matrix
  if (!imu.begin(11, 12)) {
    Serial.println("Failed to initialize QMI8658!");
    while (1) { delay(1000); }
  }

  imu.setAccelUnit_mg(true);
  imu.setGyroUnit_dps(true);
  imu.setDisplayPrecision(4);

  Serial.print("QMI8658 initialized. useOppositeMapping = ");
  Serial.println(useOppositeMapping ? "TRUE" : "FALSE");
}

void loop() {
  if (!imu.readSensorData(imuData)) {
    return;
  }

  float ax_g = imuData.accelX / 1000.0f;
  float ay_g = imuData.accelY / 1000.0f;
  float az_g = imuData.accelZ / 1000.0f;

  Side upSide     = detectSideUp(ax_g, ay_g, az_g);
  Side arrowSide  = arrowSideFromUpSide(upSide);
  ArrowDir dir    = arrowDirFromSide(arrowSide);

  uint16_t color = matrix.Color(dotRed, dotGreen, dotBlue);
  drawArrow(dir, color);

  // Debug
  Serial.print("AX="); Serial.print(ax_g, 3);
  Serial.print(" AY="); Serial.print(ay_g, 3);
  Serial.print(" AZ="); Serial.print(az_g, 3);
  Serial.print(" | UP=");    Serial.print(sideName(upSide));
  Serial.print(" | ARROW="); Serial.println(sideName(arrowSide));

  delay(80);
}

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