1602 LCD Keypad Shield: Basic Code
In this tutorial, we will explore how to program and utilize a 1602 LCD Keypad Shield with an Arduino. This shield features a 16-character by 2-line display and a keypad that allows for various input functionalities. By the end of this guide, you will be able to display messages and respond to key presses effectively.
The focus will be on creating a simple program that detects key presses and displays corresponding messages on the LCD. You can follow along with the video for a visual demonstration (in video at 03:00).
Hardware Explained
The primary component in this build is the 1602 LCD Keypad Shield. This shield connects directly to the Arduino board and provides both a display and a keypad for user interaction. The LCD can show text messages, while the keypad allows users to select options through various buttons.
The keypad operates using an analog input, which the Arduino reads to determine which button is pressed. Each button has a unique resistance, allowing the microcontroller to identify the button based on the analog value received from the sensor.
Datasheet Details
| Manufacturer | Generic |
|---|---|
| Part number | 1602 LCD Keypad Shield |
| Logic/IO voltage | 5 V |
| Supply voltage | 5 V |
| Output current (per channel) | 2 mA |
| Peak current (per channel) | 20 mA |
| PWM frequency guidance | N/A |
| Input logic thresholds | 0.3 Vcc to 0.7 Vcc |
| Voltage drop / RDS(on) / saturation | N/A |
| Thermal limits | 70 °C |
| Package | Shield format |
| Notes / variants | Compatible with Arduino Uno |
- Ensure the LCD is powered at 5 V to avoid damage.
- Use proper pull-up resistors for the keypad if needed.
- Debounce key presses in the code to avoid multiple triggers.
- Keep an eye on the current limits to avoid overheating.
- Test connections before powering the circuit.
Wiring Instructions
To wire the 1602 LCD Keypad Shield, simply plug it directly into the Arduino board. The shield is designed to align with the pin configuration of an Arduino Uno. Ensure the pins are securely connected.
The keypad buttons connect to the analog input pin A0. The LCD data lines are handled internally by the library used, so you won't need to wire them separately. The shield also uses a few digital pins for controlling the backlight and other functionalities, which are pre-defined in the library. If you follow the library documentation, you'll find that it typically handles these connections automatically.
Code Examples & Walkthrough
In the code, we first include the necessary library for controlling the LCD:
#include <LCD4Bit_mod.h>
This library facilitates communication with the 1602 LCD. We then create an instance of the LCD object with the number of lines specified.
Next, we initialize the LCD in the setup() function:
lcd.init();
This line prepares the LCD for use. After initialization, we can display a test message using the lcd.printIn() function.
In the main loop, we read the analog input to detect key presses:
adc_key_in = analogRead(0);
This line reads the value from the keypad. The value helps determine which key was pressed using the get_key() function that converts the ADC value into a key number.
Demonstration / What to Expect
When you run the code, pressing the buttons will display messages corresponding to the key pressed on the LCD. For example, pressing the right key will show "Right Key OK" on the display (in video at 05:30). If the key detection is not functioning correctly, check the wiring and ensure the correct libraries are included in your Arduino IDE.
Video Timestamps
- 00:00 - Introduction
- 03:00 - Code Overview
- 05:30 - Key Press Demonstration
Ressourcen & Referenzen
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ExternArduion-Bibliothek LCD4Bit_mod (getHub)github.com
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