Other Arduino Codes and Videos by Robojax

Arduino code to Nokia 5110 LCD Screen Robojax.com

Arduino code Dual Axis Joystick with NOkia 5110 Screen to dipslay dot

Arduino code to use Dual axis XY Joystick with Nokia 5110 Screen to move dot on the screen

 

/* 
 * this is Arduino code to use Dual axis XY Joystick with Nokia 5110 
 * also read the switch.
 * Other Arduino library and videos http://robojax.com/learn/arduino/
 
 * Watch the video for this code to learn it fully.
  * Watch the video here: https://youtu.be/Pk5Wig5EO0s
 * this code is offered "as is" without any warranty.
 * if you are sharing this code, you must keep this copyright note.
 
Nokia 5100 LCD Example Code
   Graphics driver and PCD8544 interface code for SparkFun's
   84x48 Graphic LCD.
   https://www.sparkfun.com/products/10168
   Original Source code
https://github.com/sparkfun/GraphicLCD_Nokia_5110

  This stuff could all be put into a library, but we wanted to
  leave it all in one sketch to keep it as transparent as possible.

  Hardware: (Note most of these pins can be swapped)
    Graphic LCD Pin ---------- Arduino Pin
       1-VCC       ----------------  5V
       2-GND       ----------------  GND
       3-SCE       ----------------  7
       4-RST       ----------------  6
       5-D/C       ----------------  5
       6-DN(MOSI)  ----------------  11
       7-SCLK      ----------------  13
       8-LED       - 330 Ohm res --  9
   The SCLK, DN(MOSI), must remain where they are, but the other 
   pins can be swapped. The LED pin should remain a PWM-capable
   pin. Don't forget to stick a current-limiting resistor in line
   between the LCD's LED pin and Arduino pin 9!
   Modefied by Ahmad S. for Robojax.com
   on Mar 11, 2018 at 20:49 at Ajax, Ontario, Canada
*/
#include <SPI.h>
#include "LCD_Functions.h"

void setup()
{
  Serial.begin(9600);

  lcdBegin(); // This will setup our pins, and initialize the LCD
  //updateDisplay(); // with displayMap untouched, SFE logo
  setContrast(40); // Good values range from 40-60
  delay(2000);

  clearDisplay(BLACK);
  updateDisplay();
}


void loop()
{
 
    // setPixel takes 2 to 3 parameters. The first two params
    // are x and y variables. The third optional variable is
    // a "color" boolean. 1 for black, 0 for white.
    // setPixel() with two variables will set the pixel with
    // the color set to black.
    // clearPixel() will call setPixel with with color set to
    // white.
   // setPixel(random(0, LCD_WIDTH), random(0, LCD_HEIGHT));
    // After drawing something, we must call updateDisplay()
    // to actually make the display draw something new.

    //invertDisplay(); // This will swap all bits in our display

    // setLine(x0, y0, x1, y1, bw) takes five variables. The
    // first four are coordinates for the start and end of the 
    // line. The last variable is the color (1=black, 0=white).
    setLine(1, 4, 70, 4, BLACK);
    updateDisplay();
delay(2000);
    //analogWrite(blPin, i); // blPin is ocnnected to BL LED

  /* setRect Example */
  clearDisplay(WHITE); // Start fresh

  // setCircle takes 5 parameters -- x0, y0, radius, bw, and
  // lineThickness. x0 and y0 are the center coords of the circ.
  // radius is the...radius. bw is the color (0=white, 1=black)
  // lineThickness is the line width of the circle, 1 = smallest
  // thickness moves in towards center.
   setCircle(20, 30, 20, BLACK, 2);
  updateDisplay();
  delay(2000);
clearDisplay(WHITE);

  setStr("Welcome to ", 0, 0, BLACK);
      updateDisplay();
    delay(100);
  setLine(0, 9, 70, 9, BLACK);
    updateDisplay();
    delay(100);
   setStr("Robojax ", 20, 20, BLACK);
  updateDisplay();
  delay(2000);
  clearDisplay(WHITE);

  
  // setRect takes six parameters (x0, y0, x1, y0, fill, bw)
  // x0, y0, x1, and y0 are the two diagonal corner coordinates
  // fill is a boolean, which determines if the rectangle is
  // filled in. bw determines the color 0=white, 1=black.
    setRect(10, 10, 70, 40, 1, BLACK);
    setStr("Robojax ", 15, 20, WHITE);
    updateDisplay();
  delay(2000);

  /* setCircle Example */
  clearDisplay(WHITE);  
 
}